Punishment for the Zombers

Guy claims PvE only zombers should be cherished for their contribution to player numbers for a “half dead game mode.”

I made it blatantly clear they provide nothing of value by spamming maps that don’t even have working objectives for slower props due to said objectives timing out by the time you reach them. There’s effectively zero difference made from them being there or not.

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They do provide SL/RP for other players, i’ll give them that at least.

I actually find it funny seeing players expecging being able to play attackers/bombers without being targeted since they have a very limited role in other gamemodes.

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At top tier killing one tank gives you 130 points, as far as I remember. Killing one plane gives you 600 points.

Tanks appear not so often. I have to change sessions to kill ground units.

Strike planes/bombers definitely deserve separate PvE mode.

As usual with these events the PvE demanders/zombers is back.
Had a few people becoming furious with me for daring to shoot them down as they «just want to bomb to grind the event».

If anyone of those people reads this, thanks for the free missionpoints

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That’s probably what I like best about these events; people ask for PvE to get more points, but in the end, by playing normally, you can actually get more than them.

I mean… they added the ITO at a ridiculous low BR of 10.7

What plane can actively counter it ? Maybe one or two at that BR, which proves this is a shit solution.

The game having zombers is an issue, but Gaijin could simply nerf the ZOMBER things that give score, instead of nerfing it all around ( like that BS activity thing, they could’ve simply limited that to zombing only, but no… they decided to apply it to EVERYTHING.

So the issue here are 2 things:

Stupid solutions
Absurd grind

Just nerf base bombing score, increase dogfighting score and other mission stuff…

For example the whole carrier destroying and anti ship thing gives a stupid ass reward, and doesnt give much if you dont destroy it 100%

Result: No one does that shit.

So instead of allowing to actually make the PvE objectives relevant ( like give some good points for destroying carrier, that would make players protect carriers, and kill carrier killers… give good anti-players kills )

It would be somewhat a rock paper scisor thing, everyone wins if they play the objective right.

But now, Gaijin simply decided to take the worst possible solution to everything: nerf Sim rewards, and now they didnt really kill the zomber problem, they just shifted it a couple BRs.

Players who want to play sim without premium wont break even in SL.

So they should either revert the sim rewards and actually make it that you dont have to sell your kidney to pay the repair prices…

Im fed up, i’ve put a good chunk of cash in this game over the years, but lately its been simply bad news after bad news…

Thats precisely why WW2 sim is actually decent…

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Zombers are a symptom of larger problems with the game. While yes, going after them to some extent is vital, going after them alone won’t really fix much.

They exist because of 1) game in general being too grindy which encourages botting behavior and sale of accounts for people willing to fork over the cash to skip the grind with on shady websites and 2) the fact that bombers, especially famous ones like the B-17, B-24, B-29, Lancaster, Halifax, and various jet bombers, are absolutely useless in Air AB or Air RB.

I always made an effort to land after every bombing run I did in Sim, but I was one of the people who mainly flew them in Sim because they simply didn’t work in RB.

I remember trying out zombing all of two matches in the Wyvern to see what it was all about, and I couldn’t imagine doing that long-term because it was so unbelievably boring.

The best solution the zombers will be deleting airfields as the “reward zone” and make the bases disappear from the map, instead of airfields and bases, more convoys or stationy units, impossible to destroy all of them by 1 bomb but a precise bombing.

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yeah, give some more realistic objectives, like the ones from the SEAD / bombing gamemode gaijin recently tested.

I would however keep airfields as targets, but give them things like CRAM to shoot down bombs (unless you drop a large amount)

https://www.youtube.com/shorts/qznqW6u01iw

Im mainly a attacker / strike aircraft player and I also am affected by zombers, because they are the reason my rewards are not good and also there is simply not good targets.

I always try to get back to base, and also dont shy away from fighting players when they attack me

give us some target variety please.

To sum up: massive skill gap and fighters mad at bombers who found another way to grind

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nah, it is not that easy people complain for a zombers, zombers complaing for PVP players… I think the key is to make sim mode more pvpve for more multirole use in a game. SEAD is not that easy to make at this state of game, there is so much to do to implement a proper SEAD mode. Firstly, game need reworked reward system to make some player happier some not… Personally i feel to be discouraged to play SIM mode…

No, we are not mad at “grinding.”

We are annoyed that people ruin the game mode.

If you are flying a ground-strike aircraft or a bomber and do not:

  1. Demand to be left alone with “PvE?”
  2. Suicide by pressing J the moment you see a black dot approach
  3. Suicide by crashing into the ground when you see a black dot approach
  4. Collude with the enemy team to sabotage your own teammates from trying to play the game
  5. Create mayhem and abusive chaos when you do get shot down…

People usually won’t care about you.

Now, if you do that and also:

  1. Make an effort to communicate (T-4-1, T-4-2, F1, Map pings for unknowns)
  2. Make an effort to coordinate (escorts, formations, or just saying “I’m going to attack the push, seen anyone hostile near?”)
  3. Contribute to the tickets (emphasize attacking ground targets and bases, not suiciding into the enemy airfield)

Then maybe people will even appreciate you.

I appreciate the random insane Il-2s and P-47s who turn a close match into a victory for instance.

Additional personal wishes:

  1. Play on reasonable maps for the BR. Please stop playing Afghanistan, Sinai or Denmark at 3.0-5.7. The objectives there are not very compatible with a prop that does 500-600 km/h sustained at 4km altitude.
  2. Stop forcing unplayable weather. Thundercloud maps on Smolensk or Denmark are unplayable with most prop fighters - either you fly above the cloud and be unable to contest objectives or you fly under the cloud and have 1700 meters or so to move around in which means every dogfight starts at equal energy which means a lot of playstyles no longer remain viable. And that is before we consider the unrealistic aspect of perfect GPS navigation in such weather and the lack of wind & turbulence to offset the stealth it provides. In Il2:GB, flying just under a dark cloud requires constantly fighting the stick as it throws you all over like a washing machine while in WT you can just trim and go make coffee until you arrive at the target.
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It’s not the people that ruin the mode, it’s Gaijin and their approach to “solving” problems which is more often than not an excuse to make the game more grindy.

No reason for J out in sim to not award a nearby player the kill, same with causing your enemy to crash due to out maneuvering them. It’s always been possible to get that done, but they decided not to.

Why be mad at people for doing what not only the game allows them to do, but also encourage them to do? If they want to bomb and the game lets them, all the power to them. If you want to dedicate the entire session to take them out and not letting them get far from the airfield, that’s also perfectly fine, what do you care if a random cries saying “PVE”?

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Just like fighters bombing bases that strike aircraft need

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Imagine you want to play Warthunder Sim.

You open the lobby browser.

You join a random lobby.

You end up flying around for 30 minutes with nothing to do because the entire lobby i colluding to suicide into airfields.

You repeat with another lobby.

You end up burnt out without doing anything and wonder why you even bother.

You ask,

“Why be mad at people?”

Here’s your answer. They make finding a reasonable game very hard to impossible at certain BR ranges. They also split lobbies into multiple 4 vs 4s, spreading people out. They also pick Afghanistan, Denmark, Sinai, Vietnam and similar at 3.0-6.0 BRs which means when an objective spawns 48 km away or 64 km away (or even 90-100 - I’ve seen objectives spawn near the map edge and that can be up to 124 km of travel) from your prop fighter, by the time you arrive to contest it it has expired or been won by one of the teams.

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Punishing rewards sounds like a bad idea…? 🤷‍♂️ Maybe something else is more constructive.

And how is that the player’s fault if the game rewards that behavior? Crashing in SB should have a bigger penatly like locking you out of the vehicle for several minutes and should definitely reward the closest player within a specific range. If there is a grindy event live and there is a shortcut to it, people will use it, nothing wrong with that.

People are using SB to grind the event, there is usually not that many lobbies on specific Br ranges on a regular day, so it’s more of an issue with there being a lack of actual SB players rather than players creating lobbies to grind the event. If you don’t like the map selection, create your own lobby and see how many people join, no need to force others to play the maps you want just like they can’t force you to join their preferred map.

Also, how is the issue with objectives spawning so far away that you can’t reach them a player’s fault? Brother, listen to what you are saying, this is all Gaijin’s doing, how can you not see that SB is stale with awaful mechanics and objectives, and that the only 2 viable ways to play it is either zombing or hunting zombers because there are no actual rewarding and fun objectives?

I’ll repeat what I said before, this is all Gaijin’s fault because whenever there was a problem, they used it as an excuse to nerf the economy instead of fixing the underlying issue, which again, is bugs, lack of objectives that make sense, objectives giving awful rewards (you can get a bigger payout by destroying 1 base than flying in circles for several minutes to conquer a zone), poor player rendering at distances, and the list goes on. If you ever played a bomber you know that when you take off, you always have somewhere specific to go instead of wandering off for 30 minutes as you said without any action, and that is Gaijin’s fault.

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Just shoot em down, easy targets

Good thing I’m a zomber in a Mirage 2000D. With people like that, I can either just fly away or drop my payload and shoot the offender down.

A-7E Corsair II