This is a PvP game.
What this means that both sides of the conflict should have the means to oppose and threaten the enemy. Now, must everyone be able at every moment have an equal chance fighting everyone? No. This is a team game.
Rock, Paper, Scissors.
Aircraft: Interceptors tend to be sturdy, fast aircraft that struggle in maneuvering and potentially visibility. They fall easily to air superiority fighters. Meanwhile bombers have heavy, large caliber turret armament that if it strikes a single-engine fighter it can spell death even if not immediately - single-engine fighters can beat bombers, but it’s a costly match-up. Plus, guns are usually wing-mounted vs interceptors’ nose mounted guns However, single-engine fighters can more or less easily win most match-ups with most interceptors as they tend to be more maneuverable even if they have weaker guns that have lower effective range. This distinction becomes blurry in the later years of world war 2 as engine power becomes greater and allows carrying heavier armament and sturdier construction.
Now. Same logic. Ground.
CAS utterly dominates tanks to the point it’s not even funny. In SB, due to enforced sim controls and cockpit view this disparity is somewhat mitigated by difficult of spotting targets and actually getting your plane onto a trajectory to drop the bomb and then pull out without killing yourself.
I’ve only done CAS against arrows in ASB, and even that’s way harder than doing it in GRB due to no mouse aim (F4U-4)
Still, aircraft have the upper hand against tanks.
Against period-accurate SELF PROPELLER anti-aircraft weaponry, aircraft still have a serious advantage. From what I’ve read about SPAA pieces from WW2 through the korean war and starting the vietnam war - they served better as deterrents than actual kill-potential. Hitting a jet or even a fast-flying late-war prop without any guidance systems with relatively low velocity rounds is not going to work. Just look at the service history of the ZSU-57-2
Air superiority however? It works.
CAP acts as a pretty justified and fair counter to aircraft. It’s usually same-era, same technology just like in air matches. However, there’s one massive issue.
Simulator battles.
The skillset neccessary to pilot aircraft with full-real controls is seriously different compared to air RB and can take many hours, if not days of mindful practice and study until it clicks.
I don’t know where I fall in the realm of sim pilot skill, but it took me a whole 24 hours of getting dunked on over, and over, and over again in live sim matches before I finally got a fair 1vs1 dogfight kill against a comparable enemy fighter who was aware and trying to kill me (f4U-4B vs N1K2j).
Flying without rudder pedals and some form of head-tracking will also put you at a marked disadvantage in terms of situational awareness, nose handling, stall handling compared to someone with an actual dedicated setup.
You can learn to make it work without either using hacky solutions (relative rudder my beloved, I shall forever spread your gospel) and gumption, but it is going to be a lot of effort with a massive barrier to entry.
Meanwhile, GSB vs GRB is the exact same control scheme for aiming and movement and the major differences manfiest in tactical gameplay (IFF, map size) and situational awareness (no convenient corner peeking. There’s a TINY skill bump in parallax adjustment, but that’s a rather quick barrier to surmount.
Now, add onto this that grinding aircraft if you just want to play tanks is a lot of unwanted noise. At least in GRB, flying planes is easy and they fly themselves for you - you just point the way and it’s all done. You can swap from driving a tank to flying a plane without significant barriers.
So now we have a big issue.
Period-accurate SPAA is anemic and weak.
Expecting ground players to learn how to fly an airplane using realistic controls not to have their gameplay dominated by something they cannot counter is antithetical to principles of a PvP game.
Giving Ground players RB controlled aircraft is antithetical to it being a simulator and removes the option from those of us who do know how to fly to cut their teeth against targets in an dynamic or even urban environment over the static arrows.
Solution?
Give an SPAA that can reasonably threaten the aircraft and deny them the ability to do their job.
Yes.
Deny.
Aircraft deny tanks the ability to do their job.
SPAA deny planes the ability to do their job.
Who denies SPAA?
Tanks.
Rock, paper and scissors.
Rock doesn’t have the technology to face paper.
It must work with scissors to defeat paper.
If you don’t want to rely on random strangers to do their job as scissors to cut the paper that wants to strangle you - I understand fully - come fly in air simulator battles.