You mean, like, driving around the enemy, forcing them to pay attention to their back or dying an embarassing death? gasp What a novel concept! How about calling it errrrr flanking?
Cue the churchills and jumbos just sitting there getting 2000 points just by being shot at…
It may not sound like much, but the coding required to do that reliably would be immense.
So you’re complaining about learning actual tactics that are used to win the game?
Again, it feels like everyone arguing against this is just trying to justify “KILL KILL KILL KILL” as if it’s the only way to win. As I said if you’re defending people on am objective you should be rewarded. Where if they take an objective you get a reward for defending them.
You also quoted me twice and are resulting to insults, so good job.
Yeah i got you, even ww1 battleships can just stay on place and get score by being shot at. So lower the score reward for being hit? There is still lot of what they can do with it. But reward players just from kills when in game is lot of other vehicles/planes/boats/ships what are just not good at killing others (if you get my point). Like example lot of British tanks with APDS are better in making assists not just kills. Same for japanese ships what have HE rounds they will make damage but they don’t get kills so offten. So is it fair they will be punished for that? I think this will just brake the game even more if players will just go for kills and notning else.
Oh, it looked for me like you have claimed that there are no other rewards below 5 kills. It was not clear for me that you have limited your view on RP only…
Ofc the rewards i mentioned are pure SL rewards. Have a good one!
You wot? Are you sure you’re replying to the right guy? If so, please elaborate because I’m not complaining about that…
Killing the people rushing to the cap is not enough? Jeez, you’re greedy…
How do you even measure whether those people were a threat? Distance? If there’s a big fuckoff wall or rock between the cap and the enemy that would be very ineffective…
Firstly: You mean stoop/degrade to insults?
Secondly: When?
I get what you mean, but even damaging a track (not even tracking them) results in an assist.
I just think assists are not a reliable measure on contribution, especially when light tanks can get 2 assists at once by scouting and damaging an enemy. KIlls are just more reliable in comparison.
Also: Did you know that when you kill the pilot of an already “downed” enemy you get an assist? I sometimes just go for it if there aren’t other targets. :D
Even if it was your own kill! XD
They are actually calling people names and calling them to be “toxic”, just because they are often the part of the lemming train going to a single spot, while leaving 80% of the map completely open for enemies to exploit.
I think that it is the first change in many years that actually benefited people who are good in a game instead of people who will mostly do nothing and be a cannon fodder. I think that after the cry of ‘not the best’, it will be changed, so we should benefit from it as much as we can.
I can definitely tell you’re purposely drawing this out for kicks. Especially when you’re response is completely sarcastic and not even taking the subject you’re discussing seriously.
But I’ll at least assume you’re just coming from the mindset already established inside Warthunder a little longer.
As I said, Escargot needs to implement a system to determine how team play should be measured. If someone is approaching an objective where there are allies, especially if they’re attacking them you should get a small reward for taking attention away from the cap, then a bigger reward for killing them or leaving them open for another ally to kill them.
It’s called expanding the assist system rather then just giving bigger rewards.
Oh my god. You should be also rewarded for spawning in a game instead of doing alt+f4? Maybe an award for not dying in first minute? Award for not being a problem for a rest of the team?
You know that Your score will go up while playing the game when You are near the enemy, meaning You literally earn RP/SL for just being near the enemy?