Rework for Bombers

fair but the did hit the engines

and this real so they aren’t just holding the trigger and spitting all the rounds in one go.

And you can see the left engine smoking after those hits. Looks just like what would happen in WT.

They are when they get closer, from further away they’d just miss. We don’t have this problem in Arcade or RB since we have mouse aim.

Crazy idea:

Make you spawn with a formation of 2-3 AI bombers.
Make it like in Enlisted where you can take control of any of them.

Do the same with interceptors and heavy fighters.

I think I had another, more refined, idea but I forgot.

I think the general issue at the moment is just how effective fighter guns are against bombers, well planes in general.
Appart from the crazy damage of HE rounds against a bombers structure, or simply from enough AP rounds, there’s also the issue with setting them on fire.
Here an amazing illustration from my upcoming Incendiary round rework topic:

Spoiler

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Bomber could be buffed by increasing the number of Wing/body sections, depending on the size of the aircraft.

Increasing the sections mean that Damage will be spreaded more accurately, and so increase the Tankiness of the aircraft when ennemy fighter is not fully focusing on 1 Section

No need for AI’s (since those are unable to follow accurately a player)

what I mean is the 20 and 30’s all just being blasted at it.

In the game, you can survive even if you lose 2 engines. However, in WT, people concentrate at a specific area of your aircraft which leads to it falling off. This has happened many times and is shown in some historical footage.


B-17G s/n 42-31333 “Wee Willie”
That’s what flak guns did to it. Now imagine if the 88 couldn’t miss and managed to directly hit the wing. Let’s just say your B-17 would be falling from the sky in pieces.

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yeah but i have a realy bad problem with the bomber pilots being hit from the tailgunner.

What?

Exactly i sit there with that exact expression.

I just want the bomber to be more durable.

Yeah, an 88 would hurt a bomber, but I am not talking about high caliber SPAA, I am talking about small guns such as 7.92 or 12.7 mainly, should not tail rip a bomber in a couple hits.

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Yeah, but the entire wing didnt rip off. Damage was done but the plane didn’t snap like wet paper after the 2nd hit

And if your lead aircraft gets killed with the others stil alive you switch to a surviving plane.

A formation would also reward you the more bombers get through as more bombs hit the target.

It’s the easiest solution to balance.

2 Likes

they should remove planes from the game

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Rifle cartridges - L to R: .50 BMG, 300 Win Mag, .308 Winchester, 7.62x39mm, 5.56 NATO, .22 LR

Bombers in AB need some pretty significant damage buffs once 20mm and 30mm start existing, they go down from Mk. 108 shots in a hit or two.

Objective-wise in AB they are fine, just need damage model buffs and better gunners.

Why ?

My idea is clear…

AIR - fighters, medium and heavy bombers (base for heavy b., bunkers convoys of vehicles, for medium bombers)
GROUND - attack aircraft, specialized anti-ground aircraft, fighter-bombers, helicopters, limited effectiveness of 3-person view for aircraft (possibility of looking around, but prohibited shooting - only through the cockpit…)
NAVY - all naval or coastal air force aircraft, AI convoys with armed escort, large naval patrol aircraft with guided bombs (aka Fritz X, etc.)

Just a division so that the player, if he wants to play with a specific plane, has to go to a certain game mode…
I’ve tried land and navy many times and always end up with planes… If I have everything in one mod why bother with the others…

But as we already wrote somewhere, Gaijin has it set up according to its own and we agreed with it…

I wanted to make a suggestion for Bomber rework and it go denied :(

cause ground would be better and everyone wins?