Reduce AiR RB airfield AA effectiveness for props and create a separate pve game mode for attackers/bombers

fighter mafia babble

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yes, I could see long 88’s or whatever mixed with gaz-aaa’s or whatever gaijin decides to mix and match around prop afs
we already have the models in the game if they decided they ever wanted to do it

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Yep. AI controlled AA is something gaijin really needs to take back to the drawing board and start again. I think it would fix quite a few of the issues

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ww2 era aa just blasting you at 720kmh like a cwis system is frankly unrealistic and ass for gameplay so how about change it

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Yeah he just wants to rearm guys trust, but every time I turn away to give them space, players like this will immediately start climbing on my 6 to come after me.
And if I turn around to face them, there’s a VERY high chance they’ll just turn back too, because they OBVIOUSLY just want to rearm and are totally not abusing hitscan AoE AA that just deals a fixed amount of damage to every part of your plane equally every few seconds.

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Also, this subject already has a topic:

Do the objective bro your team is alive and well, you don’t need to waste time dancing with them, lmao

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The third and fourth point is what makes the difference.
People that pad their KD will almost always result to running directly over base defense in order to survive the game. KD padding is not about getting the most kills…its about getting the least amount of deaths.

A lot of the time even getting into a position that can mildly threaten someone will result in the player running back to their airfield. It’s not because they are out of ammo or anything of that matter.

J Wick is especially notorious for it where he likes to talk down to people because he thinks he is better than the average Air RB player because he plays on a stick and throttle. There is a whole entire game mode that is basically dedicated to stick and throttle gameplay…and he can’t even get off the runway in it. In fact I think the reason that he sticks to Air RB is because he doesn’t want to have to play the game without giant red markers or in cockpit view because he runs the risk of actually having to learn how to control his plane and maintain situational awareness.

When your whole strategy is running away from anyone who gets to co-altitude with you and within 10km…you kind of need to have red markers and know exactly what plane it is.

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couldn’t care less about community drama, take it to discord or reddit tbh

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I’m not gonna give the most OP plane of 4.0 an altitude advantage just because he chose to do 500 laps around his airfield.

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does he know that the objective is also killing other fighters…

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Well then keep flying around as it abuses the airfield aa until the match ends, lol?

You can also attack AI targets to bleed tickets, entire matches can be dictated by bleeding more tickets early on with AI kills

right looking at that plane it doesn’t seem pretty capable of killing tickets considering it’s weapons yes i will win the game on tickets with 7.7mm guns facing medium tanks

mid map AA, howitzers, vehicles and AI controlled planes are readily available most times

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right not like on some maps you can do that…

Which is the entire point of this topic, yes.

Which will give the XP-50 an altitude advantage when he has done NOTHING to deserve it.

They’re 12.7s, but 3/4s of the belt is fairly weak explosive ammo. So no dice.

And IF I did that, I would then be low on ammo, speed, and altitude, with an XP-50 way above me. No thanks.

also if you think this gameplay is more fun than being strafed and going into next game be my guest

Damn, would be nice if you had teammates to do something about it

I’d rather not be strafed because I did the grave sin of playing bombers or fighters with low ammo count, thank you very much