Realistic is not realistic

Personally, i believe there are certain times when stat card pulling is needed.

Usually for when someone bought their way to top tier, nation main, or unusual stats.

Im not going to take someone’s opinion of something like the f4s seriously if they only grinded to like rank 3 then bought it and/or only use it to base run.

Doing something like “my k/d in X is slightly higher than yours therefore you are wrong” is dumb.

Sure sometimes might give a hint to how the person came to the conclusion they’re drawing in their posts. In the end you can never know how those stats came into being. And shouldn’t be used without further knowledge to completely invalidate peoples opinions or attack them.

Also obviosly the stat pulling wasn’t a reply to you but the guy that pulled the stats before, only replied to you cause of whirly

If they are willing to take advice then im willing to go all the way for them.

I figured he did that because of the amount of matches in those vehicles. His stats didnt look awful to me.

Maybe. I for one am dependent on clueless players in the enemy team. It’s important, almost essential to boost my ego. The more people being unaware driving out in the open, the more clueless premium leos driving out into the giant open bowl of A cap on fire arc straight from their spawn ready to harvest for me from hull down positions, the better. Good for my stats, good for my sl income, overall very welcome. See it that way ;-)

If only the snail could stop putting them in my team 80% of matches xD

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hmm what tank battle are we talking about here? there is no tank battles, its a plane bombing tank simulator.

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Make a suggestion to rename ground rb :-D ill fully support it. if only to make people stop with the “bu-Bu-But its named ground rb”.

“plane bombing tank simulator” is also a bigger button so faster to hit → people are faster back in the queue

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Reading the OP they just generally seem disgruntled and upset overall as a long term player.Seems many agree.Its quite a general post really.I wonder if lack of choice is the issue.
One way to play must fit all.

The game has become quite crazy and over silly.Meanwhile they are removing a plane that never existed while making battle maps for places that never saw a battle.
A battle in modern Amsterdam? It is all getting like a surreal dream.

Yeah you’d know a lot about that, looking at your stats.

I do not understand… you say you want the game to be more realistic, but then you suggest that there shouldn’t be one-shot kills even though the more realistic thing would be for fighting compartment penetrations to lead to crew bailouts (AKA ingame death) 90% of the times.

I agree with this though. Many 2010s composite armors having 0.10-0.16 KE multipliers (lower than rubber-fabric, which is 0.20) is hilariously terrible.

but im f2p tho
ive been playing for three months

nobody tell this guy that basically any penetrating shot in a tank is a kill irl because nobody is going to sit in it after…

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And after every player giving suggestions and complaining about what is wrong with thee game Gayjin does nothing but make rain wetter, fog denser, leafs flutter more and everything else that makes no sense!

I totally agree, Gaijin needs to remove the hit cam so people can’t find you through smoke, force grass in your tank sight and remove the option to turn grass off, remove the gun sight from the center of the gun and place it where it should be, give gun barrels a collision model again so they can’t pass through things like magic ext ext :) no more missile diamonds or enemy markers.

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Something has been agitating me of late but I think I’ve resolved it.

When ever I get to enjoy a good session in sim ground, map missions mostly being battle, it highlights all the parts of war thunder I love which is mainly the simulation element. Most of the user interface is stripped away and the game feels quite immersive.

When I get back to Realistic which I mostly play, the noise and clutter on the screen seems at times unbearable. The teammates spamming machineguns, the massive traffic jam at the beginning of each map, the radio chatter and callouts. Going from SIM back to RB is a brutal reminder of how the ‘video game’ elements are developed independently from the nuts and bolts of the vehicle combat as opposed to a harmonious coexistence.

I’m beginning to conceptualise the Gameplay War Thunder as an animal with a massive tapeworm:

  • The vehicle combat, the research, the mechanical simulation being the host animal
  • The RP grind, The Ingame Purchase Incentives (I won’t say microtransactions, half the premium vehicles are valued the same as full price games) Battle Pass and Grind Events are all parasites.

It would be good if Uncle J Wick would compile some of his forum posts into a blog, as they are quite insightful when it comes to game development, player/consumer psychology and how they intersect in War Thunder. In many ways it is only in comparison to other more successful ‘coherent’ video games, that I notice the failings of War Thunder. In defence of War Thunder its existence and success is a testiment to its quality as a game. It feels infinitely more fair and rewarding than World of Tanks, far more accessible than any flight sim I’ve ever played and by virtue of hours alone, more compelling than any game I’ve owned rivalled only by Fallout New Vegas whos mods rather than the original game itself keeps me engaged until this day.

In the section above, the Cap Points, the daily mission objectives, and the grind all have a detrimental effect on player experience. To qualify the previous experience I am assuming that a good portion of people, especially those who frequently discuss the state of the game are stuck in the mind frame of ‘playing to grind’ and at the very least players who aren’t grinding themselves are being influenced by players who are. This takes the form of grind optimisations, looking for methods to abuse and exploit certain vehicles or strategies. As opposed to simply choosing vehicles to play based on stylistic preferences. I love the cromwells but never play the due to them being Rank II and are wholly unsuitable for grinding.

However from a business and economic perspective the relationship is more simbiotic, in terms of labour and financial investment, I’m sure it is more balanced in that the game provides income and profit and the developers in turn reinvest a portion of that revenue back into the game.

Having played the game for nearly if not 10 years now, I doubt it would have gripped me the way it has if it weren’t for the carrot on the stick that is new vehicles and nations to grind. However as my tastes and perspectives change, the gameplay no longer nourishes me the way it used to. In part I believe it is because my desired mastery of the game eludes me, I after years of practise am only an above average at best tanker and a lousy pilot. Perhaps were I was once content to roll into a match a enjoy the thrill of the vehicles, I am now sour and resentful and only enjoy the game when I’m winning or vanquishing the enemy. Perhaps its the frequency in which I play, and I have become dull to War Thunder in my over indulgence.

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God this is sad…if I felt this way I would just stop playing. Thank God I went through playing WoT to now know how good we have it in War Thunder. Yes there are things that I wish were better or would get fixed…but we have it 100% better then WoT.

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not following

Either you use a very good ai or you are just eloquent - but imho you overestimate the ability of others to process rather complex texts.

From my pov the only recommendation i would like to share is:

  1. Play only when you have actually fun whilst playing
  2. Focus on your strengths, not weaknesses
  3. Accept wt as a whole despite its countless bugs and downsides
  4. Find you personal sweet spot / niche in the game which gives you a perfect mix of success and challenge

Regarding the topic in general:

  • WT is extremely successful to create the illusion that something like “realistic” battles would exist. Every long-term player reaches at a certain time a point when he actually understands how this game really works and what compromises to reality are necessary to make a video game attractive for masses.

  • Despite its flaws, weaknesses and drawbacks wt still offers the best product for not (or like me not anymore) simulator driven players as the game offers a hell of options to have fun by creating a mix of success & challenges.

  • When i see these detailed game play & map analysis - a short reminder: Outside Simulator Battles (SB) the whole game play is just an artificial construct to covert that AB and RB game modes are plain shooters. Things like objectives are actually designed to enforce player interactions and have the plain simple goal to know where enemies will occur.

As soon as you are fully aware of all deficits (and non existing reality) and you are able to play wt the way you want it to play (and not how gaijin tries to steer you) the game is fulfilling its purpose: Fun & Entertainment.

Have a good one!

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During the May 2023 incident where I took a break from War Thunder, I played WoT to see how it was. After a few hours of the most uninteresting game I have ever played (I would rather do manual labour than play WoT), I uninstalled.

I thank God and the Snail for the masterpiece that is War Thunder. Despite all the problems, the game is still the better than all other.

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Same old story.

But he is not shooting at himself though is he? : )