“Able to pay attention”
Now if there only was something that could help you detect a missile…
But alas, 35XS doesn’t have it
I could fire a Sparrow on XS and it would never know I locked and fired missile on it
To put it simply, it’s a sitting duck against radar missiles
EDIT: Long range shots are especially effective if rocket motor burns out and doesn’t produce the smoke trail
This makes no sense now, How am I supposed to grind out my stock F-4F with w Aim9b, I can’t even bomb a base to gain some XP, and not even gonna talk about dogfights
The Aim9b and E are the same, but yeah the M61 is a supremacy, but try doing that right now in a premium spam, where you need to run away form 5 20lvls in their F4S and J35
also i have 60% more air kill, and 1000% more ground kill,
in the end your KD doesnt really do anything
the plane itself is still trash for the BR and is overtiered
shit plane + tips ≠ deserve higher BR
Its absolutly illarious to see all the braindead player on my team that used to take full rocket and proceed to ruin my game by letting me 1V5 the other team bcs they just forgot about the + 30% rp and sl boost for the win. so guys instead of complaining about something that is realistic and actually a good thing for the teamplay just try to win for those additional +30% and no, when i see the number of game i’ve one on ticket killing the ennemy team is still the best way to win.
I don’t know where in the world you got that number from.
You literally brought stats to insult forum members first lmao.
I don’t think anything that much against it being sent to 11.0BR, but it is by no means overtiered after decompression. With a few exceptions, such as the J-7E, the BRs of almost all aircraft have moved, so the aircraft that the J35XS will face have changed very little.
You still face against F-14A, M2K, MiG-21 bison, F-4EJ Kai, Navy Phantoms, British Phantoms, etc.
Also, it is actually good things that my Hunter F.58 and F.6 doesn’t face against J35XS anymore.
According to this, the reason was the mines as designed were no longer effective as naval mines because of advancements in degaussing technology and they offered superior building destruction possibilities to the SC250 which was what was mostly used otherwise.
If someone wanted to add this as an ordnance option for He 111s etc., I wouldn’t complain.
In the game currently now however, the only Air-dropped mine is the US Type A Mark 1, which explodes on impact twice as powerfully as a regular bomb of the same mass. That’s what people object to. Because it seems silly.
(EDIT: To be more precise: the naval mine represented in game is called the Type A Mark 1 in some places, or the Mk 13 Type 0 in others so we’re not totally clear what they’re going for. There was a US Mk 13 naval mine that could explode on impact after being dropped. The problem there is if that’s what they’re representing, there could be a stats issue…
The Mk 13 by the history books had a gross weight of 507 kg, with a charge of 322 kg of Torpex/RDX in one version or a gross weight of 475 kg if it carried 292 kg of TNT in the early-war (pre-1942) version. (link)
The “Mk 13” in the game has a gross weight of 494 kg, with a charge of 508 kg of TNTe… The TNT version of the Mk 13 would be basically equivalent to the regular US 1000 lb for base bombing (546 kg weight, 318 kg TNTe). The Torpex version, using their current conversion of x1.6 for Torpex/RDX comes out about right, though… so I guess that’s what they’re using. It’s basically because it’s the US’s only WW2-era RDX aerial bomb that’s making the real difference there.)