2 airplanes out of 700 are broken = whole CAS needs to be removed
You are the last person to say somebody else is bad.
I dont care
No, CAS is way too cheap. It should be a rarity, not 75% of the teams in the air.
I thought the poll was a little hard to answer as I believe it is a bit nation specific.
I play top tier ground RB almost exclusively. The disparity in power between Russian helis and every other nation is pretty high. Russian teams often up tier BMP-2Ms and the 2S38. These are particularly good at downing helicopters that might spawn early. Additionally the Ka-50 and Ka-52 are both exceptional early spawn helicopters. So not only so they have a good early CAS option, they have a good early CAS defense.
So I believe it is much harder to be effective in an early heli spawn if you’re not playing RU.
I am also of the opinion that a lot of the game imbalance is like this. So if you were to look at France helis you might say they are fine, not OP. But if you look at Russian heli your answer might be different.
Same goes for jet CAS. Some nations have very good SPAA, some have very good CAS aircraft.
Others have very underperforming options.
If you’re to look at blanket solutions like “increase sp costs” it might be the right thing to do for 1 nation but not another.
It is and it isn’t at the same time. It’s stupid to put this in the general section.
You also need to clarify: balanced in what context?
Compared to real life?
Or as a fairness measure?
Which one should take precedent?
Let’s look at fairness first. I will seperate into top tier (including helis since they are special in this regard) and conventional.
Fairness (conventional):
AB: it is actually pretty fair, due to the lead indicator you usually have similar range to the aircraft.
RB: tricky but planes do have an edge here. However they also have way longer reload times because they need to land to rearm. Still they got an edge.
SB: well tanks are a bit. It’s in no way fair the have one sight having to deal with the complexity of flying a plane and spotting from the cockpit and tanks and spaa just need clicking. Failing in a tank in SB GF against a plane shouldn’t happen if you pay attention. Since you ruin a planes entire approach by just moving perpendicular… they have no instructor it’s really hard to correct on the x axis, since the rudder also induces roll.
Compared to real life (conventional) :
AB: well there can’t be any balance in that sence, it’s too far removed frommanytging realistic.
RB: well it actually seema pretty balanced. All advantages the aircraft have is their insane Mobility, which they do have irl. And adding the restriction of real life wouldn’t change the outcome much since the restrictions are pretty similar.
SB: well now it goes from slightly overpowered to ridiculously overpowered. IRL planes do have the advantage, they lose it because planes have all the irl restrictions but tanks, well they got none.
The picture changes a bit with modern tech. Due to the fact gaijin did implement the aiming system of helicopters and tv guided weapons with a mouse aim gunner view… which is a terrible decision. So now some of the realistic restrictions that planes usuallly have are removed even from SB… so this shift SB a bit towards fairness but also kinda ruins the sim aspect. Andhelicopters don’t really olay by the samerules as planes so for them the RB assessment is more correct.
RB is mostly unaffectedwhen it comes to the comparision with reality, the main problem is again physical. So you now have guided weapons that outrange most air defense. Since stationary air defense isn’t playable the ground units are defended by systems that are designed to work in tandem with the long range air defenses that are now missing.
As you can see the question whether CAS is balanced cannot be answered here, because it is very circumstancial.
There is no balance in real life. I’m talking about in game. The balance between tanks and CAS is way in favor of CAS. I’m a terrible pilot and even I can manage a few tank kills with CAS.
The issue isn’t whether CAS and SPAA is balanced. The issue is tanks and CAS are not. Spawning in SPAA is more often than not detrimental to your team. You have limited use engaging ground vehicles, but if you don’t have SPAA, you can get caught off guard by CAS.
I play war Thunder to play tanks. I don’t play war Thunder to play SPAA or fly. The idea that I should be little more than a human operated target vehicle for CAS players is BS. There is a mode for planes. Go fly there.
Depends on BR.
Which tanks at which BRs are able to consistently defeat aircraft?
Loaded question. Next?
You said it depends on BR. Name one BR.
Loaded question, next?
So you can’t answer the question, got it.
The question is loaded. Therefore there is no reason to address it.
It’s not loaded. You made a claim. Asking you to back up the claim isn’t loaded. Your claim is baseless.
So, it’s miscommunication not a loaded question.
Either way, CAS isn’t balanced.
Misreading on your end maybe.
Not to the extent people here seem to think
Exactly. I don’t play top tier but 7.0 and below CAS is balanced except when you get certain helos (Alouette) that can spam ATGM from well out of effective SPAA.
The combined element is the only thing keeping me in the game. I’m willing to take one for the team and roll out a SPAA at the start of the match, I enjoy the challenge defending the skies from CAS. In fact I think I have over 25 air kills with my Waffentrager.
Sounds good.
Good Idea, some more immersive AI elements in general.
I do not like it either, I Generally prefer thirf person in vehicle Games. I love Tode my plane dance and Strike down.
I both like and hate it, depending on what I am playing. As a Stuka I hate it, as a Zero or Ground player I like it.