The problem with this is the boring damage that the APHEs do, I don’t know who lost their mind and it was believed that an APHE after piercing explodes as if it were a grenade, when what it does is a slightly cone of damage. larger than the non-APHE ones. With correct damage the explosion would not descend towards the turret crew and the damage it would generate would be due to spalling which would not kill everyone in the turret.
No.
Your complaint is misguided anyway.
The real problem is the hand grenade HE effect on APHE that makes it possible to knock out the entire crew from a cupola hit.
You should complain about that instead.
I don’t think the concept of killing via capola is an issue rather the HE part of APHE that over performs.
Exactly, it is a damage model problem, it is one of the biggest failures that the game has, and it should be modeled as quickly as possible.
The problem aint the cupola but how aphe is modeled when you hit it with aphe it kill all the crew which it shouldn’t probably do but aphe ain’t getting remodeled any time soon
They are never going to model the APHE correctly, first because they change the Br in all the tanks, and although it costs nothing to change them, it is already work that they have to do, and second because many people have become accustomed to that damage and would go crazy if They will rebalance the damage model of all bullet types, they prefer to kill in one shot with APHE, than have realistic damage for all bullet types.
And then people come to you saying that the different bullets are well balanced, the APHE and the Non-APHE, yes of course.
Uh no. If a track chain is broken, you replace the broken part of the chain with a new one. The only cases of where its idiotic to do so are the ones engaging the enemy who is still alive. That is when you attempt to abandoned the tank if there is more than 1 and or it is too much of a risk to do.
Some tanks dont have cupola at all (or very small). Its just another weakspot…
Also, its not exploit.
Changing the chain would depend on the situation, in reality the most normal thing would be to abandon the vehicle and wait for your troops to take the area to recover it, or in any case for a recovery vehicle to take it out of the combat zone to be able to repair it. the chain, in any case it is unlikely that the crew members stayed inside the car fighting.
Yes, but it is a weakspot for APHE, with other ammunition there are times when you don’t even kill the commander, and all because the damage model is poorly modeled, the APHE does damage as if it were a grenade (unreal), the Full AP does little damage (unreal), the APCR and APDS almost do not spall (unreal), if you look at the damage that the bullets do in the game, you end up realizing that everything is done poorly.
God forbid someone takes the time to aim for a much smaller surface than the rest of the tank in order to try and get a kill they may otherwise have been unable to get.
It is what it is
That said I woudl not like to be the commander inside a cuppola penetrated by an APHE shell. Woudl not be a nice day.
And also with a Full AP, not APCR, not APDS, not HEAT, unless you lowered your head a lot, the most likely thing is that some fragment of metal would make you a good hairstyle for your funeral.
sure, like 8 people said this, but it works for most rounds tbh, but yes the HE especially does the AOE dmg and Too much damage.
god forbid they fix the issue, and dont let it do any damage.
Do you watch the replay of when the cupola is damaged and you die/get significant damage? the shell does some Ridiculous magic bullet BS, that it should NOT. Which is my entire point
Cupola shots should take out your cupola mounted machine guns and Maybe the tanks that have the humans head Clear up there (which isnt many) and that is it.
Cupola shots should take out your cupola mounted machine guns and Maybe the tanks that have the humans head Clear up there (which isnt many) and that is it.
Please don’t, I love shooting cupolas.
What you describe is an issue with how APHE works in game, not cupola shots.
As things stand now it is NOT an exploit to shoot a cupola with APHE, as every part involved in this process for the purposes of the game works as intended.
The game checks if you can penetrate, then checks if you penetrated enough plate for the shell to fuse and if that all works out the shell explodes, the explosion of which sends shrapnel everywhere and thus damage the turret crew. Nothing of this is exploitative and in fact requires more skill than trying to get a kill with a regular shot.
If you wish to complain about things you should look at the root cause of an “issue”.
In this case it is NOT the cupolas nor is it the people shooting them. It’s how APHE works in game.
Let’s just remove weakspots without fixing the issue you’re complaining about, right? Ridiculous.
What’s especially funny is that even if shrapnel wouldn’t mostly fly directly downwards or behind the shells warhead, the blast itself would be utterly lethal for the crew anyways, so nothing much changes.
My thread encompasses That issue… Sure that is a Large part of the issue, but its not the Only issue. APHE works well in most situations, i think.
Again, as i ive said, the fix would be to make any cupola shots damage the guns (if mounted) or possibly the tanks that have the commanders (etc) head Right there, but other than that, it should do nothing.
Currently it not only does a LOT of damage it can kill 2 or 3, and damage components, and even 1 shot vehicles… which is ridiculous. Further proof of how ridiculous this is, is when you watch the kill cam replay and watch the Magic Bullet BS. It happens in more than APHE, or HE shells, but yes, those are the most prevalent.