Revised poll on CAS in Ground Battles, would you play a tank only mode?

Yep, I think Helis in perticular need an SP cost increase.

Though, and I do think this is something to consider. Where else do you do CAS in WT? ARB has essentially deleted CAS these days and its 9/10 TDM. Heli EC is really really bad. So part of the reason why I even bothered with getting to top tier in GRB was to play the Apache in something fun.

So improvements to ARB and Heli EC could make a lot of difference there.

I’d be cautious about direct nerfs to CAS, but a cap on number in the air? Maybe… But some things could change. Strike drones were just a bad addition.

But on the flip side, maybe other tanks to spawn in are too expensive?

I can bring in a heli with AAMs for less than I can spawn another tank. So whilst yes, Helis could go up, could tanks and especially things like ATGM launchers or Light tanks come down?

I’d also like to re-iterate the point that Britain, and I dont think its the only one in this case, has really really bad top tier tanks and an overall neglected top tier line up. I bring in a heli or Tornado most of the time because at least I can actually help my team out. Chally 2 is in such a sad state at the moment.

How about erasing enemy markers in arcade mode and erasing all enemy and ally markers in realistic mode, while the physical behavior and perspective of the aircraft in land battles conform to battle mode? Forcing aircraft to perform enemy search and identification tasks could reduce airstrike efficiency and impact.

You died by CAS (93% change) or by nuke drop (1%) and 6% by op verhicles in top tier GRB battles.

99% of my deaths were from either someone I did not see or a T-80 that took a shell to the ammo wrack and shrugged it off as if I had only thrown a rock at him

Continuing my thoughts from the last thread.
This is not just a CAS issue but a spawn protection issue as well. Especially with the new map Flanders, the inconsistency and non-uniformity of spawn protection puzzles me both on offense and defense.

The point of all simulation games is to be fun, like any other game.

Simulated portrayals with no intent to be fun and 100% realism have a separate word for them, they’re called “museums”

No, ‘simulations’ are intended to reflect reality as accurately as possible. Museums are not simulations. They are presentations.

Additionally, let’s say for sake of argument that the sole purpose of this game is indeed realism after all.

Great, then you should support 1) All CAS taking off from the runway, and 2) The full removal of the literally magical mind reading power to know the exact location of a guy who killed you from beyond the grave, that allows CAS to be probably 2x stronger than it would otherwise be, right? More fun, more balanced, while ALSO being more realistic. Win win, right?

I support both of these points.

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At least someone put in the effort and made it a reasonable vote instead of ranting for 2 straight hours. So +15 for that Rich.

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So we just change nothing when it comes to how easy it is to get into plane?

That has nothing to do with realism or not, so it was off topic for the argument being made in context.

So then for the sake of realism the number of all different units needs to be limited.

Number of heavy tanks, number of light tanks, number of… everything.

I’d like to keep CAS as I’d rather not split up the player base.

CAS is definitely unbalanced as it is. However it should stay as it provides engaging gameplay, and can be useful for combatting campers/chokepoints.

Perhaps a solution could involve imposing a hard limit on the payloads CAS can take out, as opposed to the current system where payload limits change based on SP. The hard limit would make it so you can only utilize so many bombs/rockets/AGMs, enough to destroy perhaps a couple enemies at most, before switching your role to air superiority or scouting.

“Get told exactly where the enemy is by a magic spell, then click on her with no retaliation feasible 90% of the time” Other guy: “Be exploded with essentially no warning”

Highly engaging.

The hard limit would make it so you can only utilize so many bombs/rockets/AGMs

Tons of types of CAS use their main cannons for ground units very easily. Regardless, even if they didn’t, “Killing 2 units for free like fish in a barrel UN-engagingly” is not good gameplay, it’s just less amoutn of terrible gameplay than if you can kill 6.

You get to lick my foot twice instead of 6 times! Aren’t you excited!?

I’d rather not split up the player base.

Why would it split the player base? If CAS is so engaging, surely everyone, ground and air mains, would simply choose not to play the ground-only mode, since CAS is SO ENGAGING, they’d be crazy not to flock to it, right? …right?

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What would actually happen is the community wouldn’t be split at all. Because:

  • Step 1: The ground mains would all immediately leave original flavor ground RB and go over to ground only mode RB, since they don’t like being shot like magically revealed fish in a barrel.

  • Step 2: The CAS mains would then promptly all also quit original flavor ground RB, and go over to an existing air mode, since there’d be nobody to beat up on anymore.

End result: People are split among the same number of modes as in the first place

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before the saclos changes, top tier AA was fine

A single flarakrad with VT1 could efficently prevent cas from killing everyone on the ground

but now its almost useless

Exactly. The Roland used to slap but now it’s a massive downgrade to the Stinger.

These suggestions are there to treat the issue of revenge bombing.

2 wouldn’t happen because going to an Air mode wouldn’t provide the same gameplay. It however would split the community because as you can see about half of the community thinks CAS should remain included in the game. A 50/50 split is about as bad as it can get, and only one of them has a place to go.