Remove the Cupola Exploit

Yes, but it is a weakspot for APHE, with other ammunition there are times when you don’t even kill the commander, and all because the damage model is poorly modeled, the APHE does damage as if it were a grenade (unreal), the Full AP does little damage (unreal), the APCR and APDS almost do not spall (unreal), if you look at the damage that the bullets do in the game, you end up realizing that everything is done poorly.

God forbid someone takes the time to aim for a much smaller surface than the rest of the tank in order to try and get a kill they may otherwise have been unable to get.

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It is what it is

That said I woudl not like to be the commander inside a cuppola penetrated by an APHE shell. Woudl not be a nice day.

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And also with a Full AP, not APCR, not APDS, not HEAT, unless you lowered your head a lot, the most likely thing is that some fragment of metal would make you a good hairstyle for your funeral.

sure, like 8 people said this, but it works for most rounds tbh, but yes the HE especially does the AOE dmg and Too much damage.

god forbid they fix the issue, and dont let it do any damage.

Do you watch the replay of when the cupola is damaged and you die/get significant damage? the shell does some Ridiculous magic bullet BS, that it should NOT. Which is my entire point

Cupola shots should take out your cupola mounted machine guns and Maybe the tanks that have the humans head Clear up there (which isnt many) and that is it.

Cupola shots should take out your cupola mounted machine guns and Maybe the tanks that have the humans head Clear up there (which isnt many) and that is it.

Please don’t, I love shooting cupolas.

What you describe is an issue with how APHE works in game, not cupola shots.

As things stand now it is NOT an exploit to shoot a cupola with APHE, as every part involved in this process for the purposes of the game works as intended.

The game checks if you can penetrate, then checks if you penetrated enough plate for the shell to fuse and if that all works out the shell explodes, the explosion of which sends shrapnel everywhere and thus damage the turret crew. Nothing of this is exploitative and in fact requires more skill than trying to get a kill with a regular shot.

If you wish to complain about things you should look at the root cause of an “issue”.
In this case it is NOT the cupolas nor is it the people shooting them. It’s how APHE works in game.
Let’s just remove weakspots without fixing the issue you’re complaining about, right? Ridiculous.

What’s especially funny is that even if shrapnel wouldn’t mostly fly directly downwards or behind the shells warhead, the blast itself would be utterly lethal for the crew anyways, so nothing much changes.

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My thread encompasses That issue… Sure that is a Large part of the issue, but its not the Only issue. APHE works well in most situations, i think.

Again, as i ive said, the fix would be to make any cupola shots damage the guns (if mounted) or possibly the tanks that have the commanders (etc) head Right there, but other than that, it should do nothing.

Currently it not only does a LOT of damage it can kill 2 or 3, and damage components, and even 1 shot vehicles… which is ridiculous. Further proof of how ridiculous this is, is when you watch the kill cam replay and watch the Magic Bullet BS. It happens in more than APHE, or HE shells, but yes, those are the most prevalent.

it definitely is an Exploit, as it does way too much significant damage. and again, its more than just APHE or HE rounds that do it.

An exploit is a program, or piece of code, designed to find and take advantage of a security flaw or vulnerability in an application or computer system

Then every weakspot is exploit. Also shooting barrel is exploit because it pretty much disable the tank.

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That is contradictory to your complaints. You cannot complain at “APHE magic” for cupola shots only yet proceed to be fine with other areas getting shot.

Repeat: this is a fundamental “issue” with how APHE works in game. This has nothing to do with the cupola itself.
If you want cupola shot to do little damage you ought to wish for reworked APHE physics. Despite this you claimed that you’re fine with APHE and how it functions except for this instance, which is stupid.

And no, your tread does NOT encompass this issue with this statement of yours in mind, it’s literally just a complaint that someone found an alternative way to take you out in ground battles.

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No, it covers Both things… and the issue is More than just APHE, or HE.

You can say the same about weakspots (except no damage). Also, you can shoot cupolas too…

and the panther should brake down more all radar missiles before the 7m should be worse thing that are not realistic isn’t a exploit

no, weakspots are fine and even good in 99% of cases.

Have you ever watched the replay of when you die (or take damage) to a purely cupola shot?

I doubt it’ll happen, since it would probably lead to considerable downward BR shifts for most APHE-reliant vehicles. I think it’s likelier they’ll just decide to buff solid shot at some point (right now it underperforms compared to IRL).

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they should just make the cupola stronger… give it virtual spaced armor or whatever… so that taking significant damage by being shot there is a Very rare occurrence