With the latest update of the dev server, we are finally able to properly test out the Aiming Point mechanic added this major update that enables the simultaneous engagement of multiple preset targets using GNSS weapons, including those with SAL as well. This is a good system, but its implementation is…. Rather poor. So here is a full Review & Feedback, with suggestions for improvement and refinement. I would be eager to hear anyone else’s feedback and suggestions for improvement.
Controls
The first and biggest issue I have so far identified is one of the controls. So far it has added 8 new controls, most of which are required for the full usage of this setting. This seems rather excessive given large overlap with pre-existing settings and in some cases, just unnecessary doubling of settings. So im going to go through them and suggest any improvements
Select Next/Previous Aiming point. - I don’t have issue with these settings and aren’t necessarily required to be bound as you can control via the map too. So these can stay unchanged.
Add/Delete Aiming Point - Again, no issue with these, they work as advertised and work properly.
Link point of interest to aiming point - My only real issue with this is the wording of the setting itself, not sure what it could be changed too, but could also heavily benefit from a tooltip to make the settings more obvious as to its function. As suggested here
Now onto the 3 main problematic controls.
Link & Unlink weapon to/from Aiming Point - Why are these 2 settings? Why is this not a toggle? “Toggle weapon link to aiming point”. One setting, 2 functions. Simple, easy.
It’s function is also really ambiguous, from what I can tell, it toggles between the weapon deploy to all aiming points or just the selected aiming point
Salvo Launch to Aiming Points - …. Where to begin. First things first…. WHY?!
We have multiple different methods of dropping bombs already, including multiple different methods of dropping multiple bombs…. Was another keybind…. To drop bombs…. Necessary? Why couldn’t this have been integrated into existing bomb drop and/or multi-bomb drop settings and thus totally and completely remove the need for another bomb drop setting?
Missing settings
On top of all the settings provided so far, several of which are of mixed necessity, there are a few settings which seem to be missing.
Remove all aiming points - Does as it says on the tin, instead of having to remove the aiming points one at a time, there should just be a setting to wipe them all. Also could be a button on the map screen.
Unselect aiming point - you can select aiming points easily enough, but there doesn’t seem to be any way to unselect the aiming point, one must always be selected. This isn’t necessarily an issue, but might be edge cases where removing the aiming point would be ideal.
Better integration into existing systems
We have multiple pre-existing systems for dropping bombs onto targets and absolutely none of them work with aiming points and salvo release. Most notably CCRP and Ripple Quantity / Bomb Series.
CCRP has never worked with GBUs which has never made sense to me, especially after the introduction of a setting designed to disable CCRPs automatic release mode when needed. I do not see why this remains the case and why CCRP doesn’t work with aiming points. Set an aiming point, link the weapon, press & hold, CCRP handles the release. All integrated in a single seamless system.
This would require properly integrating glide bombs into CCIP and CCRP as currently they function as standard GBUs in both.
Likewise, we have an entirely new method for dropping multiple bombs onto the target, instead of integrating this with either or better yet, both, existing methods of dropping multiple bombs. Ripple Quantity and Bomb Series.
For Bomb Series, All should just drop 1 per target as the Salvo button does currently, with any preset amount below that just dropping the selected amount, whether this should always be first set or they should rotate through im not sure. But that can be decided later.
Ripple Quantity, this is where there is the most flexibility. As it is, ripple quantity needs improving, with bomb selection being rather lackluster currently (A suggestion to improve this). But with aiming points, and upon linking weapons, it could be changed to select 1 to 10 targets (or however many targets are currently set). This gives maximum flexibility. WIth S remaining to just drop on all targets set without having to think about count.
How dropping bombs on aiming points should work in my opinion:
- Set the Aiming points through the targeting pod or map
- Select your desired GNSS bomb
- Select “toggle weapon link to aiming point”
- Select Ripple quantity and select how many bombs you wish to drop (1 to 10 or S)
- Press & Hold “fire secondary weapon” giving the “weapon release permission” as it does with CCRP. When your weapon is in range to deploy, the selected number of bombs are released to the various aiming points.
Could work with “automatic bomb release in CCRP mode” setting so that it just drops on demand. Instead of press & hold. - Select “remove all aiming points” to clear the set aiming points ready for the next sortie if all targets were destroyed on the first pass.
This order of operations would be substantially better than what we have currently and would give players far more control. All whilst re-using existing settings and keybinds.
The Interface
The current interface is…. okay . The markers are clear both in RB and in the map and it seems to work fine for the most part. But there is room to improve.
The first is the link / unlink setting. This really needs to be made much much clearer in the top left UI panel. Add a really clear indicator whether or not your weapon is linked, maybe even have a “LINK #” with the hash being whichever aiming point is selected. It’s clear then whether or not your weapon is linked and clear which aiming point you are targeting with that setting.
The second goes beyond RB and into SB. The Aiming points are not visible. Rightfully so in SB, but don’t appear in any HUD or HMD and I don’t believe this would be accurate. Instead navigation markers or CCRP markers should be added where appropriate to indicate the locations of these aiming points. This enables the aiming point to be used as navigational aids within ASB, much in the same way you can use CCRP.
Other Improvements
What the Link and Unlink weapon does is really ambiguous and I think needs to be revised. It currently toggles between dropping on all and dropping onto one target. I think it would be better served as a toggle for the entire system, then use ripple quantity to select whether you want to drop on 1 target or multiple. With no ripple quantity selected and 1 bomb selected always going for the selected aiming point.
Currently, the system is limited to only 10 targets, but many aircraft can carry more than 10 GNSS weapons. Is there a reason for this limit or is it just arbitrary? If it can be increased, then it should be, as some aircraft can carry 28 GNSS weapons and maybe want to deploy them all at once (maybe a setting to enable increased count could be in order though, so you can limit it to less if you dont need infinite amount or have it tied directly to the number of GNSS bombs being carried, 10 or less, its 10. more than 10, its however many you have equipped)
Questions yet to be answered:
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What happens to aiming points when you respawn? Do they reset or remain? In gamemodes like ARB this is obviously irrelevant and potentially irrelevant in GRB as well, but in ASB…. It could change how this settings is used quite a bit
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Some aircraft have access to aiming points. Others do not. There doesnt really seem to be any clear indicator as to why or anything within the x-ray to indicate it. It is not related to the presence of GNSS weapons as the Tornado GR1 has access to Aiming points but the Jaguar GR1A does not. Both have CCIP and CCRP. The Buc S2B does but Buc S2 does not.
It would be a rather useful setting to have even without GNSS for quickly cycling through some preset points for the targeting pod.So what is the criteria?
Related improvements.
The main function of this setting is to drop GNSS weapons on multiple targets, or multiple onto a single target. Meaning it is very unlikely you would then use the laser, as all released bombs would start going for that one target.
I have a separate post up for this, but it would be about time to enable the carriage of GNSS+SAL weapons without a targeting pod. Of course this creates limitations, but the upsides are pretty major
GBUs also need to be added to CCRP so they work correctly with automatic release.
Another area that has not yet been updated is CCIP and CCRP for glide weapons, they still operate as if the GBU being dropped didnt have wings and thus has far shorter range. One of the main types of weapons where you would want to use Aiming points would be glide GNSS bombs.
Likewise, standard GBUs can often travel far further than the CCIP point would indicate, and whilst I would leave the current aiming point as is, they could add a second ring denoting a reasonable distance the bomb can correct onto.
That is all the feedback I could come up with so far. I would love to hear back from everoyne else