Remove the clouds in ARB

Ah yes, the obstacle of having the entire map covered by clouds and fog making visually spotting targets impossible and also making the markers not show up while also not having radar so after 10 minutes into a match I’m left just wandering through the clouds listening for engine noises for another 10 minutes.

Tell me, how do you find other people when the whole map is covered from 1800feet to 15000feet in clouds and you don’t have a radar? I’d like to know so I don’t have to be “handheld” with things like basic line of sight

Lol who made you leader? 😆 🤣 😂

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Some of the Cloud density does need reducing

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“Why is this cockpit filled with instruments?”

nah, j/k. But you’ve got to admit there’s an infinite number of songs that have been written about people wishing for the gray clouds in the sky to go away. And yet…

It reminds me of the people demanding less waves in naval. I’m all in favour of tuning in the slider a bit better, sometimes it’s a little much, I agree, but as someone who’s done some irl soldiering just these constant demands on this forum for all games to be windless, at exactly noon, with a perfect cloudless sky (“Remove the clouds!”) always amuse me.

Also because I don’t see it used yet:
Old Man Yells At Cloud Yelling GIF - Old Man Yells At Cloud ...

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Who made you leader? LOL. Really? Keep crying.

They’re too ignorant to think of using those clouds. They’re like tankers who won’t be satisfied until all ground maps are flat, featureless planes. The environment is an inconvenience to them.

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However, stats says you are part of them unfortunately.

No player likes to play hide-and-seek, except for average players and average players are mainly monkeys and orangutans who are terrible players.

Edit: Clouds lover flagged this post cuz he has massive skill issue lmao

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I keep asking and no one’s seems to be able to answer me, maybe you can. What cockpit instrument allows you to see other fighters while inside a cloud in the p51 for example?

And I guess I should clarify. I don’t want all the clouds removed, just changed so that they don’t cover all the map. Like with the amount of clouds ingame, you would think there was a hurricane rolling through or something.

On a side note, I would also like waves in naval tuned to be less aggressive near the shore and other obstacles that would break them up. It’s kinda insane on some of the smaller costal vessels where the waves rock your ship 15-25°. I would also like windspeed and direction to actually matter, rather than wind not existing at all

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Clouds have their uses to cover bombers or allow for flanking, the issue is when the entire map is one giant cloud.

Also, I’m of the opposite opinion for ground maps. Open maps with little to no buildings are some of the worst ingame. The artic map is probably one of the worst among them. You simply can’t hide from CAS and anywhere outside of the single lanes to the cap zones has too many angles to cover to be able to move. In the end, it leads to people sitting right out of spawn shooting at each other until one team gets the power positions and then endless spawn camping with no chance of recovery.

Yeah sure I will go play a game mode that no one plays because theres superior alternatives readily available, instead of the unique mode in the game.
Let alone the fact that 90% of sim players literally just want to PvE and might aswell be a bot flying around on the map, insane gameplay.

You mean I can’t fight people on actually equal terms anymore? Yeah let me just toss in spotting and rendering RNG, instead of actually fighting an enemy player, what a great idea.

OP wants to actually play the game and not get griefed by the game egnines flaws in the rendering system, or by random RNG. When was the last time you were in fog irl, looking at an object 200m away and the object, withotu you or it moving just disappeared?

Except in a game the devs have settings that actually allow you to turn things on and off. You know, when you make a competetive game mode, you can make sure the environment for the player vs player interactions are consistent, so the better player can reliably win against a worse player, without getting influenced by random RNG bullshit (which you get with clouds, due to the aforementioned issues, but also just through the vastly reduced awareness of everyone involved; if everyone loses the same % of awareness, someone with less to start with loses less total).

This, basically everyone that likes mechanics that make the gameplay inconsistent or more RNG is going to be ass at the game; as evident here again.

Some people here talking about “just becoming a better player” to overcome the clouds, when I would have to crash on takeoff over 300.000 times without getting a single kill to get down to their average KpF lol.

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That could be a good argument in some different thread. In THIS thread, OP didn’t ask the devs to tweak a slider, they demanded Gaijin remove all the clouds in the sky. Which in a game about, y’know, air combat, is just as entitled and childish as it sounds. Right up there with removing the sun to prevent people using its position to advantage. (And we have seen “remove the sun in Air RB” threads before this too.)

At which point, when the clouds and sun (and waves, and fog, and the literal wind in the trees) are all gone, not tweaked to be fairer, just gone, everyone’s stats, including yours become meaningless because they no longer exist in a space that has even the slightest relation to the real thing the sim is trying to represent, and how it was conducted: fighting with planes in the real world.

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every map should just be a flat grey void with no sun to these people

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You should reread my earlier reply to you instead of spreading false information, post 31. If you’re not going to bother reading the posts here then there is no reason for you to keep posting in this thread.

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Thanks but I’ll post wherever I like.

You know you as the OP can change the title of the thread, right? So if you really felt “remove the clouds” doesn’t actually reflect your position or demand, you could have changed that at any time here. The fact you haven’t permits anyone reading this forum to believe that is your position, and the subject of discussion of the thread. “You need to read down to post 31 first, to understand what I really feel or what we’re really talking about” is not the strong argument you think it is.

PS: you could even edit your OP, there’s a thought… saying, “actually, what I really believe is better expressed down in post 31, so maybe read that one first.” You didn’t do that either, so any onus for “false information” is entirely 100% on you here. Until you do, everyone here is entitled to consider you the old man yelling at clouds. Carry on, old man.

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… People are seriously wanting to remove… Clouds now?

Go back to arcade. Just, go back to playing arcade.

What a bloody waste of data this thread’s existence is.

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And so do i.

I do not understand why naval or tanker mains feel the necessity to add comments to a topic that is clearly aimed at Air RB mains in the title.

Although i appreciated a lot of your posts regarding bots in naval/general, it is highly irritating to see you active in a thread dealing with Air RB which is neither your strength nor main mode.

I do agree that the thread title in itself is misleading as nobody wants to remove clouds in total or in general - it is for Air RB pilots just extremely annoying to deal with the current situation as since a while ago this weather “update” simply increases the gap between more and less skilled players, allows just lucky kills by accident and it alters the game play like hell.

Depending on individual experience, available tools like radar or not and individual play styles it simply kills your game strategy or draws too much attention to the environment instead to the fight.

And regarding your claim “remove the sun” - i remember some threads which asked for a removal of “nuclear suns” which have a massive impact on markers / spotting distances and therefore creating similar troubles like clouds itself.

So even if you are technically seen correct with some of your remarks - i do not see an attempt to have a discussion about the current “cloud issue” in Air RB from you - or any approach to help the OP. Posts not dealing with the topic and trying to help or support others are actually not really necessary or useful.

Have a good one!

Similar topic with you - i appreciated a lot of your input in this forum, but imho this comment was not appropriate. I understand that some of your exchanges in other threads are “not easy” and some of your opponents were not really polite, but i see no objective reason to post such things here.

I mean even if you would be a pure Air RB player instead of a tanker this post goes way too far…

In any case it - relax and have a good one!

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So, here’s what happened in the actual game we play.

Night and low-light missions in naval were amazing. People loved them. Streams of tracers, atmospheric effects. Then the ground people complained about night battles so much that that was all taken away, for reasons like cheating with gamma cranking that were entirely irrelevant to naval.

Similarly, we have seen this before the last time Air RB players complained about clouds (because you could still see aircraft dots in them). So they were gone from Air AB, too, and we had over a year after that of absolutely no clouds in Air AB ever. I play Air AB every day, pretty much because I think Air RB is a terrible mode, and 100% blue noon skies got soooo tedious.

Clouds are clouds. The idea they have different weather models for the different modes is simply not supported by any prior experience anyone has. So regardless of the title, what’s being demanded here would likely affect all modes. It would certainly affect Ground and Naval RB, where I personally have enjoyed the presence of additional cloud coverage which has had significant effects on both AA and CAS effectiveness, and makes those modes more atmospherically realistic and pleasing, for the most part.

I’ll add that you are entirely at cross-purposes with others in this thread. They’re complaining that the clouds make it easier for less skilled players and so cuts into their leet K/d margins. You’re saying it “increases the gap”, conversely and makes it harder for new players. One of you can’t be right (EDIT: error in attribution corrected).

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I missed that part that he was complaining about his k/d or that clouds make it easier for newer players. Even after reading it again i am not able to find such remarks.

So i am not sure what i missed here, maybe he deleted his post.

In any case - flying with heavy clouds (or complete cloud layers) is way too demanding for the average player and it alters the gameplay for more experienced players. The reasons were described by me and others above.

Your contribution makes sense with your last post but it doesn’t change the main issue for Air RB as single mode.

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You’re right. I was thinking more of other contributors to this thread, like these two, not OP. I should have said your position is contrary to “others in this thread.”

NP- I had a long day too - and i have no problem with their views.

It simply depends on your perspective. I could also claim the clouds make it harder for more experienced players (at least in props) if you are paired with a complete rookie team that decides climbing is for girls and dies within a short time span (because they don’t know cloud fight basics) and leaves the single experienced guy at altitude totally outnumbered.

Sure you can pick up a few guys with old tricks like engine out and 90 degree dives on them (blind spot, no sound, almost always a secure kill), but usually you can’t beat whole lobbies alone when your rookie team died - if clouds are there or not.

Both claims are dealing with the same issue just from another perspective.

I do agree with the opinion that this cloud issue together with this 16 vs 16 nonsense is just another milestone on the way to transfer Air RB into a CoD shooting range…