Real shatter 1.0.....2.0....3.0?

Do ADENs use realshatter? They’ve been rough for a few years now but now that I’m trying out British jets again with the fuel changes I’ve had horrible luck with them. Constant hits, struggling to crit, let alone kill, long bursts into stalling players not even setting fires, etc.

It was just a protection analysis bug.

It’s all back to “normal”.

Even in protection analysis Shvak delivers insane amount of damage, and MG151/20 can barely compete damage wise (Shvak delivers more direct damage and less fragmentation damage) cause ballistics wise it’s not even close + gun placement + ROF also play in Shvak’s favor.

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The thing is, 20mm are godhammers. 30mm are barely more powerfull with real sh*tter + jet damage models are absolute tanks. I mean, the amount of clobbering required to kill F-84 using MG151/20 is ridiculous, they can also tank MK108 to the face, so I’m not surprised ADENs are not doing well at all

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A new real shatter related thread:

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and it is funny that of all the guns in game, gsh23l, shvak, gsh30-2, gsh30-6, gsh30-1, berezin UB12.7 and… literally any russian gun one shots the target or at least puts it out of the match.

Events have happened that changed the game.

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Last battle, A6M5 goes head-on with my Fw 190 F8.
I strike him several times, setting him on fire.
He shotguns his cannons, ONE shell strikes my wing.
Wing is gone.

it took that A6M5 quite some time to die and only because I managed to set him on fire.
I’ve already mentioned this somewhere, but current reality is - A6M5 needs 1 hit vs Fw 190, Fw 190 needs several hits vs A6M5.
How in hell is this balanced?
How in hell is Fw 190 F8 losing entire wing to a single shell.

Esseentialy Type 99 Mk2 is, in many scenarios, hitting just as hard as 30mm cannon. Sometimes it’s worse, but god damn.

The power of inconsistancy and badly implemented shell damage mechanics.

We could just get rid of any shell that isn’t either AP or HE and no one would notice a difference.

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Agree. Incendiary type shell is either AP or absolutely useless. And anything above 20mm is pointless too.

Also Gaijin seems to be absolutely determined to give APHE lower caliber shells 0 fuse delay if there are no numbers to be found.
Examples; Japenese 30mm APHE, MK103 “incendiary tracer” - arguably the most broken shell we have in game, absolutely useless, 30mm high velocity with the killing power lower than Shvak fired from 1000m away - at one point it was modelled after 30mm APHEI, then Gaijin decided to ditch the effort and break it again, right now it’s a fantasy shell that is in belt only to lower the firepower by a factor of 25% if I remember the belt composition correctly.

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It’s just a big mess and the Devs show zero interest in fixing it as long as players can make it work, e.g. by using AP and HE rounds.

Seems like as long as guns kills things, no one is complaining.

But I guess that just shows how WT is practically the CoD of vehicular combat games.
Add nukes, make it look fancy and give player some dopamin reward (Aircraft Destroyed!!!).

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Seems MiG guns are complently useless now even Gaijin “fixed” Real Shatters.

It is literally worse than 50cals rn.

For a few weeks the 23mm has had terrible damage idk why they don’t just revert all changes.

Seems it is part of RealShitter issues.
https://community.gaijin.net/issues/p/warthunder/i/bMxVa0OVo3hv

Another screenshot of MiG guns…

That’s what I was thinking. USA and Germany 20mm have been terribly inconsistent as well but no gun has more random damage than the 23mm.

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Would be same issues i guess?

No, fuel explosions are not relevant to RealShatter.

Current situation is kinda comedic.
A6 and A7M’s armed with 20mm Type 99 Mk2 are basically a death sentence to fight against. If they hit you once in a head-on, you’re dead. So they are forcing these head-ons like there’s no tomorrow.
Germans are dodging. Soviets are dodging 50/50, Briths are mostly dodging.
Japenese accept these and win.
If they land 1 shell - Corsair loses a wing.
If corsair lands several shells? Tough luck, RTB and repair.
It happens time and time again.
The damage on all 20mm with exception of MG151/20 is astounding.
Mg151/20 - I got hit 3 times with M-geschoss and once with some other 20mm shell, all in the wingtip, the wingtip stayed attached.
A WINGTIP.
Vs entire wing lost each time I get touched by Japanese 20mm.

EDIT: Used to be: heavily armored and armed planes push head-ons, everyone else dodges.
Nowadays: A6M5 and Spitfires happily push head-ons, as they are relatively small targets, while F4U4B or Fw 190 F8 lose more often than not as it takes longer for them to get out of the line of fire.
.50 cal armed planes are in a world of pain.

There’s more head-ons than ever since for anything armed with 20mm - at worst they will trade if they land 1-2 shells. And for a lot of players that’s ok.

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Isn’t the MG/FF on the Fw 190 good as well? It deletes planes too…
Unless of course this has been fixed or something idk tho lol

Major Necro post here. But shall quickly summarise.

Real-Shatter was added but was totally broken for all aircraft except the 151 and FF/M s on aircraft like the FW190 which didnt get real-shatter applied to it (due to the minengeschoß rounds)

This resulted in “real-sh!tter” for any other aircraft that had 20mm guns, HE wasnt usable and instead you were better off running ground belts with mostly AP.

Real-Shatter was eventually fixed and HE rounds became viable to use again, which made most aircraft far more fun/playable.

But there was a lot of complaints from the German players because they no longer had the best guns and everyone else had either caught up or over-taken them if the 20mm were better (more guns, higher RoF, etc)

I dont know if real-shatter has been applied to the minengeschoß rounds yet.

It hasn’t. Which makes no sense since 30mm ADEN and DEFA cannons firing Mineshells do have realShatter.
Most likely Gaijin doesn’t want to change them to realShatter because they know that it would completey screw up their performance, making them outright worse than regular HE shells.

The issue is not that the 20mm Mineshells aren’t the most damaging 20mm explosive shells anymore. The issue is that realShatter damage was perfectly fine and realistic for a few weeks until Gaijin put the slider to max again.

Before realShatter did this extreme structural damage, I killed most planes due to destroyed engines, dead pilots or setting them on fire.

After that, simply hitting wings or the tail with 1-2 rounds was enough to kill them.

They achived that by simply cranking up the structural damage of shell fragments to max.
It’s not the explosive that turns a wing black, it’s the realShatter fragments, which makes no sense.

Spoiler

The round went through the tail from the right, exploded near the outside and a single fragment hit the vertical stablizer, turning it black.

Compared to a direct 13mm AP hit.

Spoiler