Shadownerf in Xp and silver lions!

Gaijin nerfed the number of silver lions and research received per battle, in realistic mode.

Previously, a match with a premium vehicle at rank V and a premium account, with 10 kills, would give you at least 200-250k silver lions. Today, getting the same number of kills without dying doesn’t even earn you 150k silver lions. Not to mention the nerfed XP. With 10 kills, I would farm between 15k-20k XP, depending on the match. Today, it doesn’t even reach 14k with 10 kills.

Gaijin nerfed the economy again, and I find it funny that no one has noticed this yet. There are already some content creators talking about this, but they’re small.

Just leaving this topic to see if anyone else noticed.

8 Likes

I haven’t seen anyone else on the WT subreddit mention it, but there was this post from a few hours ago on the forums.
SL Reward is a joke They said it only went up to 12k when the match finished.

Here is a collection of screenshots all from the last 2 weeks or so for a reference of the non premium SL rewards




I encourage others to show their recent rewards, as well as their rewards from today for a more direct comparison. I will update this post when I play more matches today, primarily in the Typhoon.

From today


3 Likes

Nothing has been nerfed.
If you were getting 200,000SL in a match of 10 frags, that’s the abnormal stat there.

Edit: G91YS with 2 aircraft, 14 ground units destroyed, 20 minute match: 738RP per minute, and 2432SL per minute. For 49,233SL and, 14,792RP.

20 minute match with ground. I got 94,100SL, but 22,400SL was from achievements, and 33,300SL was from enemy destruction. So accounting for the 55700SL - 24,000SL from the air match. 31640SL needs to be removed.
94,100 - 31640 = 62460SL. The ground match also gave 9000SL more for winning than that air match, so the adjusting the ground match earned around 53500SL compared to the 49,200SL of the air match. That’s well within margin of error.

The ground match gave more RP, which makes sense since my ground match has like 2 more air-frag equivalents boosting its activity over the air match.


TL;DR:
No change.

The change going from number of kills being the determining factor to time played instead was a change that happened a long time ago, i think in connection to the added bonus for number of kills in a match (so two years ago) but i’m uncertain. There has been no recent changes to the economy as far as i’m aware.

Okey

how long ago was this “previously”?

I usually dont screenshot battle rewards, even with good games, so the oldest screen that somehow fits the criteria - realistic battles, premium account, premium vehicle - is from august.

(PIC PROVIDED SOLELY FOR COMPARISON PURPOSES) - premium account, 16 ground kills, 1 air kill, most of the ground kills (12) made with Sherman (Hell). Only thing not fitting the criteria is the rank, which is lower, ergo lower rewards. still, 144k SL.

Combined with the fact that not even dataminers hinted anything about economy nerfs, i dont think it was recently changed.

before this last update that Oplot came