Hello!
If you destroy enemy aircraft, then you will not have any problems.
Hello!
If you destroy enemy aircraft, then you will not have any problems.
My F-111 is grateful for this fix. I might be able to clean up a base or two, now. Was getting annoying to see premium fighters snipe bases with a pair of rocket pods, then get farmed by other players with half a brain.
Absurd that a fighter carrying a load of tiny rockets that weigh basically nothing and have negligible drag was the best way to kill bases.
Good. Screw all the F-4S folks in particular, it’s one if the strongest A2A platforms anyway, hope that nerf incentivizes such use now
Thank you Gajin, for finally nerfing the rocket bases the bomb-dependent planes will finally have a chance to arrive before the F4s, again Thank you.
have the same problem with mighty mouse rockets they worked just fine yesterday and suddenly i need 200+ rockets to take out one base
Because to unlock top-tier aircraft, you have to turn the game into a second job, even with a premium account.
Aircraft with С-8КО and С-5К (Su-17/22 Su-25) now can’t destroy base and get free 700 missions score.
and now less profit in Air Simulator Battles
But Phantoms still can with 228 ffar mighty mouse + Phantom have better air to air fight capability.
Well, it was fun while it lasted RIP grind
Now do sea mines.
theoretically, the correct one is 86 x FFAR per base, not 224.
because when i spent 86 FFAR on a base it reads 0.038 base damage (38 kg)
on spec FFAR contain 1.19 kg of TNT, 86 x 1.19 = 102,34 kg not 38 kg
(was 285 FFAR to 199)
in the end, this change is just annoying and irritating because people can just switch to bomb (1.47 ton TNT equivalent per base), this update only kills rocket performance and make it unreliable in any case possible
a base need 1.47 ton TNT or 4 or 5 x FAB 500 kg
Actually just 1,2 tons
(And yes, thats an sentence)
No surprise.
idk the exact value, i just drop 8x750lbs M117, destroyed a based, and the scoreboard says 1.47
why should magnetic mines dropped from 5km instead of shattering on impact do the same damage as 2000lbs bomb?
With the way they balance things, if the brainless “grinders” stop rocketing bases in it, its BR will be decreased.
Or you could play the game as intended and learn to fly a fighter as a fighter.
Disagree, it does not take more than a month, maybe 2 of casual gameplay to unlock rank 8 in a tree even without premium.
In essence, learning to play a fighter instead of a bomber teaches you how to actually play the game once you reach rank 8, and it ends up being more enjoyable and consistent.
More details here:
Learning to play with a Fighter? Brother, you can have the best fighter skills possible, but if you have a 10.7 jet fighting against 12.3/11.3, it means nothing!
If you decide to engage in a maneuverability fight with another jet, you’ll lose because you’ll run out of sustainability as the J35XS loses a lot of power in turns and maneuvers. You don’t have ALL ASPECT missiles on your J35XS; you only have 12 flares, which have to be divided into 6 flares and 6 chaff. You have a 20G missile that literally gets lost in seconds when launched if the target makes a maximum 10G turn and releases one flare.
It’s not a matter of skill; it’s not a matter of mastering the aircraft; you have a useless jet in a higher BR, and they still have the ability to make it even more useless with this change.
The jet has no bombs, no armament capable of sustaining itself against 11.3 and 12.3 jets, no fuel for long fights, nothing that favors its BR at 11.3!
Your arguments are invalid and seem to have not really experienced the jet to its fullest, whether using it in dogfight or as a base destroyer.
You just typed what you think and what you believe, and that’s not right.
The damn aircraft could be good if they gave it an accurate flight model and the SARHs it carried, but apparently they just hate the Draken.
Because you dropped that amount, but 5x 1000lb a 272,43kg TNT is also enough, because the last bit bleeds out alone