Also if you build lineup around specific vehicle you want to play as main vehicle of your lineup, it can result in having just one tank with specific BR and rest of lineup will have lower BR. So in full uptiers you can fight mostly much higher difference of BRs of total. For example AMX-40 is only 9.7 vehicle for France.
Again, the football match analogy applies.
Yes … sad but that’s how humans work.
as long as Gaijin sell vehicles to people with little or no backup vehicles this problem will continue (among other things)
(example) When i join a battle with a ton of green people in Leopard 2 (PzBtl 123)s i know it will most likely be an uphill battle where a good portion of the team will sod off after first death.
Which in turn make be look at the battle overview before i spawn in again.
And that goes for ALL nations higher br premiums.
Some teams/battles are lost before they start.
One death leaving is caused literally entirely by a single mechanic that Gaijin chooses to leave in the game: The backups system. There USED to also be an issue of “Worrying about repair costs if you were being overrun and knew that you’d just die right away” but that basically was solved by the “per minute repair cost” mechanic recently.
So the only remaining reasons for 1 death leaving are ALL caused by the backups system:
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If I just want to have fun in a specific tank, and die, I can’t anymore, because I have limits on how often I can drive it in one match. Backups system blocks me. 1 Death leaving solves it.
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If I want to focus on spading a specific tank, and die, I can’t anymore, because I have limits on how often I can drive it in one match. Backups system blocks me. 1 Death leaving solves it.
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If I only OWN one vehicle in a lineup, e.g. a premium, and I want to keep fighting, I can’t, because I have limits on how often I can drive it in one match. Backups system blocks me. 1 Death leaving solves it.
How there managed to be a 67 comment discussion thread about this, with the sole cause of the problem only being referred to in passing one time confuses me.
If you don’t like 1 death leavers, tell Gaijin to let people spawn the same vehicle as many times as they want and to ditch backups as a system. That’s 100% of the cause.
I kept a data sheet of kills, deaths, wins, losses, SL, RP map type etc that is sitting in an SQL database and I found that based on my personal play style that I lost 87% of matches I spawned a second vehicle and the second vehicle generally had worse K:D and worse win%. In almost all of these cases the game was decided before I finally died. While I can totally understand the premium ODL as an excuse, when I look at my data, there is no benefit to respawn anyway so I take a more calculated approach to whether I respawn or not.
Not true, poor map design and compression are more common reasons why people 1DL. Not having backups may be part of the reason, and its not the biggest reason.
You do have a point tho. Giving players 5-10 backups on a tank when you purchase it would be positive. Alternatively if there is only one vehicle of the highest rank in your lineup, that vehicle gets a 2nd spawn.
Another way to make backups better would be the ability to switch them from vehicle to vehicle. Aircraft backups are only usable in AAB, so they are useless to ARB players.
Personally it’s simple:
-the whole team will die on the same point
-allies who play without screens
-allies who release a WW2 tank in top tier to troll
-guys spam the MG at spawn and when approaching heading points
= I leave after the first death
Those are reasons for ZERO-death leaving, not one death leaving. Which is a whole different, and much less impactful, issue. Mainly because you almost always get replaced by some other player when you leave before a match even starts.
How about just giving us the ability to use a backup for any vehicle within the spawn screen instead of have vehicle specific backups that must be activated prior to the battle…Essentially make them all universal for all ranks and useable any time.
I think its a mix, there are times when I saw screw it and play to my first death and bail but to your point there are times when I see a bad map, bad mode, bad comp and just say nope and go load up cyberpunk
I don’t think anything about still having backups but them being slightly more flexible etc. is a sufficient solution to this issue, because if you actually relied on them every single time you died, you’d have nowhere near enough of them.
Thats true but how many do people “need” I have hundreds of backusp just from warbond store doing battlepasses that will probably never be fully used
You have hundreds BECAUSE you’re not using them all the time. If you used them in every single match where you died once, well… I don’t know because you seem to be hiding who you are on a smurf forum account for some reason (? lol?). But using my own numbers instead: 112 battles last week, let’s say I died in 70 of them at least once, so I could burn through “hundreds” of backups in a month if I used them every time that happened.
I dont personally ever use a backup because I have lineups but my point is, how many would someone “need”
I assume people would use them for a time until they unlocked some other tanks. I rarely play my premiums to be honest.
I just told you: If I used them every time I died once, as a replacement for ever 1 death leaving, and I was a person who qualified for one or more of the reasons above to 1 death leave, then I’d go through hundreds a month.
I assume people would use them for a time until they unlocked some other tanks.
Which could be a year if you started out with a high tier premium. And which doesn’t ever apply if you just wanted to have fun in a specific tank.
True but does anyone ever really do that? I think people enjoy various tanks and multiple BRs and really just use a premium to push through some tank hurdles. A lot of tanks can be unlocked in less than 20 battles until you get to like Rank VI ans VII of course but my point is, you dont need that many battles ot unlock tanks. You make a valid point if someone wants to skip up to 11.7 but I cant imagine that as a realist scenario
It is what you were suggesting as a solution, when you said “How about just giving us the ability to use a backup for any vehicle within the spawn screen instead of have vehicle specific backups that must be activated prior to the battle…”
The fact that now you seem to view it as “something nobody would ever do” means we agree, then, I guess, that this was not a great proposed solution.
Maybe there isnt a single solution as it’s been an issue for years, but I think we can agree the as a means of using backups, its better than what is currently in place.
You sir only believe that. Most do view this as a competitive game. Hence why there are also Squadron battles cause it’s competitive. Same with leaderboards. I do like the backup idea.
It’s only won or lost in the first 10mins because everyone bails. If they stuck around your games would last a bit longer.
Thats not true, even in lower BRs matches tend to only last about 10-15minutes with matches generally decided before then as the tream stares at the spawn waiting for tickets to expire. My average game time is about 10 minutes total per match and there have been matches in which I have had 3 kills and 2 deaths within the first 4 minutes, left and was crew locked in my other vehicles…