I am curious how everyone feels about the single spawn system in air realistic battles?
My opinion the one and done is no fun it limits the scope and scale of the battle especially once missiles come into play some matches are over in the first 3 minutes how many would support a multiple spawn or spawn point system in air realistic battles or are you happy with the way it has been for years
For ARB, its fine, its the quick and dirty match gamemode. Besides, I cant see anyway that multi-spawn ARB wouldnt just end up as a snowball effect match with one team spawn camping very quickly. Also do we really want 1DL issues in another gamemode?
So leave ARB alone.
What is needed is an RB EC gamemode (Air Sim, but RB controls and third person). That would be the best option for long haul, multi-spawn, PvPvE gamemode for RB. Both gamemodes running side by side
not with the size of maps we currently have, not with the single airfield spawns we currently have, and not with how clustered the targets are in the centre of map.
as morvran said, we would need additional RB EC game mode on top of current ARB.
changing current ARB to support multiple spawns is just asking for more trouble, considering that the most common complaint abour current ARB is that there are too many players in teams and smaller battles arent default but optional.
why not have ARBEC as additional mode to the current RB? That way you can choose between faster team deathmatch type of games and more in-depth gameplay of enduring confrontation.
I personally despise prop gameplay for ARB, so I wouldnt want to touch longer game mode with props whatsoever.
You’d find props do far, far better in games that last longer, have bigger maps and less of a furball rush. It makes energy fighting and boom and zooming far more viable if you can climb and employ methodical approaches.
I believe ARB EC would improve your enjoyment. I know I hated american props in ARB then I went to SB EC and I find them quite lovely.
As long as I can exclusively play EC I don’t mind. If the options are “switch like the smaller teams but for ARBEC” or “replace ARB with ARBEC” I choose the second one.
I understand where you are coming from but my issues with props lie elswhere.
you see i actually love playing props - in ground battles.
Its probably combination of lack of furballs (which, you are correct, would be likely solved with EC) and lack of name tags for enemy team.
with props ARB, it always feels like im playing battle of excell spreadsheet instead of air battle.
“look, spitfire. guess :)”
“uhh, i guess early one? its really hard to tell at this dis-”
“wrong :( death.”
I geniunely feel helpless if I determine incorrectly what the enemy is flying - if i incorrectly guess that the spitfire im facing is whole BR above me, I (probably) cant run, i (definetively) cant out turn him, i cant headon him if he is smart because he will never take the fight, and most importantly, I cant disengage and hide due to everpresent nametag.
That’s a fair point. I wonder if one could get away with only-friendlies as name tags for RB EC (say from 3 kms rather than sim’s 0.7 km to compensate for different fight dynamics). Would basically make it SB EC without SB controls then.
which would be great tbh. reason i havent taken up on sim is that i cant take off in test drive with sim controls, let alone fight someone, but im planning on getting proper HOTAS and branching out.
Until then, RBEC with friendly only nametags would be great.
Currently Air RB is a mess and basically just Air AB+ with higher rewards. This attracts players with zero understanding about or passion for aerial warfare into this mode.
This respawn debate pops up every few weeks, mostly by “Grinders” which want to abuse the higher SL/RP rewards even more.
Fun is a feeling - different people tend to have different feelings.
The idea of a “one match, one life” mode is that players should learn from their mistakes - with the goal to improve and get better. In addition It teaches non-reckless game play. You can’t win a battle/match if you let yourself get killed.
I’ve changed some % since but it’s mostly the same as when I uploaded. Biggest change is I set relative control step% for rudder to 0% because it’s smoother.
Here is a demonstration of using it to take off with a Bf109F4, performing coordinated turns, intentional stall & recovery (PARE) and falling leaf maneuver before showing landing. I havent captioned it, but it should be self-explanatory. I recommend WingalingDragon and Requiem’s “Flight Principles” tutorial series (Requiem is the guy who did the big bfm playlist) for in-depth explanations.
Demonstration has my keyboard inputs showing alongside cursor position.
The “Falling Leaf” (0% throttle, apply pitch up until wing drops) is imo one of the best exercises for avoiding crashing during dogfights. You just try and keep your plane steady using only the rudder and this creates a “muscle memory” for countering spins before they develop.