Revised poll on CAS in Ground Battles, would you play a tank only mode?

Arguing against your first point: this is effectively the same as playing a tank anyway. Not only that, you are not the arbiter of what people might find engaging.
Arguing against your second point: compromises have to be made in this situation if a new game mode wont be added. Tank only players aren’t the ones losing anything with my suggestion.
Arguing against your third point: You can clearly see in the poll that almost 50% of voters believe CAS should remain in the game.

And they will cure it by making it happen after 30 seconds not 10?

And 52% would like to play another mode not remove the CAS from the game.

  1. Removing the killcam means that the tanker who died does not necessarily know where his killer is. Therefore he can’t just attack his location and be sure to get his revenge.

  2. Forcing an airfield start adds at least 30 seconds to the arrival time at the battlefield, which gives the killer, if he is not a camper, more time to relocate and make it harder for the would-be revenge-killer to identify him properly.

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Of course it wouldn’t provide the same gameplay, but the old gameplay wouldn’t exist anymore, because there’s nobody to beat up on. So they’d HAVE to go elsewhere, and since they enjoy planes not tanks, they’d naturally choose air more.

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So as I said, changes really nothing

It reduces the number of successful revengebombing runs, which is one of the main complaints against aircraft that keeps popping up in these threads.

So we must be reading different threads.

Then the problem would still remain and this changes would only destroy the already non existing balance even further

How would reducing the amount of revenge killing make the balance worse? If anything, these changes weaken aircraft, pushing the balance more in favor of ground units.

And there are lots of complaints about other players just using aircraft to get quick revenge on those, who beat them on the ground.

If someone revenge bombs you, that’s generally a good trade for your team. CAS + bomb costs way more SP than a single tank.

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You’re unironically trying to make the Zap Brannigan killbots argument. Yikes https://www.youtube.com/watch?v=EF3g4Ua5e7k

The CAS player not having any idea where you are, due to no killcam, very often means that no, the problem doesn’t remain. It would sometimes (you might have killed them from 10 feet away and they know where they themselves were), but in many situations removes it entirely.

Terrible analogy.

If you offered a modern military the chance to trade one of their tanks to have an enemy jet fighter removed, they would take your hand off. That is nothing remotely the same as using human wave tactics against killbots…

The whole point of the joke in Futurama is that he obviously had SMARTER ways to deal with it than just throwing people into a meat grinder. Even if it was overall cost effective to do so. In fact, the TV show actually implies that it WAS cost effective to do so, since Brannigan was awarded medals for defeating the killbots. So the top brass thought it was a good tradeoff. It was still stupid, though, because he did it in the dumbest way possible.

Similarly here, obviously what’s even better than trading a tank for a plane is… not dying in the tank at all. Which you shouldn’t have to, if the only way they killed you in the first place was using literal magic spells to read the minds of dead ghosts about which location they were killed from, to go get revenge on that location.

Them spawning a plane and a bomb and then accomplishing nothing with it is an even better tradeoff. Which should be a reality if there was valid counterplay and no magic spirit knowledge.

Maybe because the only way to prevent revenge kill is to hide the name of a tank and nickname of a player? Just removing killcam won’t resolve the issue as You don’t really need it in order to find someone.

And please, don’t try to say that You don’t know what happen if You force the take off from the airfield. If one enemy spawns faster and just hovers near it, other team won’t stand a chance as their airplanes won’t have enough energy to even stand a chance. Climb near airfield You say? So lets have a stalemate while the team of the player hovering just oblitarates Your tanks from the sky as they don’t have a problem with any air.

You don’t push any balance towards ground units, the imbalance still exists (or gets even greater).

You only need to know what tank someone is using or in very rare situations also nickname in order to find a player.

You say it’s dumb but I really don’t see how you’ve come to that conclusion. I assume you’re familiar with chess. Would you consider sacking a bishop for the opponent’s queen a dumb way to tackle a situation?

So if he’s not being an idiot and revenge bombing you and trading himself off for a tank, presumably he’s actually doing a good job of CAS and wrecking you and your team?

If you’re killing someone and sitting there for so long that they have time to spawn in CAS and come back and kill you, perhaps considering moving around a bit more. Even just changing your position a little bit will avoid this.

So you want them to throw? How about your team not feeding them enough SP to get into CAS in the first place?

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The only thing needed to get into plane with bombs is to cap a zone.

Zap Brannigan: The entire room of other officers rolls their eyes at him and boos him, making it quite obvious.

War Thunder: I already told you the better way, which is not getting bombed at all, and they still wasted a plane and a bomb and didn’t get the tank EITHER. Which I could definitely accomplish if not for my mind being read by ghostly spirits.

If you’re killing someone and sitting there for so long that they have time to spawn in CAS and come back and kill you, perhaps considering moving around a bit more.

I shouldn’t have to, because ghosts should not be able to have high precision xray/Radar installed in their heads or the ability talk to their team via candle seance and tell them where targets are.

Why do you think it is reasonable to have MAGIC SPELLS in a tank game? I shouldn’t have to defend NOT having magic spells in a tank game as the burden of proof, lmao.

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Sounds like you want a game mode with no respawning at all. Because technically, someone can come revenge kill you in a tank just as well if you’re camping this blatantly.

You know that You don’t need to camp to be revange killed by plane?

LIke god, You are trying to potray it as something so hard to do if someone moves but as long as You know where You have died and what tank killed You, getting a revange kill is easy as hell.

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Respawning is fine. Simply no kill cam will mean the same respawning player will not know where I am if I didn’t make it obvious.

And even if it’s only 80% effective or something, okay? 80% > 0%, that’s a huge start. And very easily done without removing respawns or anything critical at all. I’m still waiting on your explanation of why it’s a GOOD idea to have intentionally added magical spells in a tank game.

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