Well, SPAAG on large maps would be able to quit spawn, as well as SPAAM,… therefore, making better protection for tanks.
It will also require from people to play more intelligently → and that’s what is missing in most Tank player minds.
Well, SPAAG on large maps would be able to quit spawn, as well as SPAAM,… therefore, making better protection for tanks.
It will also require from people to play more intelligently → and that’s what is missing in most Tank player minds.
And most SPAA in this game have small Effective range meaning that team would require more of them, leading for bigger problem
False, as they will cover more range, by being close by tanks, instead of waiting at spawn,…
And with big Maps and tanks being in different locations, don’t You think that team would require more of them?
There is also another problem, I will give an example.
I recently played a game in which we lost because of the planes, we had 5 tanks left and the enemy was devastated leaving 4 left in the game, apparently those 4 enemies took out a plane and directly killed us all several times, since to win we needed to capture their base, some took out SPAA but against 4 planes at once it was impossible and we ended up losing. This imbalance only shows that to overcome that situation my entire team would have had to press J for three seconds, explode the 5 tanks and take out all 5 at the same time a SPAA or a plane.
It must be taken into account that the CAS takes tremendous advantage of the fact that in games the norm is not to take out a SPAA as the first vehicle, that is why you see planes two minutes after starting a game, because that way they can abuse the tanks with all their might. possible impunity.
That is why the CAS must be balanced correctly, at least so that it costs more to take out a plane in departure and there cannot be more than four planes per team at the same time, since it is not reasonable to die from CAS two minutes after starting. a game and without shooting once, or get killed by a plane, take out a SPAA and three planes attack you at the same time.
Nope, as said earlier,… current maps are 2kmx2km max out,… only 3 maps have between 2.5 and 3km square of ground fields.
Yet in Modern Era, we have tanks able to fire+kill each others at ranges of 5km,…
So currently, we’re playing with “At best” (because the number of Line of sight reaching 2km is low) with 50% of your gun effective range.
Maybe it should be time to implement wide maps,…
That’s also why some event vehicule such as the LOSAT are not interesting → there is no need for those.
You also seem to frgot that i speak of adding TDM type of Game, which is not what we have, despite being asked several times yet.
On which i’ll answer that normally, without ODL Players,… after 2 minutes you would have recieved SPAAG reinforcement.
But since people are doing ODL there is total impunity.
So,… currently we can’t speak of CAS being OP, because players don’t follow Game design.
Or,… kill ODL possibilities
It doesn’t have to, if a tank kills you the normal thing that people do is take out another tank, since at first you don’t see planes, that’s why even if there were no ODL, almost the same thing would happen, simply the planes would kill more tanks in less time since there would be more tanks that respawned recently and are on their way to where the combat is, then depending on the situation if you take a SPAA the only thing that happens is that an enemy tank appears and kills you before seeing a plane, since everything is tremendously random, you can die and take out a tank and be killed by a plane, take out a SPAA and be killed by a tank, take out a SPAA and there is no plane in the entire game, take out a tank and all the enemies plya with planes. There are too many variables of what can happen, and in all these variables the one who wins is the plane, since the CAS can easily kill everything on the ground, but what is on the ground has to have a lot of skill, some luck and the pilot of the plane is not very skilled.
It’s just too easy to spawn CAS with little to no effort. Take a light tank with Airstrike upgrade, each scouting decreases the costs of SP needed to take a plane. So that little, fast tank rushes to the cap, takes the zone, scouts some tanks, check the SP costs real quick and bam, you have in the first 5 minutes already a Plane in the air, that costs almost nothing to spawn with full payload.
Also does CAS of lower BR cost less to spawn, which again brings problems to the table like the Rank 1 CAS with access to 500kg bombs or rockets or 20mm cannons for rooftop shooting, how do you balance that?
I’m a Tier 3/4/5 player, because higher tiers are just not fun to play. You still need skill in order to take out the other WW2 tanks and have somewhat capable SPAA. But the CAS have it way too easy, just adjust the BR linup with some light tank for easier spawning, not caring for which Tier as everything is BR oriented and you can get some good planes against tanks, which can’t defend against them really. I mean, the italian Sherman M4A4 doesn’t even have a roof mg to defend against CAS like so many other tanks.
Just the opposite in Arcade, unless you have a large caliber fast firing SPAA you are just meat for somebody else’s stat’s if you are anywhere near the scrum. And more often than not enemy CAS spawns behind you in spawn or comes in from the side one it. I get most my kills with SPAA on spawn flyovers and more time to chew at long range high flying bombers coming in instead of dodging flankers and arty.
Without CAS, I can’t imagine what this game means, Air and ground forces together are the key to this game. sometimes spawn cas is pretty hard, especially when you want to use AGM65, it should be as easy as Helis, to reduce the respawn point. and the space is too easy to respawn. only spend 100 respawn points and you can kill an aircraft from 6km. Gaijin should make RB as SB, all the people could use air planes at the begin.
I’m mostly speaking of RB,… i should’ve precised maybe
Arcade mode is indeed arcade.
There’s no such thing as arcade controls.
Do you think CAS is too weak, too strong or just about right in Ground Battles?
Depends a lot on the BR and nation.
Late jets is balanced imo, you have a bunch of guided weaponry to play with. But people first spawn SPAA, and they have the tools to kill you. Plus, your targets move fast, have lots of smoke, and the player skill is higher. Plus you have AAM aircraft/helicopters that will dunk on you if you’re not paying attention.
Early/mid jets CAS is on the weaker side since there aren’t really any strong attackers, and you dont have CCIP or guided stuff. The higher speed and radar AA makes CASing both harder and riskier.
Right before jets is when CAS is on the stronger side. Fast props with large loadouts and cannons with tons of ammo, and there isn’t any radar SPAA to defend the area.
I wouldn’t play a tank only mode.
Dying is part of the game, whether it’s by CAS or by a guy you didn’t see. I can get CAS’d as much as I can CAS someone else. There’s nothing I can do about it, there’s nothing they can do about it. I die. They die.
Tanks-planes-helicopters aka combined arms is a big part of the game for me. If these are segregated, it’s not the same game anymore.
If you dont want to see planes in your tank game, play WoT.
That could be true if all nations had access to the same kind of CAS and SPAAs. Let’s say you’re playing France, you are just a victim of CAS, you can’t do anything about it since the nation has nothing to offer in terms of proper CAS planes or SPAAs.
Meanwhile in russia you get some of the most OP helicopters and aircrafts while also having enough SPAAs to use half of it as freaking TDs and still win. That’s proper unbalance.
So yes, CAS would be good if I could do something against it and not rely on some potential teammate spawning a SPAA and actually killing things.
Hell, most of my tanks don’t even have roof MGs…
But is the solution then to add decent SPAA to all nations and not add a TO mode?
I’m pretty amazed at how evenly split most things are.
A complicated issue for sure.
The problem isn’t as black and white as “just give decent SPAA to every country”.
Some countries suffer from a lack of decent SPAA. The US hasn’t gotten a new WW2 era SPAA since Ground Forces launched. Britain’s SPAA keeps getting uptiered. China’s SPAA keeps getting uptiered. Germany has some of the best WW2 SPAA but the Kugelblitz is too high a BR to be useful at WW2, and the Coelian hasn’t returned since removal. Japan and Russia (no surprise when it comes to the latter) probably have some of the best WW2 SPAA.
In the modern era there are obvious losers in the SPAA world. Israel and Japan still don’t have a top tier capable SPAA. The US and Britain both have a top tier SPAA with a “tank destroyer” spawn cost. Germany’s FlarakRad is of dubious value after the SAM nerfs.
Imbalances like this (where some countries don’t have proper SPAA at a certain era) are going to exist because some countries simply never built a proper SPAA at that time. Right now most NATO and non-NATO allied countries have not put serious funding into modern SPAA because they believe that their Air Forces + long range systems (like PATRIOT) and short range systems (Stinger, Piorun) are capable of handling modern threats.
This means that as we get more and more modern aircraft, only Russia and China will be uniquely privileged enough to have access to more and more modern SPAA. You can’t change reality. Unless Gaijin intends on adding a lot of paper SPAA or nerfing CAS in some way I only see SPAA becoming increasingly obsolete… and keep in mind, we’re only up to the 1980s in terms of aircraft. We have a loooooooong way to go when it comes to new generation jets with even more modern ordnance.