this is exactly what i mean has been many matches were i will try to employ strategy just to have entire enemy team wiped out in the first merge down middle of match wasting my time
you kind of hitting on my point
Blockquote Currently Air RB is a mess and basically just Air AB+ with higher rewards. This attracts players with zero understanding about or passion for aerial warfare into this mode.
because of this most matches are just a zerg down middle of map first teams missiles to land wins there is no strategy just rinse and repeat
The TDM / furball issue is a result of low skill players demanding instant action. The reason why Air RB maps are way too small for experienced pilots is because they are a minority - and gaijin caters the majority.
There was enough in-depth game play until 2018/19 - the player base shifted (covid) massively from full-time pilots to part-time pilots (=tankers) - Mach 2 jets & respawning bases (May 2020) killed the mode.
There are hundreds / thousands of threads / posts regarding RB EC buried with the deletion of the old forum.
The gaijin guys are not stupid - if there would be a significant demand RB EC would be in the game right now.
It is no secret that there are usually no decent prop pilots playing Ground RB. The few exceptions like the fellow player @Loofah (just as an example) play there for for other reasons.
What most people simply forget is that the name tags prevents quite effectively cheating in Air RB. The majority of cheats in markerless modes are focusing on identification and aiming.
As a basic rule:
Missing markers (outside SB modes) favor rookies way more than veteran players - the absence of markers kills the situational awareness advantage of vets. The increase of bad weather in the recent years is no accident, same as 16 vs 16 and way too low contrails - all of these measures increase the chances of rookies to score.
It is no excel sheet - it is a flow chart.
A toddler can ambush and kill a clueless enemy aircraft in Ground RB - killing an enemy who is aware of your presence is way more challenging. Especially if you are in a disadvantageous position and/or outnumbered.
The idea of situational awareness is centered around being sure about your relative and absolute positioning vs potential enemies. the capabilities of their aircraft and their pilot skill - and, ofc, the enemy aircraft you might have to face.
If you canβ't escape from a rat plane like a Merlin Spit (or A6M, or I-16) you messed up your positioning - and you have to pay the price for that.
Strategy and tactics require the time willingness and intellectual ability to learn.
As written above: Gaijin made Air RB to a grinding tool with basically zero entry barriers. The game mode in its current state looks exactly like majority of the player base want it to be - a plain vehicle based shooter.
They did say they working on something, or reviewing it or something not that long ago. So there is hope. But given how neglected ASB is, yeah, im not holding my breath for an RB EC
Air RB is not designed with multiple spawns in mind, so it would not work well. Would be even worse if people now required a lineup because no tech tree is prepared for that.