They are actually calling people names and calling them to be “toxic”, just because they are often the part of the lemming train going to a single spot, while leaving 80% of the map completely open for enemies to exploit.
I mean, that one guy was literally asking “why should good players be rewarded”… tells you everything really…
This is what You get when someone is offended by their own stats.
Yea sure. Because in a game where oneshotzs are more than 95% of kills ks is such a big problem.
Getting 15k instead of 10k RP basically for free is something I quite like so far, one of the best changes they’ve made in a while.
I think that it is the first change in many years that actually benefited people who are good in a game instead of people who will mostly do nothing and be a cannon fodder. I think that after the cry of ‘not the best’, it will be changed, so we should benefit from it as much as we can.
I can definitely tell you’re purposely drawing this out for kicks. Especially when you’re response is completely sarcastic and not even taking the subject you’re discussing seriously.
But I’ll at least assume you’re just coming from the mindset already established inside Warthunder a little longer.
As I said, Escargot needs to implement a system to determine how team play should be measured. If someone is approaching an objective where there are allies, especially if they’re attacking them you should get a small reward for taking attention away from the cap, then a bigger reward for killing them or leaving them open for another ally to kill them.
It’s called expanding the assist system rather then just giving bigger rewards.
Oh my god. You should be also rewarded for spawning in a game instead of doing alt+f4? Maybe an award for not dying in first minute? Award for not being a problem for a rest of the team?
You know that Your score will go up while playing the game when You are near the enemy, meaning You literally earn RP/SL for just being near the enemy?
You sound just as dumb as the other guy…
You need to be actively participating in the game. Is it that hard to understand?
No, you just assume you’ll only need to be near enemies because it sounds good for your argument.
To be fair: They are referring to air RB where it’s really annoying.
If You can’t get kills, You are just a waste of space in Your team and free SP for enemy team.
Again, what are you even talking about? You sound like a child talking in circles because they think they know about something they don’t.
You either assist to get someone else a kill or you kill them before they can disrupt your team.
there is an easy solution for that issue, an assist that count as a kill mechanic, pretty common in pvp games
Nah, that’s just you feeling personally attacked…
There is NO WAY to reliably measure that…
You’re asking a bit to much of an automatic system.
Also, you’re again asking for a reward for just existing…
No, you need to be actively participating in the battle. I’ve been saying it’s up to the devs to implement such a system.
How many times do I have to state this?
You know that kills in the game are the most important?
Capping a zone? We can have bot wait for team to destroy enemy players and then come to cap a zone, there is no difference if someone just can’t do kills.
Help repair? Again, bots can do that.
The real participation in the game is killing the enemy team.
So you’ve never had games where tickets or caps have won games?
I shouldn’t be surprised considering your arguments.
You understand that bot can cap too? If You can’t do kills it means that You can’t cap zones without Your team clearing them out for You. You first need to kill enemies that are on/coming to the point otherwise, Your cap means nothing.
It’s almost as if this has come full circle and you’re agreeing with me now.
This is very mode specific.