Shouldn't America get weapons made this century?

The cousins that compete against each other:
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(It’s a Tor-M2DT)

Nope, only Colt 1911’s for you.

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cas power creep is already here. Russia is dominating air in tank RB, because no one has a SPAA that can shoot down their planes, meanwhile they can shoot down everything you fire at them. When there 2- 4 pantsirs on 1 team you aren’t doing anything other than hoping they run out of missiles if they spam fire them.

it doesnt matter when fire & forget missiles are already in game

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You got a chortle from me xD

That is true

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This thing will be balanced even with the AIM-9X.

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China can get its own pantsir equivalent FK-2000 - The Chinese ground based Kashtan

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Yes, and said CAS powercreep was a massive mistake. It would be best for KH-38s to be removed, rather than continue to open the can of worms that is modern CAS weapons. ]

And it very much matters, the AGM-114L is much deadlier than any of the FNFs in game so far. It ignores smoke, can relock after losing lock, has LOAL + inertial guidance, and can be rapidly salvoed at multiple targets with the AH-64D’s radar.

Isn’t it a bit disheartening, that to prove russian supremacy Gaijin needs to put their current, newest tech against Gulf War era NATO?

"However, we’re not satisfied with the current effectiveness of all M1 variants with a 120 mm gun, so we’re looking at other ways to improve them.

The first consideration is the addition of a new M829A3 shell which we’ve also seen requests and suggestions for. We’ve discussed this option, but the addition of this shell in comparison with the M829A2 will not enhance the Abrams capability against top-tier vehicles that are equipped with modern armor and built-in ERA systems. We’re still considering the possibility of adding the M829A3 shell, but as a first change, we’re going to increase the rate of fire of first-stage ammo from 6 to 5 seconds per shot on an Ace level crew, which’ll make the Abrams more effective against all opponents."

Gaijin: Best we can do.

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How does that prove Russian supremacy? If anything, Gaijin is saying that modern Russian tech sucks so much, that it’s equivalent to older NATO tech.

And it’s not like American CAS is bad (based on what I’ve heard).

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For EO/IR missile in game, even through the missile lock on the ground before launch, it would keep trying to lock vehicles in FOV like laser GBU track laser spot, this is why KH-38MT/KH-29TE is much better than maverick D/B,faster missile can lock vehicle sooner after launch,before vehicles runaway from FOV area.

Kh-38ML is good, the problem is Kh-38MT.
Actually, I can’t find any photo of Kh-38MT outside of airshow. there are plenty of evidence and photos of Kh-38ML in service,but none information about Kh-38MT in russian air force service is found

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Gameplay wise the MT is less of an issue, as you need to get much closer to target moving targets unlike the laser one

Translation: Bring more tanks to Ground RB

We do however it is disingenuous to say it’s on par with it’s counter parts (Russia). Let me emphasize that we are only talking about US and it’s capabilities and not other nations. We can have that discussion, but I’m specifically talking about the US.

In terms of ground, the Abrams is fine though it still needs to get it’s turret ring fixed as well as it’s internal spall liner (bug report was submitted and acknowledged ) though I’m curious how it will be implemented.

America is in desperate need of SPAA (mid tier and top tier), the ADATS though good when introduced isn’t any more. It does not keep up with new threats in the sky. This is mainly because of it’s targeting system because it only uses IRST to track and the radar to spot. You cannot slave the IRST to the radar meaning that you need to manually look for the targets but more importantly munitions. This doesn’t help that the fact the search radar has terrible field of view. I’m not sure what equivalent to the Pantsir there is. There is the Humvee with the 4 120s, and 2 9x, but it’s not enough to protect the skies for a long duration of time.

The light tanks which are the Bradley and HSTVL need a bit of improvements. Better TOW flight path, dual charge TOW2B (first charge for ERA and second charge as the warhead), and TOW missile depression (it still linked to the main gun’s sight so still -10). The HSTVL doesn’t need the delta round yet but the round it uses needs to be fixed (faster muzzle velocity, higher pen, and spalling). these issues are not that big of a deal (except the lack of dual charge for 2B) and can be managed.

CAS jets are fine however it needs to be played smartly. You cannot just launch mavericks 12km+ and expect them to hit, especially if’s against the Pantsir. It’s not a standoff weapon like the KH29/38. You don’t have the same luxuries as the SM3.

The Helicopters are one of the worst in the game. Because the hellfire is extremely slow the farther it gets and because of that it’s accuracy is terrible at range. it needs to be used within 3-5 km. One of the bigger downsides is the environment its used. Behind trees, bushes, etc make it really hard for the hellfires to track. The Rooivalk has the best hellfire like missile because it’s the fasted however it still suffers from drawback (looses speed over time and terrible tracking). This is excluding the fact that the Rooivalk is better than the Apache, as it has a better gun and can have a MAW+AAM. Israel has the best apache as it can cary more countermeasures and have a MAW+AAM

The best helicopter in the game is the KA52 and Israeli BlackHawk.

The KA52’s Vhikr missile is extremely good. It’s fast and keeps it’s speed for the majority of it’s flight but most importantly it is a beam riding missile meaning that if you know where a target is, you can hit them, even through smoke, bushes, and trees. What makes the KA52 really good is it’s multi-purpose loadout. It can handle anything. The 30mm cannon is nasty, because of it’s accuracy and high velocity rounds, it can take out airplanes with ease if somehow a plane gets past the Igla spam.

The BlackHawk’s only strength is it’s 16 spikes but that’s pretty much it.

All ATGMs need to be made more usable. Gaijin nerfed them into the ground and made them unrealistically fly downwards out of the barrel on launch.

They have the worst SPAA line of all major nations, and one of the weaker ones overall.

“Apache is the worst cause of AGM-114s. Ka-52s are the best cause they use [inferior] Vikhr missiles.”
This is twice today posts have claimed superior weapons make a vehicle unusable without realizing the implications they make for following statements.
Speed isn’t everything when VIkhr is the L27A1 of helicopter launched AGMs.
“But muh speed.” 450mps is not slow, and 800mm is the same pen as TOW-2. A Vikhr cannot pen my Abrams/2A5 unless launched from an altitude that ends up having them die to SPAA.

This is just not true. Let me explain.

Penetration: Yes is less compared to the hellfire however any elevation over tanks can easily pen and cripple the tank. Unless you’re firing on the same altitude as the tank, which is ground level (ignoring the fact that you can’t even have LOS on ground level since terrain features exist), you will always have altitude/elevation over a tank. This is ignoring the fact that many almost all tank engagements will be from the side or at an angle. So penetration doesn’t matter.

Damage: Yes the damage on the Vikhr is significantly less than the Hellfire however two consecutive launches can result in a kill or at least significantly crippling the tank. this doesn’t mean you can’t kill a tank in one blow. It can happen but not to same efficiency of the hellfire.

Speed: 475m/s is not slow at however what you fail to consider is the burn time and trajectory. The Hellfire only hits it’s max speed for a short period of time, then looses that speed very quickly. This doesn’t help the fact that the trajectory is of a arc, leading the flight time being significantly longer. The combination of this results in a very slow missile at the point of impact.

The Vikhr missile doesn’t suffer from this issue. It’s burn time significantly longer resulting in reaching a max speed of 600m/s, and since the trajectory is of a straight line, it doesn’t bleed speed as fast resulting in a very fast missile at the point of impact.

I did a quick test, 93m altitude, hitting a target 5.1km away. The time it took for the vikhr to hit, 10 seconds. The time it took for the hellfire to hit 20 seconds. that is time of you being in a vulnerable spot.

One thing you did not mention is the Guidance type. The Vikhr is a beam riding missile. It is not affected by smoke, bushes,trees and etc. As long as you can see where the target is, you will hit it. You can see the missile as you guide it (although after it’s burn, it’s a bit harder to see), you can make corrections. You would’ve known this, if you read what I said.

you can fire multiple spikes at a single target. the target will have no warning the spikes are being fired at it. same thing with the parsel , with the firing time on hellfires and the amount of anti air AGM Limas wouldn’t be game breaking, if anything it woul balance the game and stop people from just holding W into peoples spawns.

I can see your point however the biggest issue would the quantity, and which nations are getting it. Having 16 F&F Agms is cancer, yeah Israel has one but since it’s such a small nation we don’t see it often and because of that we don’t see the extent of damage it could do if bigger nations gets them.

The Hellfires that we have in game could be so much more. For starters improving it’s flight path but more importantly improving it’s IOG. It should operate the same way as point lock. If laser designator is lost, it will travel to the point of which the laser was last seen. This innit-self would such a major buff because it’ll kinda act semi F&F.

I wish more documentation can be found because I believe there was a bug report made but it got denied due to insufficient evidence