Rewards kill stealing, mostly in air but also ground. That’s ON TOP of the other recent change for severe damage that ALSO heavily rewarded kill stealing vs before. Gaijin consistently seems to be concerned about not enough kill stealing in games, I guess…? Weird priority, if you ask me…
Rewards seal clubbing. I can now go to like BR 1.7 in a cheap premium vehicle and get 15 kills pretty reliably every game, and I actually might end up more efficient at researching top tier than if I played high tier TT tanks (premiums are too expensive there) and got 2 kills. it’s 20% base efficiency to research way above your tier, but add +100% to that for premiums (which I can afford there, unlike high tier), and +100% now for seal clubbing performance, and we are pretty close to now not even being penalized for inefficient research at all…
Rewards spawn camping / spawn bombing. Great.
Rewards completely ignoring the objectives/winning the game, since it’s only for kills for some silly reason.
We shouldn’t have skill rewards at all. We should have more RP, yes, but just boost the per MINUTE played RP instead of any of this, so it equally affects everyone and doesn’t add perverse incentives.
Maybe if they have to choose one group to please, they should choose “normal players”, and not “sweatlords with literally all of the worst/toxic behaviors in the game, all of which are being rewarded”. But that’s just me.
I’ll grant you, they didn’t manage to find a way to reward botting with this particular change, but that was probably an oversight.
I disagree. This mechanic encourages staying in the battle to try and get more kills and more rewards in general. People who don’t play the objective are morons anyway, since they both ignore an enemy or a few announcing their position AND the extra reward from capping. They wouldn’t learn anyway since they are VERY resistant to learning anyway (looking at the guys going to the birdge on tunesia instead of the lone cap in the town…).
I’m gonna be real with the spawn camping: Learn to cut your losses. Stop respawning if you can’t keep your spawn secure and just go to the next game. Seriously, stop dragging games out…
I would’ve agreed to have a different measure for air though.
Also, Sim would need to count in double digits because you got significantly more time to score the kills.
Also, also, that “just farm low tier to research everything now”. What are you on? you’d still only get like 1500 RP in total because the reward multipliers are a fraction of the higher tiers…
I for one love getting rewarded for actively playing instead of just being in the battle. I finally get RP amounts like back when ground forces started. 3000 extra RP, though most is still for playtime which I don’t really like. :D
All of you wanting more RP for just existing in a match DISGUST ME!
Spawn camping does not refer to people swarming the enemy spawn when they’ve 99% lost a game already. That’s just normal play.
Spawn camping as a term refers to some dickhead sneaking around the back of the entire map in the early to mid game, when his team doesn’t even have all or even most of the caps under control, and sniping people as they respawn and drive back out to actually play the game. It barely helps your team, it’s toxic as hell, but it does rack up kill count, which Gaijin is now directly incentivizing.
Also, also, that “just farm low tier to research everything now”. What are you on? you’d still only get like 1500 RP in total because the reward multipliers are a fraction of the higher tiers…
Yes the base fraction is lower, but when you add a massive 100% multiplier on for getting 12 kills (which you can easily do at 1.7 even if you barely break even at top tier), then it’s not really nearly as penalized anymore. You’re above 50% research efficiency now with this, seal clubbing ultra low tier. And WAYYY better off in SL.
All of you wanting more RP for just existing in a match DISGUST ME!
You do realize that killing imaginary video game tanks doesn’t actually, like… help society, right? Or Gaijin, specifically. There’s no actual logical reason why people good at a video game should deserve get a discount/have to pay less for a video game (progressing faster here is functionally a discount, since progression is what is monetized). You didn’t help anyone or make anyone revenue, so why do you deserve a discount over less skilled players?
As i play prop Air RB only and just for fun (so i actually don’t care about grinding) my first few matches showed that “skill” rewards based on pure kills alone says nothing about actual skill, it just results in even more reckless game game play than before, going for kill #3 instead of keeping some level of awareness turned a lot of matches looking like clear victories were turned by this.
From my perspective after half a dozen matches around BR 3.7 the most benefits get spread amongst not really good players killing a lot of rather very inexperienced players instead of focusing on kills of actual threats for their team.
I killed now i several times the enemy top kill scoring player late game - without any real efforts besides extending to avoid getting 3rd partied like in this example, but lost the match by tickets as my team died in rather stupid attacks.
I got 6.635 RP in total for 2 air kills, half a base and 2 ai planes - thereof 4.148 for almost 15 minutes game duration - and as top player of my team a “skill” bonus of 989 RP with 97% activity…
So imho they have to add a reward “Top killer of enemy team killed” like you have in some shooters and an MVP bonus as outlined earlier.
RP and SL bonuses should be based around creating team work. In my opinion it should be very rewarding if you actually support your team in playing the game.
A Skill Bonus only rewards the brain dead people who buy into top tier and just want to kill things thinking they can just Rambo their way through the game. There’s no way they’re a large enough part of the vocal community to have supported this being added.
Oh my. then the germans and soviets in WW2 were downright radioactive, seeing as they used weakpoints in the enemy lines to kill reinforcements while completely wearing down the poor suckers at the front.
I’m not shitting on gaijin for my team letting an enemy through to our spawn into our backs.
I’m shitting on my team for letting an enemy through to our spawn into our backs.
It’s YOUR job as a team to keep your backs save. If you’re unable to keep your back save you deserve getting shat on.
Sincerely, a dude that likes to kill oblivious spawncampers and doesn’t suck at AA duty.
You still need atleast twice the amount of time to get the same RP. 5 minutes in top tier and not being a complete shitter earns you 2k RP. I also get more SL on higher tiers because I know how to play…
Where the fuck did that come from?
Pay 2 progress is a toxic buisness model and you are all for letting others “suffer” the same way you do? I paid a bit back in the day when I had fun in the game and just wanted some neat vehicles. I didn’t need to buy anything, I was just adding fun (and the KV IC IS fun >:D) and if gaijin continues in this direction I might invest into the game again.
Also, fucking hell dude, how about you stop camping at the caps (that’s not “playing the objective” btw) and go help your team not dying? Because you sound like someone crawling around a cap waiting for enemies to come to you!
Finally: Why should you be rewarded for sucking at a game?
Btw, don’t take everything personally/literally…
You mean the dudes dying 30 seconds into the game with the only competitive vehicle they have at that BR? Yeah, I don’t think THOSE benfit the most from this… I benefit the most by killing those suckers! :P
Because they have no reason to actually learn to play the game.
All this mindset would promote is more and more toxicity. Instead of creating meaningful growth in the player base, it’ll just be elitism where people that buy without much experience will get seal clubbed and they won’t have a chance to properly learn to excel.
There is the incentive to kill more and more efficiently… killing is still a mayor part of the game and does require skill and have its own learning curve, keep in mind that kill are only rewarded after the fith kill
I’m trying to understand what you’re saying but it seems like you’re trying to create loopholes in logic.
YOU AT LEAST TRIED. You’re never going to get a 100% win rate, especially if the opposing team is also incentivized to support each other rather then prioritize getting the highest amount of kills.