Should the me262 get a lower BR and by how much?

And you just prove my point, most players behave like bots, all you have to do is fly just a little bit better than them, and you too can profit 😘

Most childish response plays a few good matches apparently its a good vehicle… I’ve play dog water vehicles and done well with them that doesn’t make it competitive.

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You’re still trying to dance around the reality that the 262s are just not competitive.

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Sadly you won’t change his mind the problem with people online is no matter what you say or show them they will never back down.

You realize citing one guy doing fine doesn’t mean a jet is? You realize objective analysis of vehicles exist and when you do one for the 262 versus its competition you find out the 262 is a sack of nothing?

Yes… but you are not saying this at all. You are saying the 262 itself is good and fine. It isn’t.

Sorry, but if you’re in an F-86 and lose to a 262 just uninstall lmao

Exactly!

From my pov the He 162 A-2 is borderline useless as a fighter. Some years ago (when the average skill ceiling was way higher) you had an auto-defeat in 12 vs 12 matches when you had 3 of them in your team (Axis vs allies).

As soon as u meet decent prop players you have to wait for mistakes. That’s why i created this post in the last BR adjustment round:

If the He 162 keeps going lower we will have a German variant of the BI. Lets not do that, and instead have the devs include a tutorial system that teaches players skills needed to utilize high skill floor planes (like teaching how to use speed differences to energy trap enemy planes).

In regards to the OP topic, a -0.3 BR on all 262s would be nice, but +0.3 BR to ALL jets above the 262 would be even better.

You see way less complaints about the He 162 because (almost) nobody flies it.

I mean the 7.0 non-airstart Me 262 A-1a and the He 162 A-2 require similar play styles, have a rather high skill level to use them and have similar problems. The top and dive speed difference of a 162 to a 262 is minimal - but it has some advantages vs a Me 262:

  • MG 151s (easier to aim)
  • Being way more agile and can turn to a certain degree
  • Very small target

But it is the same with the standard “non-airspawn” 262:

  • It takes ages to build up some speed and altitude to work with, so in most cases one of the teams is usually (almost) dead when you are ready for combat.

  • Even in full downtiers (and you are the fastest guy on both sides) you can’t afford to go below 2 km or get slower than 600-700 kmph - there are always props coming from low earth orbit able get up to ~900 kmph in a dive.

So you need a hell of patience and have to wait for mistakes - that’s why i take 18 minutes of fuel on maps without Roland SAMs - it lasts 25 minutes with 98% thrust.

This is the claim of the week man.

Seriously - we had a similar exchange in the past (link) - i still admire your passion to fight BIs in order to develop better tactics to fight them, but there are lightyears regarding combat effectiveness of a BI and a 162.

If you are able to show me any average skilled solo player able to score constantly 3 KpB (like described in this post) in a BI whilst flying a He 162 i might change my mind. We talk about Air RB…

Whilst the idea is not bad it distracts from the core issues:

The 162 and (non-airspawn) 262 are not able to change the outcome of a match on their own as they have to rely on a “still alive” team.

If you analyze player skill on average at their BR ranges and the average game play / developments in Air RB battles you can see a clear pattern:

  1. Very low numbers of skilled pilots on average
  2. Very fast occurring snow ball effects
  3. So either 8 vs 2 or 2 vs 8 after a very short time

So whilst a skilled pilot has often zero problems to turn around 1 vs 4s vs way slower planes vs average opponents it becomes a mission impossible in a 262 or 162 as you are usually the last guy alive and you play 1 vs 6-10 on average.

Therefore you have always a bunch of guys behind you and even if you are the fastest guy alive your only chance to score kills are the guys below and in front of you.

Subsequently the idea of energy traps is just a theoretical pov - setting up those traps require time and maximum 2 opponents in range as they make you extremely vulnerable as you get slow and you suffer from a very bad low speed acceleration.

You can’t use min fuel as you get camped in case you land.

Limiting a BR increase to jets above the 262s won’t change anything. I mean we talk about 262s starting at 6.3 - and the performance gap in the jet ranges vs competitors is way higher than 0.3.

But - in order to end with something positive - gaijin has actually reduced the gun dispersion of the 50 mm cannon.

I tested this 2 days ago - and follow up shots are now much more easier. But the 50 mm HE shell still underperforms like hell. I mean i caught 2 Tu-2 as stationary targets on their forward airfield. 1st run 3 hits on #1 - including center mass fuel tank resulting in a fire, but no explosion - 4 hits on target #2 in the second run.

The first guy survived (ofc, what else) and the second guy died after hit #4. Made out of stalinum these Tu-2s…

The only reason the average BI player is good (3 kpb) as seen in the wild is because they’re usually the better players in the overall playerbase. Put them in a 162, and they will still get 3 kpb. I’ve seen actual average players (overall) that would get 0/1 kills in the BI, get themselves killed, and one of them even called the BI bad (lol, lmao).

My main concern with the 162 at lower BRs is when good player get in one, the props have no way to fight back other than with exquisite team work or luck. The reason being that the moment a 162 forces any kind of high speed chase, it turns into an energy trap in favour of the 162. The only thing props can do is keep themselves safe by climbing better, and that will not get them to killing the 162 any faster.

It’s just sad to see Zeros not be able to do anything other than doing suicide headons, which is a reality with the 162 at 6.0 right now. Yaks break their wings attempting to chase a 162.

When all opponents are slower than the jets, the option to kill the entire enemy team is very well achievable, even vs half a team. It all depends on the slower plane’s teamwork abilities (low chance to encounter).

Kind of like saying “This vehicle is great” then tagging spookston who plays warthunder constantly for 10 years, he proves nothing when it comes to a vehicle performance.

Yeah, you should be able to play the me-262s with your WW2 ground lineup, so maybe lower it for ground RB only.