I made some suggestions further up:
I just had an idea for a fourth option:
- When you spawn a plane with bombs, the game assigns you a personal base objective which only you (and the red team) can see. The objective could be made to fit your plane’s selected bomb load. (which is realistic really). You don’t have to bomb it, you can go for other red targets. (same assignment happens after reloading)
The map holds a certain amount of RP for bases (as is now), and at the end of the match allocates them to all base bombers by some distribution sceme. To make it more realistic: Each team sees all the many existing bases on both sides in grey. You see your personal current objective in red, and damaged bases in blue or red. When something is hit but not dead, it is avaible for grabs to all. Bombs only score when they hit red targets.
This would stop the undesirable internal team competition. You have your own private base target. But the spoils of base bombing would still have to be divided among all who participated successfully. Which means that the MIG-21 BLUs will have to share the profit with others. This may just make the base bombing less lucrative for planes with other options. During grind, you may not yet have the options, so you could BLU a few modules before other missions will be more profitable.
It will hopefully reduce bombing by those who have alternatives. They can bomb, but they can’t reserve it all for themselves by being there first. So it will be less profitable for them. It might also break up the usual flight patterns.
TL/DNR: Give bomb carriers individual base objectives but limit total team base reward to what it is now.