SARHs overpowered in Air Arcade mode

SARHs, while somewhat balanced in Air Realistic mode, is completely overpowered in Air Arcade mode. Missiles are more manuverable and have less interfering with their sensor in Air Arcade mode.

I was notching and this just hit me, and have this been air realistic, I would have been able to dodge it. I am experienced in dodging SARHs and do not die to them much in Air realistic.

What needs to be done

  • Add ground clutters to arcade mode (this is important for non PD radars; Its a big reason why MiG-21S club the games, aside from undertiering BR)

  • With increased performance of missiles, increase the effectiveness of chaff

  • Make notching more effective in air AB mode (since the guider’s plane is also more manuverable) by making radars less resistant to notching (i.e. getting a perfect 90 deg notch)

  • Increase multipathing height to 100m or 200m

EDIT: He may have fired the missile in non-PD mode. But that just reinforces my point that ground clutter is needed, so non-PD mode doesn’t just become a better PD that is resistant to notching

1 Like

you werent even against ground?

There should be a mountain behind me. I just spawned in. Regardless, like I said, there is no ground clutter for radars in AB that makes the SRC mode OP.

there is nothing op about that. dont get shot at.

You can’t notch pulse radars.
Ground clutter isn’t in arcade because it’s arcade.
If you want realistic features you play the other game modes.

I suggest you taking a dive into any BR which can involve the MiG-21S (8.7, as clubbers use only one vehicle). You will see that players get up to 10+ kills without a death. In fact, this is much more common than with the F-89B (another OP vehicle in air AB mode)

it would be op even with ground clutter and if you cant dodge a low maneuverable missile then noob.

Wait legit? F-4E wins yet again.