My F-111 is grateful for this fix. I might be able to clean up a base or two, now. Was getting annoying to see premium fighters snipe bases with a pair of rocket pods, then get farmed by other players with half a brain.
Absurd that a fighter carrying a load of tiny rockets that weigh basically nothing and have negligible drag was the best way to kill bases.
Aircraft with С-8КО and С-5К (Su-17/22 Su-25) now can’t destroy base and get free 700 missions score. and now less profit in Air Simulator Battles But Phantoms still can with 228 ffar mighty mouse + Phantom have better air to air fight capability.
theoretically, the correct one is 86 x FFAR per base, not 224.
because when i spent 86 FFAR on a base it reads 0.038 base damage (38 kg)
on spec FFAR contain 1.19 kg of TNT, 86 x 1.19 = 102,34 kg not 38 kg
(was 285 FFAR to 199)
in the end, this change is just annoying and irritating because people can just switch to bomb (1.47 ton TNT equivalent per base), this update only kills rocket performance and make it unreliable in any case possible
With the way they balance things, if the brainless “grinders” stop rocketing bases in it, its BR will be decreased.
Or you could play the game as intended and learn to fly a fighter as a fighter.
Disagree, it does not take more than a month, maybe 2 of casual gameplay to unlock rank 8 in a tree even without premium.
In essence, learning to play a fighter instead of a bomber teaches you how to actually play the game once you reach rank 8, and it ends up being more enjoyable and consistent.
Learning to play with a Fighter? Brother, you can have the best fighter skills possible, but if you have a 10.7 jet fighting against 12.3/11.3, it means nothing!
If you decide to engage in a maneuverability fight with another jet, you’ll lose because you’ll run out of sustainability as the J35XS loses a lot of power in turns and maneuvers. You don’t have ALL ASPECT missiles on your J35XS; you only have 12 flares, which have to be divided into 6 flares and 6 chaff. You have a 20G missile that literally gets lost in seconds when launched if the target makes a maximum 10G turn and releases one flare.
It’s not a matter of skill; it’s not a matter of mastering the aircraft; you have a useless jet in a higher BR, and they still have the ability to make it even more useless with this change.
The jet has no bombs, no armament capable of sustaining itself against 11.3 and 12.3 jets, no fuel for long fights, nothing that favors its BR at 11.3!
Your arguments are invalid and seem to have not really experienced the jet to its fullest, whether using it in dogfight or as a base destroyer.
You just typed what you think and what you believe, and that’s not right.
And now they removed the ability to destroy bases with rockets from the SAAB J35XS. I will try to open a ticket to get my money back, but too much time has passed, and they won’t refund me or exchange the vehicle. It’s sad, but the jet has just been completely destroyed.