Sim rewards being terrible

The same thing as a fighter pilot focused on shooting down the AI recon aircraft only…
Waiting… and thinking about your style of playing this game…

… OMG… OMG… Really? Maybe you could think: “Oh… it makes sense, but there are a lot of bombers here today… I’ll just jump into my fighters and score my points…”

Because according to your statement, the rewards for fighters are extremely good…

It only hurts Zombers. And everyone else benefits from it…

And no, Sim is not pure PvP… And that’s good! I also like the PvE aspect of it.
But brainless bombing AF´s is a thing, Sim doesn´t need for sure…

I bet you were one of the first who exploited the “No Airfield anti-air” Bug… excessively.

Well, I hope thats the gameplay you enjoy, because that might be all you will ahve to shoot down if the changes you want are put through, if you even get the 4 players needed for a match to start

So I cannot play the aircraft that I want to play because there are already too many bombers? I dont care about about SLs, because I get those from naval. I dont care about RP because I have everything researched already. I want to play aircraft for fun, and sat AFK waiting for a base to respawn is not fun. I want to be able to jump into whatever I want, whenever I want to. If Im in the mood for a Buc or Jag, you know what I will be doing. I will be dropping bombs. If Im in the mood for the SHar or F3. Then guess what, i’ll be shooting down aircraft.

I shoudlnt be limited on choice because 1 or 2 other players are in bombers too (which is all that is needed at higher tiers)

Please learn to read

and anyone that is in something designed to drops bombs is a zomber and not a player to you then. Might as well delete every bomber and strike aircraft from the game in that case. Because htey are now DOA.

HAHAHAHA. this is just getting funny now. Nah, im sure you were just sat spawn camping people at the airfield.

Besides, I would still be able to attack and airfield with ease even if it was defended by Pantsirs. Its called CCRP

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Except for people like me who enjoy playing ground attack, and airfields provide some form of threat given the usual proximity of enemy air and SAMs. Not to mention the fighters that would have to roam significantly further for foes to engage, whilst also having more points to search out enemy fighters because bombers would be disincentivised from engaging in the teamplay mechanic of reducing enemy spawn points; keeping their distance. So really hinders fighter activities too.

Feel like even if you haven’t played a bomber, the advantage that it should bring to remove these sources of the foe should be obvious enough to a fighter player. Also made life easier for me in my lil frogfoot when there were fewer avenues I had to worry about an approach from when smacking ground targets.

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Are you serious now? I gave this example because it would be ridiculous and no fighter pilot would come up with such an idea. He would simply look for a new job to continue helping his team…
And you should think about that too…

There are only a certain number of targets.

Have you ever heard a fighter pilot say: We need at least 20 AI recon aircraft so everyone can shoot one at any time? NO!!!

You can… It´s your choice… But you have to find out for yourself whether this decision is intelligent or not.

Such as what?

No players to shoot down, I guess thats means you are in a bomber. I hope there is a base to drop bombs on

hahaha, and here you are, advocating for a massive sim economy nerf.

Yeah, he sees someone in something like a Lancaster, just dropping their full bomb load on the large, easily spotted airfield rather than trying to find 3 bases (which might be dead) and thinks its unfair.

But yeah, the number of matches i’ve been forced to divert to an AF because there was no bases in something like a Tornado is insane.

Even if they aren’t dead, a lancaster lacks the advantage of a targeting system outside of realising you’ve flown directly over it or knowing the map. It’s a lot easier to clear bases higher up.

Even had to do it with my frogfoot, and you loiter a lot longer with a frogfoot. If it isn’t coming back in the time a frogfoot leaves the region, it ain’t coming back for faster kit. I’ll likely have to do it with my su 34, once I’ve got my 34 spaded and sim stuff set back up.

Yeah, good chance you will. Though good luck if we get the typhoon 🤣

Typhoon Vs Rafale gameplay should be interesting. Though not looking forward to the typhoon Vs typhoon gameplay that comes with it 🤣

It’s annoying to read posts from people saying air sim should be killed because they can’t grind it. Stick to your arb, sim is for people who enjoy the mode.

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I am with you, but even those who wans to einjoj the game, mostlikely get less sl than thay spent to play it. That is the problem with todays sim.

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Nope. Just asking for a massive Zomber nerf. So painful, so they have to leave with negative reward balance, like way too many hardworking fighter pilots now do…

If “you” play Sim for grinding RP to play your planes in ARB, none needs “you” in sim anyway…
Why? Coz “you” are not interested in proper gameplay…

By the way, aren’t you that guy that proved with Videos, that there is NO runway Bug?..
But Gaijin saw, there is a bug, and removed it…

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nerfing every single ground attack aircraft in game is a massive nerf

I have every single aircraft I want researched. I literally grind nothing in SB except new stuff when it gets released and even then, this is much PvP as PvE.

I play Sim for Fun more than anything else. But I do want to see SL/RP gains normalised and brought on par with other gamemodes. A 10’000% increase (for example) in rewards would NOT fix Sims fundemental economy flaws currently and massively nerfing PvE would only harm sim economy notably.

Ground attack gameplay and SEAD (such as attacking an enemy airfield) ARE “proper gameplay” Please, elighten me, how are you meant to dogfight a Mig-29G in a Tornado Gr4 or a Lancaster dogfight a BF109

No. People were claiming that they had intentionally removed belly landing. What I proved that it was entirely possible to belly land still but there was a strange clipping with the new textures which got fixed. A bug report was submitted for the behaviour before I had time to write up a detail report myself.

That being said, belly landing at 500kts shouldnt be possible like people wanted to be able to do.

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Whats wrong with grinding in sim?
I also grind or spade vehicles in sim, air rb is just pure cancer.

To effectively grind you need to avoid death in the useful action time, basically the game tells you "do some points and run to be safe 15 mins ". So if you achieve to shoot down 2 enemies in 5 mins then the rest 10 is just dead weight time.

Once you learn the boring time gap and avoid a confrontation to avoid a possible death the reward sucks. In was grinding last planes, the rp with 500-1000 pts is something between 3500 and 4200 every 15 min with a regular plane and no premium tune. The F15E cost 420k rp so you need 25 hs just to grind it ( again all free player ) all premium you need 6:20 hs.

If you add that bombing got nerfed the game will be a pvp where ppl should avoid death at all cost

That is with the “meta” useful action with a high level plane and of course when you can get the br your plane is good at

PS : 2-0 kdr in 15 mins is better than 5-1 in 10 min

Three ways I think sim would be more playable.
Make higher rewards,
Give tham at the time of the action, or after landing.
Or get rid off the joining cost of the plane.

I know, but for me it’s still way more enjoyable than the cancer air rb is.
I rather play a mode which i actually enjoy my time in.

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So which is your main mode? You dont like arb, so what exactly are you grinding for?

Not true, we need as many people as we can get (especially on the Redfor side in top tier).

The reason nerfing the grind in sim hurt sim is because people do play this game to grind. I don’t care about rewards (anymore) but I do want to be able to find games…

If you want to avoid “exploting” sim rewards in some way to get millions of supposedly “easy” SL/RP then cap it… if you really want to do it right, cap it at the 24 hour mark and not the 15 minute mark.

The way it is now people are rewarded for limiting their activity to one or 2 actions per 15 minutes (and dying resets your 15 minutes) - so why would you capture points, destroy the bombers, etc, if you don’t get any more points than if you just fly straight for 10 minutes and drop bombs on a base that won’t get destroyed and haver no impact to the game.

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What is your plan to do this?