no domination/AirDorm modes when I want to play bomber solely
no spawnkiller 109F(USAAF) or Ki-44 harrasing our spawn.
I quitted playing AAB after I got halifax due to those problems.
Anyway,
Maybe it might be true that AAB fits better than ARB for bombing.
But in meantime, AAB solutions might need to get modified before being added to ARB.
Still, sounds better than ‘just remove napalm’ though.
Absolutely, it genuinely confuses me why some of the best fighters (especially mig-21 and F104 taf) for their respective BRs are able to carry enough napalm to bomb a base, not only does it incentivise zombing in br ranges where you actually need fighters to win matches (11.0-12.7) and also completely reduces bombers and attackers role in the match.
Premium fighters just shouldn’t be able to base bomb, whether this is enforced through the removal of bombs or a heavy penalty on rewards for bombing, either way I believe it should be a thing of the past because there are already a lot of premiums at the higher brs, it doesn’t help in the slightest that half of them are racing towards (and typically TKing eachother or dying before even raching) a base
Wouldn’t matter as people will always go for the easier low stakes options that still give decent rewards, either cut RP by like 75% or remove napalm, I’m sick of fighters (MiG-21 and MiG-23) beating strikers to their respective objectives and not playing their role.
This is made worse by the fact that Gaijin sells premium strike aircraft that can’t fulfill their role in their own game mode.
How about we buff the reward for getting A2A kills so it’s way more efficient than base bombing? As a player you should not be asking for more punishment/nerfing.
In fact, we have something similar to act like
‘Nerf the base bombing reward of fighters compared to attacker/bomber’ ‘in an inadequate way’ which can’t solve the problem.
You can check ‘Reward multiplier for base’ and ‘Estimated damage to base’ in your loadout when you click bombs on it.
Radius of multipliers is set in X.X-10.0 in bomber/attackers
while X.X-8.0 on fighters.
If I strap same amount of ZB-500 napalm on both Su-17(Attacker) and MiGs(fighter)
Reward multipliers with four ZB-500 (which is enough to take 2 bases down) is
5.0x in Su-17M2 and
4.0x in MiG-27M (Attack aircraft which was misdesignated as fighter, because it was designed based on MiG-23)
but it is meaningless because
Base bombers mount bombs for a single base only because of
same rewarding system which punishes the player if they bring the bomb more than ‘enough for one’
and more bombs = slower
(Which overkills for punishing strategic bombers like B-29 or Tu-4 in both ways.)
Especially when
Reward multiplier with two ZB-500 (which is enough to take 1 base down) is 7.6x in Su-17M2 and 7.3x in MiG-23ML
:/
Maybe because Gaijin wants to set 8.0x-ish for single base bombing.
Well, their claims are also a bit fair because
If we tries to force them to play A2A only by entirely removing napalm.
Then some fighter mains with bad behaviour also can apply the same reasoning for ‘remove every bomber and attacker from ARB and let them be forced to play in GRB only just like helicopter does’
At the same time,
It is extremely annoyed that bomber/strike aircraft enthusiasts need to be sacrificed for ‘let them play the way they want’
:/
Doesn’t mean it’s not annoying af tho. It’s normally only premium players that ignore me marking bases, but F-84Fs do it too. Besides, If Gajin increased its thrust and decreased its energy loss, along with moving it to 7.7, it’d be a actually decent plane.
Oh also, they should return the CCIP. Claiming its guns didn’t have CCIP irl because its sight is the same one used on the F-100D, and the F-100D doesn’t have CCIP is complete bs.