Removeal of the ability to decrease own engine sound

Anti consumer ideal of fair and more active gameplay, prompting passive camping less?
Oh boy.
I think you have thinking issues, not hearing issues.

Current setting is not for people with hearing issues. It’s 99% used to scout for tanks in a completely bogus ways.
Nobody deserves an unrealistic advantage based on settings. Sound scouting for tanks should be way more difficult/outright impossible in most cases.
Just like flying mach 2 with open canopy is not for people with breathing issues getting held down by The Man, so they can get more virtual air. It’s for scouting for planes in a ridiculously unrealistic and unfair manner.

If we make sound scouting less viable it becomes less viable for everyone, hearing damage or not.

EDIT: flagged by trolls and acelords

4 Likes

@Loofah
Alright, full rant time about sound, audio, and settings:
I have perfect hearing in one ear, and hearing damage caused by an “individual” in another ear.
I have the ability to filter out audio of vehicles to the point of not processing the sounds they’re emitting… above a certain decibel.

Other people can’t do this as well, other people can do it better than me.
Back in 2017 - 2019 this was my audio settings: [I didn’t use Discord for War Thunder squads.]

Spoiler

This is my audio from 2019 - present:

Spoiler

You will notice that master volume is SIGNIFICANTLY lower. This feature exists for people with hearing damage so they can do what people without hearing damage can do without this feature: Omit their engine sound without their brain doing it.

I can, if the max volume of the game itself is set high.
HOWEVER, that means I’m damaging my hearing with… AIRCRAFT ENGINES.
Aircraft are the sole reason I use this feature, cause this feature allows me to reduce the total game volume without sacrificing the ability to hear tanks. All the while aircraft engine sounds are actually at a tolerable amount that won’t damage my hearing.

I could filter out the aircraft engines when the game was louder, but not as easily with lower volumes.
This setting allows me to protect my hearing, while also playing on EQUAL FOOTING to those that are better than I at filtering out aircraft engines and their own engine.

Also Loofah, fairness matters FAR more than your desire for unfair play.

On top of that, other player’s includes your team’s engines which are the same exact volume as your enemy.

So advocating against this feature is anti-fairness, as well as a whole host of other malicious nonsense.

Either use the feature or don’t. Protect your hearing or don’t.

So basically, you’re in the same crowd as every bunch of cheaters, explouters and ULQ abusers - it’s fair if you benefit from it. It’s unfair if it creates an equal playing field for everyone. I get it. There’s nothing to discuss, since your idea of “fair” is "make certain type of sound settings vastly superior and instead of making it realistic, or just “these are the defaukt settings, the game will sound like wet floral, but it’s only way to be competitive, enjoy it, losers”, allow people to curbstomp everyone who:

  • isn’t proficient with the sound settings in WT
  • actually enjoys their own tank engine sounding normal, and not muted compared to everything else.

Why make the game fair, if you can just force 1 set of superior of settings down everyone’s throats. You like the graphics? You like the sound?
Well, … you! Play like Alvis or get stomped.
Want the advantage gone? Hey man, that’s unfair! Unfair I say!!!

2 Likes

@Loofah Nice accusing the entire WT playerbase of being cheaters.
You’re done. ULQ is worse than max settings.

The fact you claim equality is unfair is proof enough.

I can drown out my own engine sound, AND aircraft engine sounds to ZERO with my own engine sound at 100 when the volume is high enough.
OTHER PLAYERS cannot, and I am not going to be selfish just cause they want to have EQUAL and FAIR footing with me.

Fixed your statement. I am playing like you, just with hearing-protection settings cause I play more BRs than 12.0 GROUND where aircraft are less present. I play air RB as well as lower BRs where I need to protect my hearing from aircraft engine volume.

Entire playerbase?
Nope.
You and similar people to you, who can’t stand the idea, that their unrealistic, bogus, unfair advantage could be removed - yes, it’s basically the same mindset except cheaters are also willing to take risks.

And people who actually have very bad hearing - to hell with them! They can enjoy Air RB I guess, because they will get curbstomped in a mode where 70 tons tanks with 1500 HP engines make less noise than slightly agitated Toyota Prius, while enemy tanks can be easily heard and located while cannons are firing all over the place, including artillery.

I enjoy watching Spookston play just to remind myself to never go back to ground RB. “I hear a light tank behind this building”. Oh yeah.

4 Likes

@Loofah

Yes, pro-consumer pro-fairness pro-equality people which is almost all of the playerbase at the least.
If the feature is “unfair” why can all users activate it?
If the feature is “unrealistic” why can I filter out my own engine sound when it’s at 100%?

As I said, the only reason I don’t is cause of aircraft engines.
I play air battles, and ground BRs <10.0 where aircraft get within audible range consistently.

My man, if the engines are to loud for you, you can still decrease the engine sounds all together. Since you wouldn’t be able to distinguish your own engine sound from others, there is no need for anyone to stick to full volume and everyone would reduce the combined engine sounds to still be able to fly a jet aircraft without getting hearing damage because there would be no other way. Sound scouting is at 90% efficiency right now and all i’m asking is to lower it to 10% efficiency which would almost neutralise the disadvantage you are having with your problem.

It’s true that your team mates engines won’t get effected by the change in your own engine sound but with a quick look at the mini map you can easily check if it’s a team mate or an enemy, but what if you never heard your team mate to begin with, at least when you weren’t actually activly trying to turn of your engine and hear him?

3 Likes

Anti fair, anti equality, anti consumer.
Just 100% egoistic and willing to actually make the game lsss enjoyable by enforcing absolute shit soundscape on everyone involved.
Same energy as ULQ crowd.
And there’s no equality anyway. Skill, intelligence, experience are also not equal. Some people are just dumb. Some are uncoordinated. They’ll never get into even top 10000 avg kills per battle. Lets level the playing field some more for them and introduce markers and auto-aiming to ground RB. It is all also highly pro consumer, since the cheaters will have less of an advantage. Lets stop excluding unskilled players from RB with these artificial barriers!i9

4 Likes

No I can’t. If I edit the engine volume it edits both air and ground, not just one.
So the compromise is to set the volume to that of aircraft and keep it that way.
It means tank engines are significantly quieter, but that’s something I have to deal with.

Just cause I don’t want to play at 90db doesn’t mean anything other than I don’t want to ruin my hearing because people complain about companies being good.

My “scouting” wouldn’t change no matter my engine volume, the only thing that changes is how long I can play the game for at a time. Right now I can play 3+ hour sessions, before I could only run 1 hour before I’d need to give my ears a break, and most players play less than 1 hour per day, so they’ll always have advantage over me under this unfair idea of yours…

There was no need to flag my post just because you don’t like to hear the truth but it’s back up brother ;)

If i can risk hearing damage to alter my gameplay by 5% then you are very much also able to

2 Likes

So basically, all that changes is you have to use a bit lower engine volume.
That’s it.
And this is somehow worse than players being able to sound-scout tanks through a few rows of building/hills/forests with pin-point accuracy?

This is worth just this: XDDDDDD

So pro-equality: players with 1 set of settings and good hearing curbstomp the rest. Bad hearing = you’ll always be at a disadvantage.
Non-equality - players with bad hearing and players with good hearing are both not able to scout enemy tanks with any degree of certainty/accuracy.

Pro-consumer: the game sounds bad for everyone if they want to be competitive
Anti-consumer: enjoying the sound design comes with no real downsides, and if the sound design makes somebody’s ears hurt - they can just lower the volume and be at no significant gameplay disadvantage.

Fair: players knowing the optimal settings have huge advantage over players using normal sound settings
Unfair: changing your sound settings doesn’t make the game significantly easier, everyone starts with sound settings allowing to be competitive vs elite players assuming equal skill.

Yeah, I get it.

2 Likes

@Loofah
One engine sound isn’t fair to those with hearing damage that exceed our hearing damage. It’s UNFAIR.

At least you’re claiming that the current fair system is anti-consumer now.

Cause apparently unlike you, I actually want people in worse situations they have no control over to have an equal chance on the battlefield as I.

I don’t want unfair advantage over people with bad hearing because of things that occurred outside their control.

If only you could, like, TURN THE ENGINE SOUND DOWN.
No, IMPOSSIBRU, CAN’T BE DONE BECAUSE REASONS.

Has ANYONE in here ever heard a loud engine in th forest or in the city behind buildings? Or any kind of v. loud noise in such circumstances?
There are so many ways the sound gets reflected, you basically can only vaguely tell the direction, and even then - may very well be wrong.
If you’re in a goddamn car, behind 1 pane of relatively thin glass - it gets even worse.
if your engine is revved up and your car is f.e. 15 years old - GJ using your hearing for telling direction of noise, unless you have LOS towards the source and it’s super loud and completely different from engine sound (so different frequency altogether).
But hey, sitting in a goddamn tank, and remember - the crews are riding buttoned up, commander binos are actually magical 2m periscope, since commander can never be shot, even when firing turret MG (unless it’s Hellcat, because reasons) - with 1500HP engine, firing 120mm cannon, and being behind 750mm of composite armor - yeah, this would never, I mean, never ever affect the ability to tell if there’s a light tank (and oftentimes: what model of light tank!) driving around behind 80m of earth, rocks, trees, buildings and rubble dividing your positions.

Your entire stance in this topic is: I hate fair settings.
I mean, why the hell would you INSIST so much on engines being loud, if it gave you no advantage and only hurt your ears, huh?
Meanwhile I like loud engines and can’t enjoy the sound of my tank without getting roflstomped by anyone with headphones and proper settings, assuming equal skill.

3 Likes

Me: I want fair settings that allow people with worse hearing than I to have an equal chance in match.

If anything I’d like air and ground engine sounds to be separated for further control to allow people to reduce air engines so they can focus on tanks easier.

But Loofah apparently “needs” to puppy stomp everyone with worse hearing than him.

They do not get them.
They will always be at a disadvantage in a game that puts emphasis on sound in a completely unnecessary and unrealistic way.

This makes 0 sense, unless you have simply not read ANY of my comments in this topic, which is highly probable as you seem too fanatical about the topic to actually use a brain.

3 Likes

Except it quite literally is…? People in this thread need it for that purpose, and have stated so.

Oh look, another guy not making sense!
How is putting a ton of emphasis on hearing making the game more accesible for people with bad hearing, while putting less emphasis on it somehow makes the game worse for these people? At least rry making sense. Alvis can just set the engine sound to be quieter, but he won’t because he needs sound scouting.
If we fix the sound design making sound scouting way less viable, he won’t be needing super loud engine sounds. Simple? Not for you apparently!

2 Likes

Sound settings are literally three clicks away from anyone to change. Not altering settings is totally on you at that point.

That’s like complaining an enemy has the advantage since you forgot/don’t want/don’t care to change out your starter ammo with a new (better) type, so you ask for everyone to be locked out from their improved ammo.

So just like 3rd person view ?
I’ve been looking around corners while being totally safe for years now. Let’s remove this completely bogus and unrealistic scouting method from the game.

Comparing cheating to fiddling with publicly available settings is absurd.

Some people actually need to lower graphical settings because their PC can’t handle resolution/FPS demands.

It’s literally not unfair as everyone can have exactly the same settings.
Also, if you want to get rid of all unrealistic things in WT, I’m afraid you’re in for a long ride.

Yeah, stay at ARB preferably at top tier where 50% of your gameplay is automated. Peak.

To be honest, not knowing about certain settings is totally on the player, especially in a PvP game.

That’s like someone don’t care about finding out LRF is in the game and how to use it. Someone being ignorant about that puts him at an disadvantage and it’s mostly settings related.

I never likes the 3rd person camera on a 10m stick, I would prefer sim tank controls, but here we are and 10m selfie stick camera is here to stay.
But it’s fair. Doesn’t have to be logical. Everyone has same access to it, regardless of settings.
I would gladly see ULQ removed, though

I’m not asking for the game to be fully realistic. But it’s not unreasonable to limit the sound scouting.

And my comparison with cheating is fully logical. It’s just grasping for any advantage. The difference is, cheaters break the rules, and ULQ and sound scouting exploiters only ruin the game within them.

And why would I play top tier ARB when I have fun flying props and early jets, huh?

When making the game look and sound way worse gives huge advantage, it’s a clear sign of bad design.

My PC is 11-12 years old and it wasn’t even that good back in 2013. I don’t have to use ULQ, and still I’m getting 100 FPS in ARB no problem.

1 Like