Unfortunately we currently lack the communication tools in game to coordinate that kind of thing effectively, I mentioned earlier that impact markers like what are used in nuclear escalation for the nuke blast zones would be nice to have, but currently employing a strategic strike on the tactical battlefields we have in game comes with a large number of risks.
That’s not to say I would not like to see expanded game modes with strategic objectives like carpet bombing the enemy airfield so they cannot spawn planes, but that’s not what we currently have.
In terms of this statement, it takes merely 1 second to look up or press Tab and see the word B-52. To be aware that it is in the sky.
Looking up, preferably for a second or so, would not affect your ability to fight and would lower the risk of being accidentally bombed by your ally who cannot steer bombs once they are dropped.
Precisely, this is why when I fly strategic bombers in GRB, I make sure those on the ground, whether they can speak English or not, are aware to stay the hell away from where I drop.
Via Request Designation to attack or whatever the direct quote is.
I will ping,
Respond with Affirm, type in chat, 30 seconds, 15 seconds, 10 seconds, and then BOMBS/boom AWAY.
Surprisingly, even if you don’t speak English, people still understand it and steer out of the proximity. But then I have patience for it. Basically, play around with your limitations, and you can manage to nail the point across in-game.
THEN of course it’s a whole different story. = )
So maybe I just misunderstood. What I oppose is the (blind and mute) carpet bombing of suspected enemy positons close to or over friendly positions.
Those need to be punished cause even in real life they would be punished. However, there is a difference between the blind and mute who do not care and the blind and mute who do not have the tools to do what I do.
But what still doesn’t change is that Tankers have every opportunity to get out of the way.
Planes have 1 shot to drop, and if you don’t move, then that is your fault. Not theirs.
as it was said to you once already in the past 24 hours:
he would clap you into next week.
to be fair with how his stats look, its entirely plausible he drives tanks around with eyes glued to the sky instead of ground where other tanks are.
Well, here we have an impasse that we’ll most likely not succeed to ever overcome: TK is preventable by the shooter, always, and its prevention thus the responsibility of the shooter.
That the Blue may still end up in harm’s way (even if it’s because of his own neglect, incapability or stupidity…) is something one as the shooter has to take into account at all times, and if such a situation actually presents itself: Don’t shoot!
(Note: this doesn’t really have to be discussed here - there’s the TK thread for that - but that’s also actually the common rule in WT)
One thing to keep in mind is the fact that a lot of players play with chat off or ignore it (at least in my experience) so trying to warn them is out of the question
Really the most fun thing to do is see how many players can fit on your wings lol
It’s difficult to tell if said shooter will be stupid.
Aside from that, if you don’t shoot, there is a high possibility of not having a 2nd chance of being able to “Shoot” cause that battle ranking is known as Missile Thunder for a reason.
Unfortunately, I wish it weren’t something you couldn’t turn off. Cause it enables incompetence.
Especially in lower BR, players just all do their own thing, and it makes it almost impossible to launch a coordinated attack, defend a point or anything else, and the battle goes sideways quickly.
In my opinion the best way to use the B-52 to progress is to get base bombing in Air SB. If you avoid enemies, it’s easy RP
Tell me, as a tank.
How will you leave said effective range of a bomber designed to carpet bomb the entire map?
How will you be able to look up at said bomber, and know exactly where and when their bombs will land?
I’d love to know what kind of magic bs you got hidden in your sleeves that can tell you this
Ah yes, comumunication is something that neither the players are consistent with, nor is it provided for enough by the devs, I find.
Problem is that we have players with so many possibilities together: For a pc player, typing a quick chat message is very simple, a console player without keyboard has to make do with (very limited) prefabricated radio messages. For VR players similarly, we’re restricted to the radio messages, or have to try to shift the headset a bit up and squint out to try to type, etc.
And of course many simply don’t care enough about communicating.
also strong words for someone who doesn’t have b52
The problem is a lack of pre-fab messages.
Not the effective range, but where the bombs will drop. Effective range doesn’t really exist in GRB.
Also read what I wrote before.
Cause it’s not a matter of knowing; it’s a matter of having an educated guess and being able to guess the likely chance, cause a B-52 or Tu-95 cannot turn well cause they are massive.
So those bombs are most likely going to drop in a straight line. This is basic common sense.
So very simple->you press C, hold it, look up for a second, and swivel to the right or left.
So tell me, how are you going to know where and when the bomber is dropping their bombs from 4+km up
