Spikes are baby missiles in comparison to what we have now.
They are slower and most helicopters had up to 8 of those, meanwhile you’re able to carry up to 16 JAGMs on all of those 64E copies.
It’s clear to see how helicopter armaments evolved both in quality and quality, which naturally doesn’t help SACLOS AAs.
At that point in time 28NM and US 64E both had LDIRCM which rendered IR SAMs almost useless, making them sitting ducks in the process. ARH missiles weren’t much better off either due to how in game radar interacts with hovering helicopters. That’s like you add helicopters to several nations with theoretical SACLOS-jammer and then act surprised SACLOS AAs lost loads of lethality.
There’s nothing to prove as Pantsir can and will see 11.0 games.
How does this relate to my comment ?
If you’re trigger happy and immediately shoot at first helicopter contact (in order to not let them launch), it’ll be easy to bait out your missiles by someone aware of this hyper-aggressive and hyper-sensitive approach.
Current Pantsir and all other SACLOS AAs are nothing more than a nuisance to our best helicopters, which is the entire point of my engagement in this discussion.
We’ll see how good new Pantsir will be, but sacrificing 4 of your good missiles just to intercept a single salvo of JAGMs (with implied 100% interception rate).