Russia top tier tanks are miserable and there is no way to fix that

That’s a whole lot of opinion there.

Russia has more T-14s than any other new prototype.
They’ve been testing the 50~ they have to work out any flaws in the design, as they have been by doctrine since the T-54

Well the reloads pretty much always ensure Russia is at a disadvantage. If they fixed the T-80U (and newer) reloads, it would help a ton.

You should tell that to the guy asking for better ammo.

Even the Russians proved the auto loader being the only thing loaded, and no extra ammo all over the tank drastically increased the survivability.

I think with a reverse gear fix, and the ability to take longer projectiles, they’d be pretty damn good

Prove it that T-90M have -10 gun depression
30km/h reverse speed and ammunition that have same performance as DM53 (round from around 1990)
Then they can have it
Oh right you can’t.
PS yeah I worship realism anyone have it irl should be in the game no matter what.

OP having a skill issue, muh “Russian bias”, average propagandized American ramblings, SpanishAvenger once again making arguments entirely based off of anecdotal evidence, “Germany suffers”.

Great thread 😀👍

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You are amazing at missing the points.
I’m just telling you why people complain about new Leopards, I don’t expect nor want any buffs to T-90M.

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Same reason why people complain about Russian tanks but this time it isn’t Russian
Nothing changes.

I don’t really see where are you going with this.

DM53: 2000
KE-W: 2000
3bm60: 2010

Really not as large of a gap as you claim

Cyclograms taken from manuals of T-64/80 seires basically state 6 seconds for all of them except for ATGM reload of T-64/80B/BV.
So in other words MZ should always reload at 6 seconds, unless it’s loading 9M112 which should be 7.1 seconds, just as the time that is taken for T-80BV/64BV but always instead of ATGMs only.

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3BM60 is 2004 shell, it was accepted into service with T-90A.

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Btw are you Japanese? Your English language is crazy good yo

No.
Carousel-style autoloaders don’t have a fixed reload speed as it depends heavily on where the closest shell of the selected type is placed in the autolader, which isn’t always in the slot right next to the current one. Hell, some shells like 3BM59/60 don’t even fit next to eachother.

If anything the reload on carousel autoloaders should vary between every shot depending on a minimum and maximum reload time, which everyone including gaijin realized is stupid for gameplay purposes when your reload suddenly becomes 3 seconds longer and basically RNG, so they settled on fixing it at the speed it takes to reload a shell two slots over as a decent compromise which is where the 6.5s and 7.1s reload times comes from even though they can reload faster.

Nor do manual loaders yet here we are.
6 seconds stated in cyclogram is average for next shell in carousel, aka unless you change ammo type your reload will be around 6 seconds always.

A lie. Maximum reload time is only achieved when switching to ammo type that is the farthest from current ammo used. If continuing fire on the same ammotype the reload will be just as the cyclogram states or above the same time.

6,5 may be, but 7.1 for all reloads when realistically it’s only ATGM reload time is bs. Especially when they just randomly decide to keep other autoloaders like CV90105/CL-CV90105 and Boxer autoloaders overperforming by 2,5 seconds.

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Make new technology > field on new tank in small numbers for spearheads/specialized units > make technology simpler/more cost effective > field a new simpler tank on main line units > operate both tanks at the same time.

Their lack of frontline use is indicitive that the Russians are not yet happy with the design as we have seen slight modifications fielded such as different shape of the hull ERA.

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No it won’t. 3BM59/60 can’t be placed next to each other in the autoloader as they just don’t fit, meaning it needs to shift two spaces.

kek

So you agree with me that it’s true, as the reload does vary between a minimum (shooting a shell right next to it WHICH DOESN’T HAVE TO BE THE SAME TYPE YOU’RE USING BECAUSE IN SOME CASES THEY DON’T FIT NEXT TO EACH OTHER) and a maximum where the shell you want is on the other side of the autoloader. And with how you don’t know how close the round you want is, it more or less becomes an RNG hell for the user if they’re going to win an engagement or be cucked by their autoloader.

As already said, depends on what type of ammo you’re shooting. If you’re using 3BM59/60 then no it needs to move at least 2 spaces if there happens to be one that close. If you’re using a weaker round or HE then it can reload one from the space right next to it.

Meant it as in 6.5 for the T-80 and 7.1 for the T-72 as gaijin uses the same compromise for both of them.

I’m no expert on them, but to me it seems like they are underperforming.

3 seconds in that clip beore the breach slams shut. I’m not calling you a liar like someone likes to do, but a source would greatly be appreciated for why they are overperforming by 2.5 seconds.

yes, however: the vibe makes up for it in my experience

I bought an israeli top tier premium tank. I can say that if you hit a T 90 with APDS at the right time, you may have an easy win.

Cus Gaijin got handed over info about the autoloader being keot at 7,5 for reliability, and instead of nerfing it all they said “balancing” which is never a case for autoloaders.

Sure in terms of IRL but in game terms it should be just 6 seconds, Gaijin doesnt model positions of the specific rounds and the entire carousel is one big ready rack. It’s all tanks that would be affected by accurate ammo placement, none of them would have fixed reloads which is against Gaijin’s policy. So if it would be more realistic it would go to 6 sec for all but 9M112 missile.

That still is faster than 6,5 or 7.1 T-80B and T-64B are handilocked to. And that would only affect T-80BVM as T-80U-E1 cant be given 3BM60 even though Clickbaits can have M829A2

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