Skillbased Matchmaking

It has not happened because:

  1. it is down to us to improve each match, which includes the need for a non-selfish attitude (which is why things do not work out, but that is human nature).
  2. They cant work out the correct/required metrics to define skill. If they could then BANG we would have such a system.
  3. It does not really matter to a playerbase with this same system since launch.

Original post is too full of holes as pointed out (i.e. exaggerated).

If people had a good idea on how to fully implement a system with full explanation then please link the post before sending as a Suggestion. Then the game can explain how it will or won’t work.

Oh, and “in my opinion” since that is all this topic is.

I started in this game on the old X Box one playing Air only.Arcade mostly.WT was just a silly kids game shooting planes like something from the 80s but it was fun and I played a load of games on it even though you cant really fly on an Xbox.

I reckon I was probably around level 100 before I even played my first tank game. GRB is all I play now.Getting the X Box X really opened my eyes to a whole new world of graphics.I could actually see tanks sitting on the horizon that I had no chance of seeing before.
I realise I am fighting ULQ and people with expensive PCs and huge screens ,even a few cheats maybe.We presumably have team ups with player talking to each other like squads etc. We have crew skills and premiums.My point is that there is no default setting so from the star nothing is fair in this game. We have whales buying everything ,gold staring complete line ups and we have those who may have played for years who are just playing a new nation for the first time and have no crew skills.

In order to match make you need to have two players the same and we just cant do that in War Thunder.No two players are the same.

I am level 100 and you are level 100 but we are not in the same boat.

Of course not…
Neither of you play naval!

2 Likes

Silly Arse !! : )

1 Like

That is why there should be a matchmaking based on how You perform in battle, with that all actions would count and most of the problems would be resolved.

It is our choice to engage or ignore comments that in the end do very little. Most WT players don’t give a monkeys, especially stuff from niche GFRB players.

Ok, but it was almost funny.

1 Like

Yes but we all know that how well you do in a game does not equate to how good you are at the game especially for new players. Most people get their best games from seal clubbing,the down tier or an astounding amount of luck.You cant shoot what you cant see and in some games you see nothing while in others they just line up for you.

So many on here love to stat shame but I bet their stats would take a huge nose dive if they only faced the very best all day.I also think players would leave in droves.This game is frustrating for those new to it and if you didn’t get that lucky break occasionally then how many would have long since quit?

Look how those on the USA server whine about Chinese players ? You could say they are all cheats but you could also say it’s a battle of IQs. Leads to US players stomping off in a huff of ODL and supposedly killing the game.That is what you would have all over.

I think matchmaking would see players leave in droves.

And I belive if the matchmaker comes it would be beneficial for the game overall health.

People could gradually learn on how to play the game and get better in it without having to fight players they have no chance against.

1DL would only play with people who 1DL, teamkillers with only people who teamkill, etc.

People would be overall less frustrated as the difference in experience and skill wouldn’t be as big as it is at the moment. We all know what a squad of 4 really experienced players can do in battle. Like having over 90% W/R is not that hard for them.

1 Like

I think what you say should be the case but it’s not.You have seen how people on here react to adversity.They sniff an unbalanced map and it’s tears.Calling for this and that tank to be raised in BR because it shot them.It’s game blighted by whiny little pricks who wont drive for a couple of minutes to get back into a game.They cant take it.I think half of them only do well by hoping to “Rope a Dope” maybe we all do.

The issue is ,what determines who you face next game? What determines how good you are?
So you do battle pass on scouting ,you dont get any kills so you rate badly but you achieve your pass objective.The next game you want to get kills so you do that .There are so many reasons why a player may not appear to be very good and this may throw the matchmaker.It certainly would not solve the problem for most.BR is another huge issue and the reason why you may do well in a game.

If have been playing for 12 years and spaded every nation to max and have maxed out crews and a fixed never changing perspective then OK but how many players fall into that bracket? You might but I don’t.
I can’t actually say why I have a good game followed by one not so good.
I might say BR is the main reason but who really knows? You would have to determine that.Having a good game on a map you know well so you go up ,then you maybe dont do as well and go down? Is that really match making?

And that would be perfect for them as they would be placed in battles with people like them.

That is why I propose not ‘skill’ based matchmaking but rather the one who takes into consideration battle performance (meaning the points You earn during the batle).

If one is doing things properly, he is earning score and being put up in the ‘ranking’ up to the point where his battle effectivness suits the most, if one is doing badly then he goes down with the same principle.

A couple of games wouldn’t put You lower or higher, but they would give You a chance to evaluate if You fit such place in ranking.

The thing that mostly plays role when it comes to how well You do in battle is how focused You are.

1 Like

I would rather not have some dumb system that punishes you for doing good in a couple matches by throwing you to top tier pros for next several matches.

That is if it would even work. Every game i know with SBMM has characters that are able to fight all other characters. How would my tank skills prove my ship skills? How will my rank 1 skills prove my rank 7 skills? How will my tiger 1 skills prove my m36 skills?

How many separate “skill numbers” would we need?

We don’t need seperate skill numbers as the overall skill is what counts.

So when i decide to go back to playing naval, I should be facing only higher skill naval players and not other people who have little experience in it?

1 Like

Why not?

I thought you wanted SBMM so that people would face more players that were at their skill lvl.

I am not against matchmaking like its some kind of political stance, am just intrigued as to how it will work in reality.You would need the matchmaker to make a decision on every game you play surely?

How many other games that have matchmaker have the BR system to contend with?

The other issue is one of learning.Like you having a room full of apprentices with no teacher.
What value are replays to a newer play who is lumped in with those the same ?
I’m not sure yet,I just don’t have the trust in War Thunders set up or mechanics.

Just like TO mode ,we can only try it rather than uselessly shout it down because we don’t like the idea.

It would be nice to get some input from Gaijin as to why there is no form of matchmaker.They must have considered this at some point.

This is the point I made.A player with 40000 plus games who has no confidence that they are any good in reality vs those like UHQ who obviously have plenty of confidence that they will do well against any opposition. It’s an interesting observation.

I can get 10 kills a game followed by 2 a game ,I have no Idea how good I am.I had a top 3 ratio of 60% then after a few games experimenting it plummeted to 48 in a much shorter time than it took to get it good.

I just can’t place something like a matchmaker in something as unreliable as War Thunder .So many variables ,it’s a baffling and even broken game.

Depends. Some games will have a system where if you lose 5 matches you go down and if you win 3, you go up.

I am not aware of any. Probably because it would make a SBMM much more difficult to implement.

1 Like

With 48000 games I am not attacking you .You back up what I say .I have had 13000 games and really cant tell where I should be.Last time I played WT properly I was getting top placings in nearly every game.

Last time I played I struggled to get top five in about ten games.I am messing with line ups and moving into a new BR so would SBMM be of help? at 6-7 - 7.7 Br the game is almost over by the time I arrive in my unspaded Jagdtiger so how good am I? I guess I score low so get easy opposition.Kind of makes sense.