2-4 mils from the same document
That’s 100% of hits, provided 0.5 mils median is 50%.
2-4 mils from the same document
That’s 100% of hits, provided 0.5 mils median is 50%.
Proof?
you know exactly what I meant stop nitpicking my response to your English insult and explain why you ignored the 2-4 mils figure from the same document, you dont have to attack my english, go ahead and explain.
2-4mil as maximum dispersion values (3σ) correspond to 0,66mil - 1,33mil typical values (1σ).
Maximum dispersion is modelled as a singular value for 3σ ingame, thus 4mil (as the highest given value) would be 3σ, given that the maxium possible dispersion is infact 4mil.
Proof?
We know that the lmur in a single holster can be attached to a mounting point, right? So the necessary wiring exists.
And there exists a 2-lmur holser, which again, can be attached to a singe mounting point. So there is a thing in that holster that allows them to fire one after another.
Mounted on a double-holster, you can see how close together lmurs can be, by photos you can deduce that there’s more than enough space to mount them on an internal mounting point.
That’s a very interesting statement considering the amount of sources someone has to add when trying to change something regarding a western vehicle lol
Wiring? Idk? And you don’t know either. The only thing we know is that there is 0 bit of evidence that it can mount more than 4 LMURs
By the way, as per Northorop’s 25mm X 137mm Suite of Ammunition
M792 is rated as 0.77 by 0.77 milrad max
Yes, if i googled correctly, typical values are 68.27% of hits which proves that median value (50%) of 0.5 mil from the manual is right for an autofire.
OEMs tend to list “max typical dispersion”, even if they dont explicitly write it.
max typical dispersion would be 1σ.
So unless the source specifically lists whether the value is for 1σ, or 3σ, there will be room for interpretation and will most likely not be accepted as report.
oh why dont you post the source just like i did?
That’s not how this works, otherwise a ton of aircraft would have a lot mores access to stores, for example why can’t the F-16 take A2A missiles on their innermost wing station?
oh why dont you post the source just like i did?
That was literally a second thing i posted in this thread yesterday.
The tankograd source explicitly lists 2-4mil to be values for maximum dispersion, which would show that the ingame dispersion is much better than it should be.
Median value is completely worthless in this regard as the game models dispersion by using maximum dispersion values w/ standard deviation - and the maximum dispersion values are 2-4mil irl, thus much higher than the current ingame maximum dispersion value of 1.42mil.
the table that dosent explain at what firerate, but you choose to ignore the source i posted about tankograd that talks specifically at 2-4 mil irl its the issue with high RPM
Well a median value is the only thing documentation provided, which was enough at a time to disprove the wet dreams of some guys in here. I believe you that in-game it’s accuracy is better than IRL, that’s only a game.
Dude, once again, 2-4mil is 100% of the hits, provided by a firing table 0.5 mils is 50% of hits. What’s so hard to understand?
Even if we take 0.5mil as value for 1 Sigma (68.27%), despite it being for only 50% of shells, then the ingame dispersion would still be better than it should be. (1.5mil 3σ vs 1.42mil 3σ [ingame])
So you are literally disproving your own statement here.
it should struggle to hit a tank sized target at ~700m at full firerate.
This was a statement i was disproving.
All that with just one DIRCM ball ( it can only target missiles coming from behind / underneath.
Highly convenient inaccuracy just left in the game.
:)))))