You agree with a player calling other players “monkeys and orangutans” and another one saying that anyone who disagrees with them about mechanics must be “ass at the game.” Okay, well, you do you.
Me, I think it makes them sound like the kind of k/d focussed children who actively make this game worse, and whose wishes Gaijin would be wise to continue to completely ignore on this issue and many others. If I were you I’d stop enabling the babies.
…does this not imply that i agree with their wording or opinions. I have in general no problem with views from other perspectives.
The way how individuals present themselves in public is imho their own decision - so not my business. And usually idc about used wording, it is up to every person reading those comments to react if they feed offended.
I mean this is a war game with the main goal to kill other players - you can’t expect that the used language is on par with a discussion of Pulitzer or Nobel Prize winners…
Not a question of manners. I said those kind of players just like the game so they can crush poorer and newer ones and feel good for it, and so they are angry at the clouds because it limits their roflstomping more than before. My point was that it’s largely just driven by that same childishness that you read there, as are most of the “remove x” threads on this forum.
The entire history of MMOs shows that if you design a game for people who just like to stomp, it dies. Because the stomped leave. War Thunder does well in part because it has generally ignored the whining of the stats-focussed players.
Your position is that clouds actually increase the amount of stomping, because new players suffer more. Which, if it were true, would make those others happy, one would think. So that would tend to show you haven’t really thought what they’re demanding through, before you started policing other people here for not being “necessary or useful.” (Since you were tone policing, maybe you could have said something also about the people saying average players are subhuman as well, of course. But you didn’t.)
As far as saying “nobody wants to remove clouds in total or in general.” Well… a year ago there were no clouds in any AB games. Like, ever. Maybe off in the distance somewhere but never in the main play area. Same with the CAS modes. Now they’re back. So clearly if they went away once, someone out there must have liked cloudless skies, and it is a possibility to go back to that someday if the stats-focussed whiners are listened too overmuch again here. Which I think would be silly. Cause skies have clouds.
Actually you describe the same issue just from 2 perspectives: The “newer” players tend to be roasted as they usually stay too low and too slow, got baited into a turnfight and then they got jumped out of the clouds without any markers visible to warn them.
These are usually the same guys jumping on the first marker they see - and then get jumped by similar guys of the other team - ending up in prop furball at low alt. And both get farmed by other guys using the clouds.
The guys trying to increase their kpb ratios or k-d in general with using this cloud cover advantage have in contrast the issue that if they do those diving attacks they can’t be sure that they get then jumped too.
Why? Because prop matches are in general a fight decided by positional / energy advantage and situational awareness. Clouds are eliminating a large part of situational awareness and can lead to wrong situational assessments.
The main issue is that stat optimizing players usually work in pairs/squads and tend to use op / undertiered vehicles - so they can provide cover for their team-/squad mate, but only to a certain degree. The solo players using usually very fast planes like P-39s, La-7s, 190 D-9s etc… can mostly recover from getting jumped after they jumped somebody else, but it takes them ages to reset their positions.
To make things even worse - this 16 vs 16 nonsense in Air RB made it almost impossible to keep track of all potential threats and the sheer masses of PvE players force you to go low in order to avoid ticket defeats - combined with the clouds a recipe for getting killed by guys waiting in the cloud for exact those moments.
And even if you decide to quit by landing and jumping out - the af aaa at prop BRs has severe issues with low clouds, no problem to get killed by high speed dives direct out of a thick cloud…
I agree to to your pov regarding “remove x” threads in general, but this is imho not limited to wt - you see them everywhere dealing with everything.
As told earlier - your additional explanation regarding how your weather in Naval or Air AB is related to Air RB makes sense, but without it i saw no connection.
You are right from the tone policing pov - but tbh i react on such things only if they were directly adressed to me. If i have read a lot of reasonable posts by a player in the past and see some irregularities now, i assume he had just a bad day and try to put his attention to it.
One of the main problems in this forum is that a lot of player talk about each other - instead with each other…
I didn’t say you couldn’t post here, I said there would be no point. The point of the thread is to discuss the topic of clouds being overbearing on matches after the most recent update. If you don’t both reading what people say to you then you’re not really discussing anything, just sitting in the corner and talking to yourself.
And your note on being oblivious is true, if you were a new poster to the thread. But the reply I mentioned was a reply to your own earlier post. It’s not my fault you can’t read.
But imho there are much easier ways to improve Air RB matches that make it it much more “playable”.
From my perspective (Air RB, “real” WW2 props only) heavy clouds harm all parties - except the guys actively hiding in the clouds looking for 3rd party kills.
And i do agree that a complete removal of clouds is nonsense - the extremely heavy clouds with massive layers several thousand meters high and the various layers of clouds, fog or mist stapled on top of each other are the real issue.
If you might agree that markers are just a support tool for spotting and a lot of players play Air RB just due to the convenient markers as the these are allowing them to keep track and assess various threats in order to have some awareness, you might get the points why there is some resistance regarding this “weather update”.
The current spotting (marker) mechanics within these weather conditions are allowing that even extremely close aircraft can sneak up with a zoom climb without resulting in a marker. And not just in heavy clouds - just a very thin layer of mist is enough to get surprisingly easy kills even if your enemy is looking around.
You can easy verify this by watching replays as replays show often these effects (markers pop up after you opened fire).
Or if you have the pleasure to play a lot on Pacific maps - even if the sky looks clear they implemented effects (humidity causing mist?) which are massively reduce spotting (marker ranges) ranges. I got in my last match stalked by a guy in an XP-50. I managed to spot him as as he flew above the contrail border (around 6.700 meters on Pacific maps) and i stayed a few meters below this border, my marker was active at a range of 6-7 km (instead of 9-10 as usual) - and he didn’t saw me, he simply lost me.
And with altering the game i mean exactly this:
These weather effects are simply reducing your spotting ranges (horizontally and vertically). If you prefer to fly non-meta planes (so no high speed, good climb) and your game play is based on positional advantage and situational awareness you have to alter your game play.
You have either to take the risk of getting jumped if you climb at optimal speed - or to increase your speed whilst climbing in order to be able react on attacks coming out of nowhere - which will not allow you to gain positional advantage.
So planes which relies on turn performance and energy advantage paired with situational awareness are suffering, planes with high speed and good / exceptional climb benefit. And if you sideclimb with a non meta plane you are suffering from the “lonely P-47 syndrom” - you might be the highest, but your team is dead.
I mean real shatter 1.0 made some planes borderline useless due to the lowered damage output of cannons, they fixed this with real shatter 2.0, why not hoping that they find some balance with this weather and connected markers?
I mean you above the forward airfield - so no aaa cover; landing there is suicide.
U have 2 minutes fuel, you are not damaged - plenty of time to get to the main af. The friendly af aaa is giving you an indicator where the runway is and main af has in most cases small lights marking the runway.
If a G8N behemoth was able to land there, you can do this too!