SBC2 shouldn't have access to high altitude bomber spawns

All of the variants of the SB2C should have their bomber air spawn removed. Above all else, it just doesn’t make sense for a dive bomber with no bombsight to be able to spawn at such high altitudes, it’s pretty much statistically impossible for them to hit anything from up there without any kind of aiming device.
The bomber spawn exists because normal bombers don’t have enough space to climb to their ideal altitude due to their typically slow climb rate, the only reason that an SB2C would spawn up there has nothing to do with the purpose of the spawn point.

Here are some ways that SB2C players abuse their high altitude:

  1. they can stay high up and pick off the fairly defenseless enemy bombers for easy kills,
  2. they can use their massive potential energy to steal base destructions from friendly interceptors and high altitude bombers alike,
  3. and they can descend at high speeds to kill distracted enemy fighters or flank enemy interceptors on their way to bomb a some bases.

These strategies are not what the bomber spawns points are meant to be used for, there is no logical reason why this plane should be allowed to spawn so high up and it needs to be changed.

6 Likes

For what it’s worth, consider the spitfire’s dive bombing instructions:



I want to draw attention to the altitudes in question.

We start at 6000 feet ~2km
We drop at ~3000 feet or ~1 km

This is a DCS tutorial rather than real life manual 1:1 but given how the P-47 has wing-markers to execute dive bombing calibrated to these altitudes and speeds…

image

Spoiler

https://www.youtube.com/watch?v=4fHRG7m-GVY

2500 meters initial altitude to initiate the bombing run and release at 1km.

This is an IL-2 tutorial for Ju-87:
image

Spoiler

https://www.youtube.com/watch?v=CZK65tb2qIU

We can start from up to 4.6 km in a dive bomber.

So, dive bombers spawning at ~3.5 km altitude is not that unusual or ahistorical for their usage.

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From a gameplay standpoint it just doesn’t make sense, however. Air RB is realistic but it’s not THAT realistic, sim is the true real version. I believe that gameplay integrity should come first over historical accuracy in this case.

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xB8kxi

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Like I said, in this case gameplay should be over historical accuracy in this situation. War thunder isn’t WW2, it’s a game, each gamemode is a ratio between realism and gameplay, I don’t think RB is realistic enough in the first place for this type of historical accuracy to apply.

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SO it can dive to bomb bases, or catch unaware fighters/bombers. This is unique to it? Because I can find many bombers that can do the same.

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I find the SB2C Helldivers to be also completely underrated turnfighters (without the .50 caliber gunpods)
The outer wing leading edge slats and 20mm cannons make for a deadly combo.

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The point is that from a gameplay perspective, it just doesn’t make sense to allow a low altitude bomber to spawn at high altitude bombers’ spawn points. I didn’t mention other planes because I have the most experience with this plane specifically being used in this way, and I’m not going to act like I know what I’m talking about when it comes to less familiar aircraft.
Frankly, I’ve seen little to no other planes abusing the bomber spawn to this extent, the SB2C just has good guns and decent turn rate, which makes it especially susceptible to players doing stuff like this. The PBJ has a bomber airframe and better payload capacity with a slower turn rate, yet it has a much lower altitude strike aircraft spawn (which still makes sense due to its lack of a bombsight, effectively making it a dive-bomber). yet the small and fairly maneuverable SB2C still gets a high airspawn.

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literally the B2A2 (I think) does everything better and also gets air spawn

edit: its B7A2

Helldiver is a better bomber hunter, especially with gunpods.

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If anything, the SB2C should at least have strike spawns, seeing as it tops at like 190mph at altitude, and takes forever to reach speed when taking off on it’s own.

Really, I didn’t know its power until I got the Thai one and it feels absolutely insane (and I feel a little wrong playing it how I do) but honestly I think it needs to at least go up in BR. 3.7 is wayyy too low for it, seeing as it can outturn everything except Spitfires, 109s, and Zeroes, coupled with being just a lower tier F4U-4 in terms of headon capabilities and having access to 20mms as its base calibre

Not really, the B7A2 is faster but also has different guns with no access to the .50s and is a worse turnfighter, but the SB2C and it are kinda on the same level for bomber hunting

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I 100% agree. Strike aircraft spawns and a BR increase would make it much more fair and balanced.

2 Likes

You do realize this is the EXACT compliant that got all bomber and attacker air spawns removed from 8.7+ making them unable to compete with fighters for base bombing right?
I’m not saying you are wrong, but when you are taking off from your forced runway spawn in your B-17 because Gaijin is lazy and just removes ALL bomber air spawns, remember, you asked for it.
And I can promise you that is how they will address the problem, because that’s EXACTLY how they addressed A-4s etc abusing air spawns.

2 Likes

That’s not any of our faults if Gaijin decides to just remove bomber spawns entirely. I expressed that I want the SB2C to get a lower spawn because its bomber spawn is getting misused. I didn’t ask for bomber spawns to get removed entirely so how is it my fault if that happens?

Hell yea. And make this for ALL Strike + dive bombers. I can’t remember how many times a stupid B7A/Wyvern/random cannon plane shot me down while I was OTW for bases. And they also steal the bases too. They should be used to attack tanks/pillboxes like IRL, not engaging bombers, which was the job of intercepters like the BF-110. I am already being molested by B-25, so at least get rid of the strike planes by giving them a lower airspawn.

I remember the B7A killing 5 bombers alone.

You have a live example of how Gaijin addresses this exact issue. I don’t agree with it, but that is just how Gaijin is.
Sure there are better ways to deal with the issue, such as reclassifying problematic aircraft, such as how the Mig-27 is classed as a fighter, despite being an attacker.
But Gaijin has shown that’s not how they address this issue, they simply remove all air spawns for the class that is causing the issue.
I am simply pointing out the previous result of what you are asking for.
Again I agree with you on the issue, I have just been around long enough to know that Gaijins “fixes” are usually worse than the problem.

For a dive bomber to aim properly it needs to … dive …

For a dive bomber to be able to dive without slamming into the ground it needs altitude.

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Not that much altitude.

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See the linked spitfire manual, DCS/IL-2 tutorials. On average, start at 2km, dive 1km and release there then recover

Beyond altitude you also need significant speed - usually be at initiation altitude with 450-500 km/h TAS.