The difference between Ground AB and Ground RB is giant. In AB, you can spot people across the map, estimate your shell’s penetration, and the bullet drop. Yet In RB, you have to rely more on spotting, scanning for movement, and knowledge about where to shoot an opponent.
The same is not true for Air RB. The only distinguishable traits between AB and RB are the lack/inclusion of a calculated lead, the spawning, and the flight performance/amount of Gs you can pull (I’m sure there are other minute or even large differences between the modes, but you get the gist)
While tactics are still present in ARB, turn-fighting, boom-and-zoom, and other manners of attack, it remains difficult to effectively sneak up on an enemy as you can while playing aircraft in combined arms battles. Instead, opponents are able to pick and choose which targets they want to fight as they are able to see the aircraft type and name.
These are, of course, my personal observations on the matter. Would be interested to see what you guys think
That would be cool as well, but I think it’d be better suited for lower tier planes or those without radar. It’d be cool to see a greater shift towards radar reliance at higher tiers, beyond using them for missiles
This would suck at prop tier, and with any plane that lacks a radar. I’m open to a rework, but you can’t remove name tags without drastically changing air RB. I’ll quote myself from another topic I made discussing something similar.
This solves several issues that markers have, while not completely removing them.
Seeing as it’s not directly PvP, I think it would be fine if the ground AI unit markers and the markers for bases were preserved, I just feel it removes the possibility for more strategic gameplay if PvP encounters can be seen and predicted form 10km away
Yeah I think a 4km initial detection range (you can see a person on the minimap and their name is displayed), a 2km further detection range (you can see the general type of plane i.e. F-18) and a 1-.5km detection range (you can see the full type of plane, and maybe the player’s title i.e F/A-18c Early / Pyromaniac) would be pretty interesting. Obviously, the detection range values would be up for discussion, but I think it’d offer a pretty interesting rework
Forgive me if my missile terminology is a little off (only recently got to high tier air) but IR Missiles and those not detected by RWR systems would not receive a marker, but those that would normally alert the user, like SARH and ARH AAMs would receive a marker
Completely removing the type of plane (beyond single/multi engine props and jets, which could be shown at a closer distance) shown at longer ranges without any other changes to the maker system could be beneficial too. This would also tie in nicely with how some radars can now show the type of plane it is locking.
I’d be for it, if they actually fixed enemy visibility when unspotted. I’ve had people render in 3km from me despite looking in their direction.
If they make it so all planes are rendered in at all times reducing the spotting range would be nice.
I like the idea, but I don’t like it for the sole reason that ARB maps are just congested and I don’t trust GAIJIN enough for it to be implemented right. So it wouldn’t matter anyway because most of the fighting are just furballs and the general populace of ARB wouldn’t care too much because they want fast fights and fast payouts.