SARHs, while somewhat balanced in Air Realistic mode, is completely overpowered in Air Arcade mode. Missiles are more manuverable and have less interfering with their sensor in Air Arcade mode.
I was notching and this just hit me, and have this been air realistic, I would have been able to dodge it. I am experienced in dodging SARHs and do not die to them much in Air realistic.
What needs to be done
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Add ground clutters to arcade mode (this is important for non PD radars; Its a big reason why MiG-21S club the games, aside from undertiering BR)
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With increased performance of missiles, increase the effectiveness of chaff
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Make notching more effective in air AB mode (since the guider’s plane is also more manuverable) by making radars less resistant to notching (i.e. getting a perfect 90 deg notch)
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Increase multipathing height to 100m or 200m
EDIT: He may have fired the missile in non-PD mode. But that just reinforces my point that ground clutter is needed, so non-PD mode doesn’t just become a better PD that is resistant to notching