It’s pretty obvious that the Hellfires suck in general when compared to other ATGMS such as Vikhrs, Mokopas, Atakas, hell maybe the AKDs (debtable and depends on your preferences). It’s slow, inaccurate at longer ranges, and though the damage is quite good, it is not a ohk (the pros don’t out weigh the cons).
There’s been many bug reports made on the hellfire and still haven’t been implemented yet. I found it amusing that they spent the time to give the Apaches MFD/better cockpit but not better hellfires.
I’m wondering if there were other weaponry used/tested out on the Apache. So far I’m only aware of the Spikes and JAGM. Spikes would be the easiest to add since we have that in game however, it’ll be very cancerous. I’m not sure how JAGM would function, doesn’t the brimstone operate the same way?
Maybe as a temporary solution is to make the IOG pin point meaning that if you lose point lock, it will head to the last known position of the point lock.
I’m just gonna include link this response because I know someone’s gonna say it. Please take a look at this to understand where I’m coming from.
Huh, article I read about the decision said that it was due to cost like you said, and AGM 179 being integrated with ah64e, whereas brimstone wasnt fully integrated
From what I’ve read, there is nothing stopping the AH-64E from being equipped with them at any time, just, likely wont be happening unless the need is great.
Not uncommon in the MoD for a weapon system to only be fitted when needed. Sea Harrier FRS1s were only cleared for Aim-9Ls and most A2G weapons when actually on route dwon to the falklands over the course of about 2 weeks.
As for the context of War Thunder. Video evidence of an AH-64E firing a Brimstone more than meets gaijins requirements for it. In the absence of mmV, AH-64E with SAL-only Brimstone 2s would be awesome
The largest problem with the Hellfires in game is the absolute travesty that is the top down attack. In reality they come down at about a 70 or so degree angle, in game they climb then come in at a 45 or so
JAGM max range 8km
Brimstone 2 max range about 25km
If mmV cant be added, that includes for both the JAGM or Hellfire, and thus we are are limited to SAL only guided weapons. Then Brimstone 2 is the clear winner
Nah there’s an invisible SAS guy painting the target with a handheld laser wherever the player wants it to go, bypassing the ah64e laser max range if it isn’t enough
It is equal conjecture that it was only Brimstone 1.
Im assuming it would be limited like all other tpods at the moment at 20km. But even if you are forced to get closer, the much better motor on the Brimstone 2 would mean far far less loiter time. If mmVs for FnF are off the table, then high performance laser guided weapons should be the alternative
Duh… AH-64E is not in the game at the moment. the ENTIRE thread is basically asking what could be added instead of mmV hellfires. For Britain, if mmV JAGMs arent an option, then SAL-only Brimstone 2s SHOULD be considered for the AH-64E.As for Brimstone 2s being added, I already think the Brimstone 1s on the GR4 should be replaced with Brimstone 2s for added performance.
Read the counter points I have made in the link. You still haven’t made counter points to this day.
You’re right about the spikes only being tested for with the AH-64E.
You’re wrong about JAGM. One JAGM was tested on the AH-64D. Like most tests on the Apache, the JAGM was probably on the 4 rack adapter when it was launched. We can reasonably infer that it can carry 16 of them. You can argue that only one was tested therefore only one can be used however it’ll bring in the double standard of how gaijin implements their vehicles and what sources they use and don’t use.