Anyway, I really don’t think removing napalm from any plane classified as a fighter
will help the ‘napalm-fighters’ problems in ARB.
It really sounds like another makeshift idea just like ‘buff F-86 because it suffers from F-104 and MiG-19’ when we need decompression.
I am dead-tired to strap ‘Anti-Air’ only loadout into my attackers
(6x AIM-9L only at F-111C, or 2x AIM-9L on Tornado GR.1 can be example)
and fight against superior enemies solely armed with A2A loadout
(Either F-4S or MiG-23ML does way, way better at A2A compared to F-111C or Tornado GR.1)
While those mindless prem-bombers strap only two napalm and rush to the base.
- Attacker main dislikes them because they steal the base.
- Fighter mains dislike them because they free ride the team
(well, some of them which called as ‘fighter jocks’ also hate the attacker either though) - Tomcat maniacs dislike them because they made F-14 overrated, which ended up with a nerf that shouldn’t have been done.
(not my Idea, saw some of them claimed before.)
When everyone suffers from those guys. removing napalm sounds convincing.
We already removed ‘small size rocket exploiting’ before. right?
Some devil’s whisper like
“it will be okay because we had done this thing before, and no one but some Chinese exploiter with J35XS cried. right guys?” passes our ear, and tempting us.
But Things are a bit different than the Rocket case.
Rocket case was caused by an unintended bug which Rocket dealt too much of damage to the base and multiplied rewards too.
[Gaijin also has faults which kept that bug for months.which makes it looks like intended change.]
Even though rockets are used for striking some targets, the amount of rockets which was needed to destroy the base was significantly lower than it should. That was one of the reasons why Rocketting became dead. It was a bit ahistorical than it should have been compared to irl.
But napalms are different.
Unlike ‘ridiculously low amount of rocket’ does, napalm can be used for a strike specific location and burn them down to ashes.
And, current modeling of bases is perfectly suited for burning them down.
Also, they are historical loadouts, and many multiroles which designated as fighter can carry those bombs.
So, removing napalm from fighters. or drastically nerfing damage of napalm to base is not convincing enough to apply the change in historical side.
Also, as I claimed earlier in this topic, even if we remove napalm bombs from every fighter, those guys will not gonna stop.
They will find a way somehow.
Use conventional bombs and kill the competitor at the airfield.
or buying attacker prem jets, which can use napalm (Su-22M4 WTD61 as example)
They will switch their plane very quickly to another.
No big changes will follow compared to what we will lose when we remove napalm from it.
Also I am worrying about removing napalm can give those ‘fighter jocks’ a reason to get rid of non-A2A players from ARB.
Especially, they can use the same reasons to Tornado/Aadvark enjoyers
Which we used to those napalm-bombers.
IMHO, complete reworks of ARB is the only perfect option for get rid of this problem.
(Which gaijin will never do.)
Maybe there will be some other makeshift ideas too, but removing napalm from a fighter will be one of the easiest and worst.
This is why I am refusing your idea of removing napalm from the fighter.
Even though that I hate MiG-23ML which is armed with two ZB-500 only.
Ah, Forgot to say, thanks for created this discussion with concern.