Remove the clouds in ARB

Who made you leader? LOL. Really? Keep crying.

They’re too ignorant to think of using those clouds. They’re like tankers who won’t be satisfied until all ground maps are flat, featureless planes. The environment is an inconvenience to them.

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However, stats says you are part of them unfortunately.

No player likes to play hide-and-seek, except for average players and average players are mainly monkeys and orangutans who are terrible players.

Edit: Clouds lover flagged this post cuz he has massive skill issue lmao

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I keep asking and no one’s seems to be able to answer me, maybe you can. What cockpit instrument allows you to see other fighters while inside a cloud in the p51 for example?

And I guess I should clarify. I don’t want all the clouds removed, just changed so that they don’t cover all the map. Like with the amount of clouds ingame, you would think there was a hurricane rolling through or something.

On a side note, I would also like waves in naval tuned to be less aggressive near the shore and other obstacles that would break them up. It’s kinda insane on some of the smaller costal vessels where the waves rock your ship 15-25°. I would also like windspeed and direction to actually matter, rather than wind not existing at all

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Clouds have their uses to cover bombers or allow for flanking, the issue is when the entire map is one giant cloud.

Also, I’m of the opposite opinion for ground maps. Open maps with little to no buildings are some of the worst ingame. The artic map is probably one of the worst among them. You simply can’t hide from CAS and anywhere outside of the single lanes to the cap zones has too many angles to cover to be able to move. In the end, it leads to people sitting right out of spawn shooting at each other until one team gets the power positions and then endless spawn camping with no chance of recovery.

Yeah sure I will go play a game mode that no one plays because theres superior alternatives readily available, instead of the unique mode in the game.
Let alone the fact that 90% of sim players literally just want to PvE and might aswell be a bot flying around on the map, insane gameplay.

You mean I can’t fight people on actually equal terms anymore? Yeah let me just toss in spotting and rendering RNG, instead of actually fighting an enemy player, what a great idea.

OP wants to actually play the game and not get griefed by the game egnines flaws in the rendering system, or by random RNG. When was the last time you were in fog irl, looking at an object 200m away and the object, withotu you or it moving just disappeared?

Except in a game the devs have settings that actually allow you to turn things on and off. You know, when you make a competetive game mode, you can make sure the environment for the player vs player interactions are consistent, so the better player can reliably win against a worse player, without getting influenced by random RNG bullshit (which you get with clouds, due to the aforementioned issues, but also just through the vastly reduced awareness of everyone involved; if everyone loses the same % of awareness, someone with less to start with loses less total).

This, basically everyone that likes mechanics that make the gameplay inconsistent or more RNG is going to be ass at the game; as evident here again.

Some people here talking about “just becoming a better player” to overcome the clouds, when I would have to crash on takeoff over 300.000 times without getting a single kill to get down to their average KpF lol.

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That could be a good argument in some different thread. In THIS thread, OP didn’t ask the devs to tweak a slider, they demanded Gaijin remove all the clouds in the sky. Which in a game about, y’know, air combat, is just as entitled and childish as it sounds. Right up there with removing the sun to prevent people using its position to advantage. (And we have seen “remove the sun in Air RB” threads before this too.)

At which point, when the clouds and sun (and waves, and fog, and the literal wind in the trees) are all gone, not tweaked to be fairer, just gone, everyone’s stats, including yours become meaningless because they no longer exist in a space that has even the slightest relation to the real thing the sim is trying to represent, and how it was conducted: fighting with planes in the real world.

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every map should just be a flat grey void with no sun to these people

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You should reread my earlier reply to you instead of spreading false information, post 31. If you’re not going to bother reading the posts here then there is no reason for you to keep posting in this thread.

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Thanks but I’ll post wherever I like.

You know you as the OP can change the title of the thread, right? So if you really felt “remove the clouds” doesn’t actually reflect your position or demand, you could have changed that at any time here. The fact you haven’t permits anyone reading this forum to believe that is your position, and the subject of discussion of the thread. “You need to read down to post 31 first, to understand what I really feel or what we’re really talking about” is not the strong argument you think it is.

PS: you could even edit your OP, there’s a thought… saying, “actually, what I really believe is better expressed down in post 31, so maybe read that one first.” You didn’t do that either, so any onus for “false information” is entirely 100% on you here. Until you do, everyone here is entitled to consider you the old man yelling at clouds. Carry on, old man.

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… People are seriously wanting to remove… Clouds now?

Go back to arcade. Just, go back to playing arcade.

What a bloody waste of data this thread’s existence is.

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And so do i.

I do not understand why naval or tanker mains feel the necessity to add comments to a topic that is clearly aimed at Air RB mains in the title.

Although i appreciated a lot of your posts regarding bots in naval/general, it is highly irritating to see you active in a thread dealing with Air RB which is neither your strength nor main mode.

I do agree that the thread title in itself is misleading as nobody wants to remove clouds in total or in general - it is for Air RB pilots just extremely annoying to deal with the current situation as since a while ago this weather “update” simply increases the gap between more and less skilled players, allows just lucky kills by accident and it alters the game play like hell.

Depending on individual experience, available tools like radar or not and individual play styles it simply kills your game strategy or draws too much attention to the environment instead to the fight.

And regarding your claim “remove the sun” - i remember some threads which asked for a removal of “nuclear suns” which have a massive impact on markers / spotting distances and therefore creating similar troubles like clouds itself.

So even if you are technically seen correct with some of your remarks - i do not see an attempt to have a discussion about the current “cloud issue” in Air RB from you - or any approach to help the OP. Posts not dealing with the topic and trying to help or support others are actually not really necessary or useful.

Have a good one!

Similar topic with you - i appreciated a lot of your input in this forum, but imho this comment was not appropriate. I understand that some of your exchanges in other threads are “not easy” and some of your opponents were not really polite, but i see no objective reason to post such things here.

I mean even if you would be a pure Air RB player instead of a tanker this post goes way too far…

In any case it - relax and have a good one!

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So, here’s what happened in the actual game we play.

Night and low-light missions in naval were amazing. People loved them. Streams of tracers, atmospheric effects. Then the ground people complained about night battles so much that that was all taken away, for reasons like cheating with gamma cranking that were entirely irrelevant to naval.

Similarly, we have seen this before the last time Air RB players complained about clouds (because you could still see aircraft dots in them). So they were gone from Air AB, too, and we had over a year after that of absolutely no clouds in Air AB ever. I play Air AB every day, pretty much because I think Air RB is a terrible mode, and 100% blue noon skies got soooo tedious.

Clouds are clouds. The idea they have different weather models for the different modes is simply not supported by any prior experience anyone has. So regardless of the title, what’s being demanded here would likely affect all modes. It would certainly affect Ground and Naval RB, where I personally have enjoyed the presence of additional cloud coverage which has had significant effects on both AA and CAS effectiveness, and makes those modes more atmospherically realistic and pleasing, for the most part.

I’ll add that you are entirely at cross-purposes with others in this thread. They’re complaining that the clouds make it easier for less skilled players and so cuts into their leet K/d margins. You’re saying it “increases the gap”, conversely and makes it harder for new players. One of you can’t be right (EDIT: error in attribution corrected).

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I missed that part that he was complaining about his k/d or that clouds make it easier for newer players. Even after reading it again i am not able to find such remarks.

So i am not sure what i missed here, maybe he deleted his post.

In any case - flying with heavy clouds (or complete cloud layers) is way too demanding for the average player and it alters the gameplay for more experienced players. The reasons were described by me and others above.

Your contribution makes sense with your last post but it doesn’t change the main issue for Air RB as single mode.

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You’re right. I was thinking more of other contributors to this thread, like these two, not OP. I should have said your position is contrary to “others in this thread.”

NP- I had a long day too - and i have no problem with their views.

It simply depends on your perspective. I could also claim the clouds make it harder for more experienced players (at least in props) if you are paired with a complete rookie team that decides climbing is for girls and dies within a short time span (because they don’t know cloud fight basics) and leaves the single experienced guy at altitude totally outnumbered.

Sure you can pick up a few guys with old tricks like engine out and 90 degree dives on them (blind spot, no sound, almost always a secure kill), but usually you can’t beat whole lobbies alone when your rookie team died - if clouds are there or not.

Both claims are dealing with the same issue just from another perspective.

I do agree with the opinion that this cloud issue together with this 16 vs 16 nonsense is just another milestone on the way to transfer Air RB into a CoD shooting range…

You agree with a player calling other players “monkeys and orangutans” and another one saying that anyone who disagrees with them about mechanics must be “ass at the game.” Okay, well, you do you.

Me, I think it makes them sound like the kind of k/d focussed children who actively make this game worse, and whose wishes Gaijin would be wise to continue to completely ignore on this issue and many others. If I were you I’d stop enabling the babies.

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Oh - think you misunderstood me.

When i say:

…does this not imply that i agree with their wording or opinions. I have in general no problem with views from other perspectives.

The way how individuals present themselves in public is imho their own decision - so not my business. And usually idc about used wording, it is up to every person reading those comments to react if they feed offended.

I mean this is a war game with the main goal to kill other players - you can’t expect that the used language is on par with a discussion of Pulitzer or Nobel Prize winners…

Not a question of manners. I said those kind of players just like the game so they can crush poorer and newer ones and feel good for it, and so they are angry at the clouds because it limits their roflstomping more than before. My point was that it’s largely just driven by that same childishness that you read there, as are most of the “remove x” threads on this forum.

The entire history of MMOs shows that if you design a game for people who just like to stomp, it dies. Because the stomped leave. War Thunder does well in part because it has generally ignored the whining of the stats-focussed players.

Your position is that clouds actually increase the amount of stomping, because new players suffer more. Which, if it were true, would make those others happy, one would think. So that would tend to show you haven’t really thought what they’re demanding through, before you started policing other people here for not being “necessary or useful.” (Since you were tone policing, maybe you could have said something also about the people saying average players are subhuman as well, of course. But you didn’t.)

As far as saying “nobody wants to remove clouds in total or in general.” Well… a year ago there were no clouds in any AB games. Like, ever. Maybe off in the distance somewhere but never in the main play area. Same with the CAS modes. Now they’re back. So clearly if they went away once, someone out there must have liked cloudless skies, and it is a possibility to go back to that someday if the stats-focussed whiners are listened too overmuch again here. Which I think would be silly. Cause skies have clouds.

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I grabbed a coffee.

Actually you describe the same issue just from 2 perspectives: The “newer” players tend to be roasted as they usually stay too low and too slow, got baited into a turnfight and then they got jumped out of the clouds without any markers visible to warn them.

These are usually the same guys jumping on the first marker they see - and then get jumped by similar guys of the other team - ending up in prop furball at low alt. And both get farmed by other guys using the clouds.

The guys trying to increase their kpb ratios or k-d in general with using this cloud cover advantage have in contrast the issue that if they do those diving attacks they can’t be sure that they get then jumped too.

Why? Because prop matches are in general a fight decided by positional / energy advantage and situational awareness. Clouds are eliminating a large part of situational awareness and can lead to wrong situational assessments.

The main issue is that stat optimizing players usually work in pairs/squads and tend to use op / undertiered vehicles - so they can provide cover for their team-/squad mate, but only to a certain degree. The solo players using usually very fast planes like P-39s, La-7s, 190 D-9s etc… can mostly recover from getting jumped after they jumped somebody else, but it takes them ages to reset their positions.

To make things even worse - this 16 vs 16 nonsense in Air RB made it almost impossible to keep track of all potential threats and the sheer masses of PvE players force you to go low in order to avoid ticket defeats - combined with the clouds a recipe for getting killed by guys waiting in the cloud for exact those moments.

And even if you decide to quit by landing and jumping out - the af aaa at prop BRs has severe issues with low clouds, no problem to get killed by high speed dives direct out of a thick cloud…

I agree to to your pov regarding “remove x” threads in general, but this is imho not limited to wt - you see them everywhere dealing with everything.

As told earlier - your additional explanation regarding how your weather in Naval or Air AB is related to Air RB makes sense, but without it i saw no connection.

You are right from the tone policing pov - but tbh i react on such things only if they were directly adressed to me. If i have read a lot of reasonable posts by a player in the past and see some irregularities now, i assume he had just a bad day and try to put his attention to it.

One of the main problems in this forum is that a lot of player talk about each other - instead with each other…