Passed to the developer is one thing, actually implemented is another entirely. I had an idea that was passed to the developer, and in the years since that happened there has been zero evidence anyone at Gaijin even looked at it. They only accept vehicle suggestions because that’s their primary way of monetizing the game, and suggestions are just players doing Gaijin’s research for them.
But it is too vague. Look at it this way, the entire community can agree that we need decompression. But how will that decompression work?
Do we just restrict the MM spread? Some people suggest that, others think it merely hides the problem.
Ok, maybe we increase the maximum BR instead? But to what number? Some say a few is enough, and I’ve seen suggestions that advocate to ~20.0.
Alright, we’ve somehow managed to get everyone on board with a number. Now where do we put the planes? And here we have the biggest argument. The collective might be able to agree on the broad strokes, but wherever you put any vehicle, you’re going to have a group of players upset with where it’s landed.
If a plane has a high skill floor and a high skill ceiling, less skilled players would want it pushed down while more skilled players want it pushed up (Like most American props). The inverse will be true for the opposite (like Vampires). Niche and hard to balance planes can either be put at a tier where they are a interesting but not very good, or where their niche strength is so overwhelming that they dominate (F-104), and wherever they land a group of players is going to be upset.
The problem continues. Do we balanced attackers by their ability to ground attack, a role which has no value in the game, or by their ability as fighters, something they were never designed for and aren’t good at? What about bombers?
I could go on, but I think you get the point. You’re pushing for your perfect vision of the game, but on making it you’ll find endless disagreements from large swaths of the community who have a different vision. That’s why I push for small changes, because (outside your self-defeating opposition) it’s easier to get people onboard.
If that’s the intent, they wouldn’t have moved it to a tier where it’s going to be victimized so consistently. They’d have just removed it.