Revised poll on CAS in Ground Battles, would you play a tank only mode?

And this is where I see the interaction between different players and nations comes into play, where everyone can see what makes sense depending on the situation. Many say WT is not a team game. I see it differently. As a Japanese player, you’re practically obliged to grab an aircraft and chase other aircraft.
Whereas you can’t expect a SPAA from any US player between 5.0 and 7.3. I myself got the premium Spitfire MkIX … you can’t ask anyone to do that.
Just a quick aside. I don’t play any further than BR 8.0. Experience beyond that is limited to challenges from the BP.
On the other hand, as a German you can afford to have fun with a Bf109F4 (BR 4.0) up to 5.7. You’ll have some fun in the GRB.
There are many ways to adapt your playing style to the situation. Unfortunately, sometimes you have to rely on others … It’s not uncommon to find yourself lost in these situations.

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Thx man, but all i had done was to share some replays and links to educational / tutorial vids - Flying in general and ACM in particular is no rocket science…

Regarding the recent discussions: This looks like a futile discussion stuck in an infinite loop, no idea why all participants invested time & energy with that…

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Sometimes it’s the little things. Today I’m having the time of my life with CAP and sometimes it pisses me off xD

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My playing style isn’t problem ,it is tools that i have at my disposal that are.

Can’t rely on others now in German mid tiers since it seems that all of them have had lobotomies ,it is single player game on German 5.7 to 8.0

Best way to judge German players now is to look at end of game scores … few have 6 deaths 0 kills …maybe one assist …or cap
There are at least three every game that die once and leave ,one that J’s out on start so you are left with 3/4 players to fight entire enemy team.

German planes on these tiers are very very overtiered …it might be fun for Smigol to fight jets that are 300 km faster than my plane …not for me

Same goes for Spaa …seriously overtiered …341 and kugel should be deleted from game as spaa’s and moved to TD’s …there they might be of use ,since they are always uptiered they become useless .

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Far be it from me to question or criticise your style of play.

Can’t rely on others now in German mid tiers since it seems that all of them have had lobotomies ,it is single player game on German 5.7 to 8.0

Ohhh … so much truth.

German planes on these tiers are very very overtiered …it might be fun for Smigol to fight jets that are 300 km faster than my plane …not for me

Yeah … the me262 is … not that good if you face F80 fighters from 7.0

Same goes for Spaa …seriously overtiered …341 and kugel should be deleted from game as spaa’s and moved to TD’s …there they might be of use ,since they are always uptiered they become useless .

Especially since why should you install the 7.0 Kugelblitz in your 6.7 lineup? To have fun in 8.0? … Not really. The Kugelblitz is actually still fun with a full downtier, but with a full uptier … forget it.
Even though this may be a bold statement, sometimes I’m just waiting for the Tiger II H to go to 7.0. Simply because it would be so typically snail.

Don’t give them ideas

And BTW this explains best what i said about German teams

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There isn’t an army in the world where you have to learn to fly in order to drive a tank. This game isn’t balanced, though, and if someone learns how to fly, they can have a lot more influence on the game than someone who knows how to drive a tank.

They have always allowed this to happen. I’m happy that they’ve at least changed the events, so that we don’t have people bailing out to get into a tank at the last minute, but things are generally a lot easier/better if you’re a dogfighter, compared to any other skill a player might have. This is why they call the mode “ground combat” when the people that score higher are those who fly more. “Air raid” mode.

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Planes fly unrealistically in Realistic Mode thanks to mouse aim and 3rd person view. Even when SPAAG don’t go try cosplaying as the Bat Signal, its surprisingly easy to spot and identify quite a few AA by their shape alone from well beyond practical engagement ranges of said AA vs the plane.

Due to the unrealistic flight behavior of planes, I see the aim assist as a necessary addition to compensate, as planes will never see the removal of mouse aim, locking to cockpit view, or both. MA & 3rd person are too integral to selling the easy entry of the mode. And giving SPAAG a short range aim assist would make it easier still to enter.

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I feel like the problem is that people suck at shooting down planes. it is easier to go big boom plane rather than pew pew spaa. i mean if spaas would have aoe proxy ammo with 400 rpm then it would make cas pretty useless. imho

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Not really. TO is just a band-aid to ignore the real problems with, always has been. You and ULQ have always tried to sell it as a means of escape.

The act of adding the mode could in theory get the ball rolling on reforming the actual problems with CAS by slashing player population in the combined mode, but this also could very well anger the devs and force their hand, leading to some form of nasty backlash later down the line. Not like you’d care since you’d have your mode to roleplay ostrich in. The rest of us would then have to deal with the echoing fallout.

If the devs have not budged on the vastly-more-popular RB Air EC for many years (which would funny enough greatly alleviate the CAS situation here by giving dedicated attackers and multiroles a proper home) your pet mode doesn’t have a xxxx’s chance in hell of ever seeing the light of day. They only added Naval EC on weekends only after that mode was literally at death’s door for months.

And this is why a full third of my proposals to help the mode are meant to specifically make adaptation much more straightforward. SPAAG in my opinion have too high a barrier to entry in the main (WW2) tiers of the game. Players of such are expected to be chameleons with one eye looking at the ground, one eye looking at the sky, wholly dependent on not being seen by either until you’re ready, in most cases utterly defenseless vs nearly all tanks due to long-since-redundant nerfing of their belts/ammo supplies, and wholly dependent on idiot pilots throwing caution to the wind to fly straight at you while you pray they don’t trade with you.

@warrior412 has said as much - both he and I have seen how this debate has evolved over the years, and we know that if such a mode ever saw the light of day, its supporters would likely congregate around something new to complain about in as little as a day to as much as two weeks. Guaranteed.

As an example - when S-13DF rockets got removed, people jumped back to complaining about the Ka-50s sitting out of range with missiles (doing quite literally what they’re designed to do) within the same day.

It’s fundamentally a victim mentality problem.

I stand by what I have said here, and always will. TO mode not just won’t solve the problems of CAS, it literally can’t no matter how much its proponents want it to be the magical cure-all.

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And yet in 8/10 games which become “air raids,” the air-raiding team loses due to not having enough treads in the mud. So much for CAS being “overpowered”…

Just once from my point of view …
I like the challenge of estimating the right lead and hitting aircraft accordingly … or not.
Personally, I’m not a big fan of simplifying the game further to make it even easier for those who don’t want to ‘practice’.
But that’s my point of view. I don’t want to convince you of anything. Just my thoughts on the matter.

This sums up many many problems WT has!

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40mm Bofors L/70 cannons are missing HE-VT rounds in quite a few cases, such as the Leopard 40/70.

I would give such a shell to the AMX-13 DCA-40, Lvkv 42, Leo 40/70, VEAK 40, and even ahistorically the M42 Dusters, plus a short-range lead marker out to 1.0/1.5km range for stock/aced crew. I’d also give such machines their missing APDS (modified from the round the Swedish reserve cannon uses, slightly higher pen).

SPAAG have too many downsides and not enough upsides to make average players 1) try using them and 2) stick with them long enough to understand them.

They are frail, incapable of killing most tanks much of the time, many are not that mobile, most are open-topped and overpressure-sensitive, killing planes requires particularly dumb pilots who also are not spraying guns/rockets from beyond your kill range so you survive instead of trading with them, and the whole enemy team sees your tracers to then home in on an easy kill.

Their advantages are simply being cheap to repair and cheap to spawn. That’s it. In a couple cases they are fast and can practically engage tanks.

I get it, man. I once was in the same boat.

But we’ve waited years and years, and people clearly are either not listening or those that are burn out and churn out to be replaced by uneducated newbies. I think the collateral damage of the entire CAS debate (and threat of more of it) is such that I’d rather push for simplification if it means uprooting one of the major causes of said debate - the idea that SPAAG are worthless.

Is it satisfying to turn the odds on planes without assists? Absolutely. But one skilled AA user can be overwhelmed very easily.

even if you trade kills that’s a win in overall sp economy

I have to be honest. If the snail doesn’t generally decide to work on the problems and continues to offer copy and paste at the absolute highest prices, I’ll soon be gone again.

Basically, I have to agree with what you say. But I’m not happy with the truth …

Win or not, it’s not exactly all that entertaining for the AA user.

Yeah. But this is the world we live in. I too am not a fan of all the copy-paste stuff lately.

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Get into 341 then shoot down F 84 /F86/Mig 15 go on

I hope for the big crisis in the gaming industry that is looming on the horizon and that a rethink must take place if they want to survive this crisis.