It needs to be changed to actual AA, and not the hitscan AA we have now. It should take skill to dodge, like how dodging high tier AA does.
the usual low skill pilots like you? You are fully right.
To make this clear: Flying with joystick (and no instructor) is way more demanding than using MnK - subpar boys like you without any passion or skill for ACM simply cant compete with superior flying skills…
What boi?
meanwhile in air simulator you died twice and did nothing
I’m not seeing an overall 2-1 on this here card…
woah 24% wr in the mig21smt you are bad at this game fr…
The brainrot langfile has now been unleashed upon the eyes of the forums
Because my toaster might be smarter than you?
You need to hover with your mouse above the ratio KpB to see the number of player kills vs own losses - this is the K/D value.
You will find there 503 kills vs 42 losses - with a 71% WR…
Since when is K/D the most important measure of player skill? First of all my stats are mostly impacted by top tier jets which is a completely different game from props. I can look on my last month props K/D if you want since I shouldn’t have played more than 30 games.
Also kill per games is usually considered the most important metric… and…
Also stats are not necessarily indicative of skill, especially general stats (if I start playing tier 2 aircraft I’d probably get far more than 1.4-1.5 or whatever my k/d is, but that does not make me a good player)… what @HoluhovskyCZ pointed out before was the high number of AI stuff killed in proportion to player kill per match.
AA would prevent airfield camping which is one of the major and more easy to fix issues for prop AiR RB together with reducing bomber/attacker spam.
Difference would be noticeable, or at least more than nothing.
I agree that this wouldn’t completely (it actually would be baby steps) fix the larger and general skill decrease that turned high tier props from peak air RB to what tier 3 (3.0-4.7) was 4 years ago just with stronger planes.
May I also ask how you are getting a so much higher k/d compared to kill per match? Do you just leave when a match starts going bad? Because even very good players like Defyn or AdamTheEnginerd do not get that kind of k/d (despite having a massively higher kill per match than both me and you)
And why can’t you kill more than 1 player per game on average exactly?
Is that because it would require you to move outside the AA bubble to take risks and engage more people in the lobby?
I have worse player kd but better player kb somehow, can you explain how that works?
real pilots don’t take unnecessary risks that get themselves killed he’s a real homie right there even uses a joy stick to show that
J wick should play top tier, he’d love 13.7 rn
So you have a passion for ACM?
We should duel in Air SB then since you are obviously a very skilled player who is not relying on crutch mechanics to keep from dying.
Fighter mafia at it again, even after countless nerfs to bombers, attackers and airfields they need more
a “PvE” gamemode would never work. Look at how bad Heli PvE EC is for evidence of that. What is needed is an RB EC Gamemode. A Air Sim equivalent for RB players.
So Air Sim but;
- Third Person
- RB Control
- Friendly markers
- No enemy markers
That way there is a large map, PvPvE gamemode for both those wanting longer matches, large maps and PvE gameplay. Strike aircraft and bombers are more effective, more useful and overall just better. Many fighters want that gamemode as well I reckon.
With that being said. Players should be well within their rights to use those aircraft within the standard ARB if they want. It would be impossible to divide it fairly if many aircraft were blocked from ARB because they were “strike-aircraft”. Examples of edge cases would be things like the Typhoon, Harrier/Sea Harrier, etc. Which aircraft would be allowed into ARB and which would not?
Airfield “camping” can be mitigated by having a time limit on the airfield AA being active. Simple fix
by subpar players…it does not matter how many players you killed before. Killing the last enemy is way more decisive.
I agree to this especially for players which play mainly in coordinated squads - there is pretty much you can do as solo player vs them.
But for an overall assessment stats can either increase of decrease the credibility of certain assumptions or conclusions.
I had very long the same opinion about that - in 2019 af aaa was way less effective and we still had a hell of 60 minute matches.
As soon as you realize that this quality deterioration is fully intended by gaijin you might change your mind too. Air RB became Arcade plus - tailored to satisfy masses of untrained pilots which see base bombing & dying as fully viable game plan.
The only way to change this is to change the reward structure, as long as killing a base gives 3 times the RP than an air kill, nothing will change.
There is no secret or special way - it depends on your ability to “read” a match.
It depends on your intentions whilst playing wt.
So if you play just for fun and are not kill driven you can either focus on the biggest threat in the enemy team or you try to attract players & planes which might be a problem late game.
Main strategy is to create undisturbed 1 vs 1s - my SM 92 and B7A2s are fully capable to kill stuff like Yak-3s, XP-50s, Typhoons and any 109 or P-51. It is just a matter of using the right strategy vs different enemies.
You forgot that your WR is far below mine - that means that you are killing the wrong targets.
have again access to the forum after your ban for racist remarks?
Welcome back!
Updated my “ignore” list, troll somewhere else…
Dude has my performance in most and he has to airfield camp to do it.
Meanwhile I don’t and I have a number of aircraft with 4:1 and higher.
And @HoluhovskyCZ hasn’t touched the harder BRs yet.
Airfield campers can’t even pull off my performance and they complain.