You’ve clearly never played a single minute of helicopters in sim :p
Trimmed to fly well? lol
edit : I take it back. 72 games in your Z-19E and 10 games in your KA-50… and a handful in a few other helicopters which you never played again after you realised they didn’t have damping :p
Yes I have quite a lot. But mostly they have been equipped with SAS. The AH-1G I fly all the time without SAS because it’s more agile that way. It can be trimmed to fly just perfectly. I’ll try the helicopter you mentioned later and I’ll report back. If it can be trimmed to fly well I’ll even post a video. The latter part of your nickname describes your output perfectly.
I also asked if the controls mode can be changed is SIM. You’d be the perfect person to answer that. I can’t try it because I’m at work.
Helicopters fly exactly the same in sim and realistic as the flight model is exactly the same. I don’t need to fly AH-1G in sim for the sake of this argument. And I fly with it with damping off as I’ve said. I’ve never had the need to change the controls mode in sim because, as our little detective have worked out, I haven’t flown any helicopter without SAS in sim. And when it comes to aircraft I don’t have “change controls mode” even mapped, so I don’t know if it’s possible to change it or not. But fine don’t answer.
The only planes with mouse controls (and not Mouse Joystick - an important distinction) in sim are bombers with their gunner view.
Which should have some changes implemented to make it more reasonable, as it can be used to IFF enemy targets before the blue marker shows up. This is a big advantage when both sides are flying B25s (China for the win! Yay copy paste) and you cannot identify from silhouette alone and MUST fly in close before opening fire.
The B-25 you’re facechecking knows you’re an enemy without even seeing your camo and only just frontal /low aspect silhouette from easily 2 kilometers out, and the stabilized mouse aim means they can open fire while your shaky joystick (either real or virtual) means getting an accurate shot off at such a range, especially at high aspect, will be much harder.
Also when a wing is severed or the bomber is otherwise spinning to its death, it should experience significantly higher dispersion. I’ve had cases where I made a successful attack run without ever getting hit, exploded the wings off a bomber and as I was extending away… boom:
No, my issue is vehicles in sim not playing by sim rules.
I want it immersive and realistic. If the controls are realistic and a missile that js realistic being powerful that that needs to be adressed via BR, not by introducing that don’t beling in sim.
Sim shouldn’t be the playground for people to play an arcade Helicopter action game. That belongs in AB/RB, simple as that.
Ground SB is a dumpster fire due to it’s arcadification. Air sim doesn’t need that.
I would like to see this, mainly because it would mean the game would actually have Realistic Controls for tanks (instead of being forced to use Pointer Aim) and could thus use it in AB/RB.
Realistic Controls (meaning direct control) would be a massive QoL upgrade for controller players.
And EVERY B-25 I kill in sim is getting dived on from 2km above them… your mouse aim will not help you.
But it also seems like you also dont play helicopters… which helicopters are using their mouse to aim their guns like you can in a bomber from third person? The answer is … none.
I would guestimate that 99% of WT players use MKD, at least on PC.
Disable all mouse controls for ground sim and the game will never be played again.
Another insane suggestion (which Gaijin will, happily, ignore)
FYI I play ground sim in VR so use my throttle for most controls (since I can’t see a keyboard) and pedals for driving… mouse is used to aim. I could use my joystick to aim… but that would be insanely stupid.
Air sim would be fine, even better without any instructor Intervention.
The arcade stuff turns a lot of people away from air sim and tze ones interested in these features are more likely to enjoy RB anyway.
I can see from your stats that you basically never attack ground targets… its a classic case of ‘I dont do this so anyone who does sucks and we should make it harder’…
WT isn’t a sim… never will be… it’s just a complicated arcade game.
The devs probably dont even have a hotas to plug in :p