Prop player perspective.
Objectives.
Game starts. No objectives. Take off, fly to the ~frontline and loiter at 3-4 km altitude scanning the horizon. If I see a black dot, I open map and ping the approximate location of the black dot. I wait a few seconds and ping T-4-1 (Follow me!). If I get no response, I fly to intercept.
Or, a ground-battle spawns in. I fly over and descend to ~2 km altitude and begin scanning in lazy saloming turns to see if an enemy CAS plane is going for tanks.
Or a formation of A.I bombers spawn. Their location is broadcast in a 8x8 (or 16x16) km square for both teams. You can get fairly reliable dogfights by flying above a friendly A.I bomber/attacker formation and jumping people going for it. Alternatively, you go for the A.I and keep an eye on your six to avoid getting jumped.
Finally, we have an objective that’s basically arcade domination - one 8x8 or 16x16 square is marked as “A point” and you capture it by flying from 0 to 5.5 km within its borders. Assuming it’s a lively lobby, flying to “A points” guarantees dogfights.
If there’s no objectives to engage with, you can always try flying patrol from enemy airfield to your bases to catch bombers or if it’s a map like tunisia - go and loiter above the “town” on the east side of the map since for some reason people seem attracted to that spot (i think it’s because a.i formations often fly through it and tank battles often spawn near it.)
However, all these require reasonable weather.
Heavy clouds often lead to flying aimlessly for half an hour, getting bored and landing because the enemies are always on the other side and you cannot find anyone.
“Hazy” weather is also awful. What would be a viable spotting distance gets massively neutered so it turns into a horror movie jumpscare experience.
… Honestly, cloudy weather is better than hazy. Cloudy is at least intuitive and can give you cool settings and options while hazy just nerfs your render distance.
Oh, and since there’s no friendly markers until ~0.7km away, communication is also quite important. This video explains how comms work to a pretty good, exhaustive detail:
I recommend Wingaling’s channel for seeing some sim highlights for how things go. He does tend to cut out the loitering, but there’s a few proper intercepts.