Russian have blueprint wepon :KH38MT
tbf the 9.7 wheeled bushmaster LTs are more fun than the stats on paper make them appear.
I just know after Leopard2s add the '‘Trunnions’'The armor of the Leopard2s has more weak
But in Russian tank add the '‘Trunnions’'Russian tank 's barrel have so sturdy
2A6 and 122B PLSS also stomped so hard when they release that they (together with the 2A5 and 122A at the same time) were the only top tier tanks in game to ever have their reload temporarily nerfed due to balance.
It’s not a blueprint design, but we also don’t know its functionality.
We know how it functions because the seeker was produced and its methods documented, but we don’t know with 100% certainty if it was attached to a Kh-38 body.
And we know the Kh-38 body is real as it’s mass produced.
Besides that, not a vehicle.
And since it sits at 13.0 where my top BR American lineup has a lower chance of seeing it cause it’s 12.0 while everyone else is 12.7, the fact I won’t see them nearly as much as others is something to take into account.
I’ve already stated in the past I’d only main Kh-38MTs in air sim, and that has remained the case.
The last times I used Su-34 in ground battles I was exclusively using GPS guided weapons.
KH38ML is realy but KH38MT is fake
What you prefer to play doesn’t affect whether others will play 13.0. They still suffer from biases like kh38MT from Russia
if not including ussr naval.
Blueprint/never finished vessels.
Including USSR naval, there is only production vessels, as only production vessels are allowed in War Thunder, which you admit by including this:
This isn’t even equal to prototype as prototype comes before that.
1- Blueprint.
2- Mockup.
3- Prototype. [The minimum needed for helicopters, planes, and tanks.]
4- Production. [The minimum needed for vessels.]
5- Service.
War Thunder has more strict requirements for vessels than it does all other classes of vehicle.
If War Thunder applied vessel rules to tanks, HSTVL and Leopard 2K would be instantly “removed”.
Whatever you try to justify.
Khronshtad , sevastopol, sovetsky,
Never even was close to get on to the waters only reason those are in soviet fleet is to fill it.
Those really existed only in blueprints and engineers great minds.
Izmail, about 65% complete, and from armor not even close to that.
Least hstvl they actually build 1 to test it.
Cant say that on certain soviet ships.
So no, we all know soviet ships are most fillers that never was even near sailing the seas
How many prototypes from those battleships have been made, before starting to build em?
Z47 is an identical situation, and Germany would have no destroyer as good as other tech trees without the later laid down ships.
And they’re still production vessels.
Process everything about the M10 Bookers of naval being in-game all you want, but you’re against the entire War Thunder playerbase with your post’s extreme minority bad take.
No hes not. Theres a difference between a realistic iteration of a laid down ship thats specifications are based on real life examples and reference and an unbuildable pipe dream that some engineer scribbled down to not end up in a Gulag.
The first one is constrained by the laws of reality, the second one is not.
I doubt that.
well maybe some think it is enough that something has been started to build, you get the basic of hull done, none of armor, turret, etc etc etc.
I keep that more like someone saying I got mansion, but in reality only foundation is made, nothing more. It is only on blueprint and imagination of builders
You don’t get it bro.
NATO players have such high latency that their 6s reload turns into a 7s one, all the while bias players have nothing of sorts troubling them.
I wanted to jokingly check if there was literally any angle to his ramblings. Turns out russia should actually have the biggest problems with latency lol List of countries by Internet connection speeds - Wikipedia
You also need to factor in hardware latency that naturally increases with older, worse/malfunctioning hardware. Western people should definitely have more money to buy quality peripherals instead of using no-name ones from 2005.
He’s just ragebaiting at this point.
The propellant charges either Zh40 or -52(and APFSDS booster charge, e.g. Zh63)for the D81 gun series of 125mm two part ammo are made of (nitro)cellulose(so are the sidewalls of NATO 120mm shells, 105’s are brass), so that are very lightweight and readily combust and so only the stub-plug needs to be extracted (speeding reload) and so should split open and burn very easily in the fighting compartment as it is only held together structurally by millimeters of TNT impregnated nitrocellulose

Based on Abrams training manuals any discovery of a ruptured case should cause the tank to be evacuated immediately due to the potential explosion risk caused by static buildup between parts and the release of fine powders into the fighting compartment.
Spikes are baby missiles in comparison to what we have now.
They are slower and most helicopters had up to 8 of those, meanwhile you’re able to carry up to 16 JAGMs on all of those 64E copies.
It’s clear to see how helicopter armaments evolved both in quality and quality, which naturally doesn’t help SACLOS AAs.
At that point in time 28NM and US 64E both had LDIRCM which rendered IR SAMs almost useless, making them sitting ducks in the process. ARH missiles weren’t much better off either due to how in game radar interacts with hovering helicopters. That’s like you add helicopters to several nations with theoretical SACLOS-jammer and then act surprised SACLOS AAs lost loads of lethality.
There’s nothing to prove as Pantsir can and will see 11.0 games.
How does this relate to my comment ?
If you’re trigger happy and immediately shoot at first helicopter contact (in order to not let them launch), it’ll be easy to bait out your missiles by someone aware of this hyper-aggressive and hyper-sensitive approach.
Current Pantsir and all other SACLOS AAs are nothing more than a nuisance to our best helicopters, which is the entire point of my engagement in this discussion.
We’ll see how good new Pantsir will be, but sacrificing 4 of your good missiles just to intercept a single salvo of JAGMs (with implied 100% interception rate).
That turret basket and enormous modeled FCS were exactly the kind of buff Leclercs needed ngl
I’m sure the absence of turret basket on from now on T-series only won’t contribute to the general thought about Russia being shadow buffed.
I’m not disagreeing with you there, I’m saying that both Spikes existed for years and JAGMS/LMURS (for around 3 months) existed for years. We saw an instant drop in KD on the IR-based Spaa but we didn’t see that the same for SACLOS spaa, suggesting that it’s countering these helis (or at the very least countering brain dead heli players).
With the Pantsir , we saw a slight bump up in KD
that’s point of my very first message… These helis are making these top tier spaa near useless and the only way to counter them is to use SACLOS spaa. Fix how LDIRCM interacts with IR missiles and how radar interacts with hovering helicopters before adding a super pantsir which will give Russia the only best counter to these helis.
Again, we don’t know the ratio from down tiers to uptiers. For all we know, pantsirs are significantly more common to see in uptiers than downtiers thus making their stats reflect more on how they perform in up tiers.
That is one of the issues using vague stats.
One of the issues with Apache (haven’t seen it much with the mi28), is that you cannot drop suddenly in altitude because it will result in you just crashing. You can compensate by gaining altitude, but it makes you vulnerable to proxy even if you go under cover.
Baiting missiles hardly work because all it does it puts you on the defensive making you near useless. If a pantsir has spotted you, its very hard for you to launch a missile off in the first place. Sure it also makes the pantsir puts it’s focus on you but how you will always be outnumbered because of how easy it is to spawn in one.
It’s foolish to lump in Pantsir with other SACLOS as pantsir offer multi-launch capabilities, excellent missiles, and search/track radar. It’s why you will always see pantsirs doing constant agm and heli interception in the kill feed .
It’s more than just a nuance, it’s a threat that helis takes very seriously.
As with the new pantsir, it’s currently bugged whenit comes to it’s mini missiles however from playing it in the test drive, it’s new main missiles will be a beast. It doesn’t have proxy but it has a sort of distance-based fuze which will make it hard to dodge by hiding behind cover. Even with it’s low HE, it does surprisingly really good fragmentation.