Technically Air RB is a PvP mode with some PvP elements.
Although it is at least in theory not a TDM mode, the vast majority of matches are decided by PvP actions, so you are not wrong if you call it a TDM mode.
The problem for most PvP oriented players is that the spotting/red marker mechanics are severely affected by heavy clouds; so these mechanics needs to be adjusted.
My fellow jet pilots are forced to play tree top to avoid getting slammed by AAMs and props can’t go low as they will get jumped out of nowhere…
I really like these patches of clouds everywhere, granted its not one big giant cloud, but i barely ever see this happening, its now often patches of low clouds where you quickly go above or below, which makes timing for ir missiles more important.
Positioning becomes more important, more risk reward.
With all due respect, I don’t have much tolerance for terrible ideas and zero tolerance for foolish, ignorant demands. I don’t sugarcoat anything and my usage of tact is very specific. If these people want to play without clouds, they can go back to playing arcade where the clouds have zero function. In ARB they have legitimate function, as they should, and as such no thought of removing them should ever be entertained. Period.
Anyone with eyes can see that they’re completely unable to see currently with how the clouds are generated in-game after the sons of Attila update. I’ve always played realistic and clouds would be around but they would never cover the entire map. They need to be pushed up higher and thinned out.
The new clouds are one of the more immersive and dynamic gameplay additions we’ve been afforded in Air RB in YEARS…and people are…complaining about them? Good grief.
That said, it would be prudent for Gaijin to devote some time improving the spotting mechanic and further refinement of air mode audio design, specifically improving panning, attenuation, and doppler effects.
It’s trash lmao. I just did 4 games and all of them have had clouds take up the entire map and make fighting annoying and frustrating.
Also, I once again can’t help but notice that all of the people in favor of this trash change are people who don’t actually fight other players the majority of the time. It’s either people who just ground attack or are some bobrunner.
Also, it would be huge problems when you play over 11.0BR because if you are not on BVR missile bus such as F-14s, you need to fly on the deck for saving from their missiles.
What extra effort am I expected to put in if the cloud cover stretches from like 300 meter RALT to 4-5 km RALT and covers most of the map?
Fly hugging the deck like the rest of the enemy team and thus be unable to dive on them? Fly above the cloud cover and do literally nothing as nobody climbs that far up - not even bombers since you cannot see the ground?
And sim was mentioned so adding to it:
Sparse and sporadic clouds are cool. Clouds that cover the entire map equally with only a few holes are not.
Why? Because there’s an objective called “Air supremacy”: You must have more players in a sector than the enemy team to capture it.
It already has limits of 5600 BALT to be able to capture it so that you cannot fly to orbit and prevent captures.
It already has limits that you cannot land on the dirt without being J’d out.
So, why do we allow someone to fly into an 1-2km thick stack of clouds, put their plane into a slight bank and circle within it infinitely preventing others from getting a reward without making any actual gameplay impact/presence?
I admit this is less of an issue with big lobbies where you can muster a numerical advantage, but if you play in brackets or times where it’s just 4v4, it’s far too viable to do this as outnumbering becomes much harder if your team has bombers or anything like that.
Without radar and missiles, what am I supposed to do about someone circling infinitely in thick clouds? If they actually jumped out of it to kill me and jumped away again that’d be different, but I’ve repeatedly had korean jet lobbies where I’ve had the A point locked down like this without any actual pvp.
Imho the spotting system is the biggest problem at this weather conditions. It is bugged even at clear weather, but with massive clouds you are done the moment you get spotted.
A solution might be spotting appears only at radar and minimap without a marker on the plane itself as long as the attacking player is outside his own spotting range.
Because it makes no sense knowing the exact position of an enemy without seeing the model at all.
It was a big mistake to remove the night battles…
The markers had a significantly lower display distance, if I remember correctly, some 3-5 km…
There was less time for reaction time, no easy-kill game like with a nuclear sun all over the map…
And it was even worse in the jet game because 3-5km distance was very short for a jet, not much different than about 2 km - 1.5km for a props. The only thing that made it playable was jet flame, which all jets had back then, but now only aircraft with afterburners have it, so the night game should not return.
Also, the spotting system doesn’t work equally well for all players, so it should have been removed.
If it is back in current games, it will only encourage more passive gameplay.