So which is your main mode? You dont like arb, so what exactly are you grinding for?
Not true, we need as many people as we can get (especially on the Redfor side in top tier).
The reason nerfing the grind in sim hurt sim is because people do play this game to grind. I don’t care about rewards (anymore) but I do want to be able to find games…
If you want to avoid “exploting” sim rewards in some way to get millions of supposedly “easy” SL/RP then cap it… if you really want to do it right, cap it at the 24 hour mark and not the 15 minute mark.
The way it is now people are rewarded for limiting their activity to one or 2 actions per 15 minutes (and dying resets your 15 minutes) - so why would you capture points, destroy the bombers, etc, if you don’t get any more points than if you just fly straight for 10 minutes and drop bombs on a base that won’t get destroyed and haver no impact to the game.
What is your plan to do this?
in the context of this thread, return the rewards to work like the other game modes.
Clearly there’s more than just poor rewards that are causing the lopsided issues at top tier, but the lack of rewards are not helping that situation.
Well, as top tier player I would like to see more rewards. However, what I would really like to see is new gameplay and balance.
At the moment NATO team usually outnumbers you, so your gameplay is being target for op NATO vehicle. Because of team disbalance, it is also nearly impossible to play strike planes to hunt ground units.
As the result, I consider sim only for grind purposes. Though gameplay in SB is still better than in RB.
At your service
Supported.
The problem with equalizing rewards between modes is that sim pve is much easier. It should give less reward because it’s easier and safer to grind. Its the reason why grinders are in sim in the first place.
When people cant progress because they cant get player kills in arb, they resort to pve in arb. If they find that’s too hard, they switch to sim pve. Raising rewards is only going to flood sim with even more zombers.
It sucks for the people who play sim (i only play this game for cockpit view dogfighting) but i much rather keep the gameplay intact rather than turning the mode into the defacto grind mode for bad players.
I wouldn’t say sim pve is much easier, at least when using WW2 dive bombers on ground targets. I personally find dogfighting easier than CASing in my F4U.
However, fixing lobbies DOES make everything easier in sim - including PvP. A bunch of people quit lobbies the moment they encounter resistance, a fewer people set up “I kill you 15 times, you die 15 times”, and a lot just zomb in subsonics on vietnam at 3.0-4.0 because fighters barely reaching 400 km/h can barely reach them.
This is why I thought to increase minimum reward through deathbanks (doing excessively well in a 15 minute cycle makes it so your spawncosts get reduced or nullified) would be a solution that cnanot be abused. At end of the day, you’ll get more rewards never dying so fixed lobbies get the same rewards. However, active and lively lobbies become affordable at like rank 4-rank 5 (18k to spawn a shooting star, yay)
I say its easier not because of the mechanics of actually flying the plane but more that it’s easier to fly undetected to the bombing target. Especially if it’s cloudy and more so on a big map.
Actually flying and controlling the planes is obviously harder but thats something most people can work out in a few custom matches.
And i fully supoort the changes you’re suggesting. Much better than just arbitrarily making the rewards thr same as other modes.
If you are allowed to do PVE (usually enemy outnumbers you, so you cannot complete PVE tasks at all), yes it is not that hard, but still some players cannot do this.
Moreover, I design my own PVE missions, so not all players can complete it.
I agree to get less reward but to play PVE.
Totally agree. That is why I propose to change gameplay.
I really hope after all the vehicle will be introduced into the game, DEVs will work on AI-assisted PVE gameplay. This is the future.
They also just need to tweak how rewards are given, without implicitly increasing rewards. Though activity time “overtime” would be a nice boost without being overly game breaking
PvE does give less rewards (in all game modes). I think mine and most others’ largest complaint is the giant nerf for going PvP (no rewards for more than 2 kills per 15 minutes) if they merely improved THOSE rewards alone and left the UA for everything else, that would still be better than what we have (and may even be more effective in curbing the ‘zombers’).
I wouldnt say no to some PvE actions being better rewarded, like damaging an enemy carrier rewards nothing and sinking it only a little. But yeah, I agree, the biggest boost to PvE at the moment would just to increase the number of objectives and things to do for strike aircraft. Which in turn could result in more consistant rewards for them, but the rewards themselves dont need increasing.
There is definitely something that needs to be done about inconsistent scoring for ground targets. In my opinion, I think this stems from this mechanic:
We do however seem to have the same vehicles as used in GRB, which led to the observation that…
Bombing an Ostwind II that my F4U-4 (5.3) can encounter rewards pretty decent score.
Bombing an Ostwind II that my F86-A5 (8.7) can encounter rewards effectively nothing.
I’ve no idea why BR correction seems to at all apply in air sim for ground-striking.
I could understand a score correction applying for Laser-designated glide bombs, ATGMs and whatnot since it’s much easier to strike ground-targets in large numbers using modern weaponry compared to doing a 45 degree dive and release with dumb bombs.
A-10 doing ground-striking seems very different compared to my experience using korean and WW2 planes
So, maybe just removing BR correction for Air-to-ground and air-to-sea would improve scoring consistency?
And also, naval targets need improvement across the board:
- They need assists enabled. They take multiple bombing runs in WW2 aircraft to take down, so ideally you want to fly formation to get them killed. The whole squadron should be rewarded, not just whoever got the final torpedo down. Maybe they should use a similar scoring as naval battles do (damage to naval targets column) or just base bombing.
- They need to make an impact on the ticket bleed far more than they currently do. I never see anyone bother to deal with convoys even on primarily-water maps like Moresby and Dover Strait because the risk (AA fire) far outweighs both match-winning impact and normal score.
I’d love to fly my navy planes against navy objectives either as CAP or actual torpedo-bomber, but outside of random CCs doing for-fun pugs… I never see anyone doing it to team up with (and doing it solo is both suicide and ineffective due to aforementioned “needs multiple torpedos to sink a single ship” and AAA fire being incredibly deadly to a single plane)
I have more games in AirRB but like sim more.
I grind planes purely to use in ground RB or play sim with friends when they are down to.
So my main mode is GRB.
I got it the same way.
For playing toptire sim you have to earn sl in RGB to play. sim feels like pay to play, because even when you score 5kills in 10mins and than die, you wount get enugh sl to cover your joining plane cost.
Give sim the same reward system as other gamemods have, make bigger maps for toptier and sim will be more liked and played.
I personally like how sim insentives you to survive and that dying has “consequences” but the capped reward and loosing all reward if you die shortly afterwards is really annoying. Either a hybrid system or parital payout of accumulated activity time + some changes to repair costs (including first spawn repair costs) + bigger maps to slow down top tier would be the best approach imo
There’s been a nice demonstration post on the WarthunderSim subreddit about just how bad the situation is.
It’s nothing that hasn’t already been posted here, but for those who like graphs over a random hungarian’s unhinged exasparated rants…